11#define get_nextmap() _nextmap
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define pass(name, colormin, colormax)
void Set_NextMap(string mapname)
string autocvar_sv_intermission_cdtrack
void FixIntermissionClient(entity e)
void IntermissionThink(entity this)
void Map_Goto_SetStr(string nextmapname)
bool Map_IsRecent(string m)
bool intermission_running
float intermission_exittime
bool Map_Check(string m, float pass)
void Map_Goto(float reinit)
float DoNextMapOverride(float reinit)
void Send_NextMap_To_Player(entity pl)
bool autocvar_sv_autoscreenshot
void Map_MarkAsRecent(string m)
void GotoNextMap(float reinit)