Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
intermission.qh File Reference
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Macros

#define get_nextmap()

Functions

float DoNextMapOverride (float reinit)
void FixIntermissionClient (entity e)
string GetGametype ()
string GetMapname ()
string GetNextMap (void)
string GotoMap (string m)
void GotoNextMap (float reinit)
void IntermissionThink (entity this)
bool Map_Check (string m, float pass)
void Map_Goto (float reinit)
void Map_Goto_SetStr (string nextmapname)
bool Map_IsRecent (string m)
void Map_MarkAsRecent (string m)
void Maplist_Close ()
int Maplist_Init (void)
void Send_NextMap_To_Player (entity pl)
void Set_NextMap (string mapname)

Variables

string _nextmap
bool alreadychangedlevel
bool autocvar_lastlevel
bool autocvar_samelevel
bool autocvar_sv_autoscreenshot
string autocvar_sv_intermission_cdtrack
float intermission_exittime
bool intermission_running
int maplist_buffer

Macro Definition Documentation

◆ get_nextmap

Function Documentation

◆ DoNextMapOverride()

float DoNextMapOverride ( float reinit)

Definition at line 344 of file intermission.qc.

345{
347 {
349 alreadychangedlevel = true;
350 return true;
351 }
353 {
355 {
356 localcmd("quit\n");
357 alreadychangedlevel = true;
358 return true;
359 }
360 }
362 {
364 alreadychangedlevel = true;
365 return true;
366 }
367 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
368 {
369 localcmd("restart\n");
370 alreadychangedlevel = true;
371 return true;
372 }
373 if(get_nextmap() != "")
374 {
376 if (m != get_nextmap())
377 Set_NextMap(m);
378
379 if(!m || gametypevote)
380 return false;
382 {
384 return false;
385 }
386
387 if(MapInfo_CheckMap(m))
388 {
390 Map_Goto(reinit);
391 alreadychangedlevel = true;
392 return true;
393 }
394 }
395 if(!reinit && autocvar_lastlevel)
396 {
398 localcmd("set lastlevel 0\ntogglemenu 1\n");
399 alreadychangedlevel = true;
400 return true;
401 }
402 return false;
403}
int currentbots
Definition api.qh:104
int player_count
Definition api.qh:103
bool gametypevote
Definition mapvoting.qc:48
int cvar_settemp_restore()
Definition util.qc:845
void Set_NextMap(string mapname)
void Map_Goto_SetStr(string nextmapname)
void Map_Goto(float reinit)
bool autocvar_samelevel
bool alreadychangedlevel
bool autocvar_lastlevel
#define get_nextmap()
float MapInfo_CheckMap(string s)
Definition mapinfo.qc:1502
bool autocvar_g_campaign
Definition menu.qc:752
void localcmd(string command,...)
string strzone(string s)
void CampaignPostIntermission()
Definition campaign.qc:240
string GameTypeVote_MapInfo_FixName(string m)
Definition mapvoting.qc:103
bool autocvar_sv_vote_gametype
Definition mapvoting.qh:24
string autocvar_quit_and_redirect
Definition world.qh:13
bool autocvar_quit_when_empty
Definition world.qh:15
string redirection_target
Definition world.qh:67

References alreadychangedlevel, autocvar_g_campaign, autocvar_lastlevel, autocvar_quit_and_redirect, autocvar_quit_when_empty, autocvar_samelevel, autocvar_sv_vote_gametype, CampaignPostIntermission(), currentbots, cvar_settemp_restore(), gametypevote, GameTypeVote_MapInfo_FixName(), get_nextmap, localcmd(), Map_Goto(), Map_Goto_SetStr(), MapInfo_CheckMap(), player_count, redirection_target, Set_NextMap(), and strzone().

Referenced by GotoFirstMap(), GotoMap(), and MapVote_Think().

◆ FixIntermissionClient()

void FixIntermissionClient ( entity e)

Definition at line 507 of file intermission.qc.

508{
509 if(!e.autoscreenshot) // initial call
510 {
511 e.autoscreenshot = time + 0.1;
512 SetResourceExplicit(e, RES_HEALTH, -2342); // health in the first intermission phase
513 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
514 {
515 .entity weaponentity = weaponentities[slot];
516 if(e.(weaponentity))
517 {
518 e.(weaponentity).effects = EF_NODRAW;
519 if (e.(weaponentity).weaponchild)
520 e.(weaponentity).weaponchild.effects = EF_NODRAW;
521 }
522 }
523 if(IS_REAL_CLIENT(e))
524 {
525 stuffcmd(e, "\nscr_printspeed 1000000\n");
529 });
531 {
532 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
533 }
534 msg_entity = e;
536 }
537 }
538}
bool SetResourceExplicit(entity e, Resource res_type, float amount)
Sets the resource amount of an entity without calling any hooks.
float effects
float time
const float EF_NODRAW
string autocvar_sv_intermission_cdtrack
#define FOREACH_WORD(words, cond, body)
Definition iter.qh:33
float MSG_ONE
Definition menudefs.qc:56
void WriteByte(float data, float dest, float desto)
entity msg_entity
Definition progsdefs.qc:63
float SVC_INTERMISSION
Definition progsdefs.qc:340
#define stuffcmd(cl,...)
Definition progsdefs.qh:23
ERASEABLE void RandomSelection_Init()
Definition random.qc:4
string RandomSelection_chosen_string
Definition random.qh:7
#define RandomSelection_AddString(s, weight, priority)
Definition random.qh:16
#define IS_REAL_CLIENT(v)
Definition utils.qh:17
entity weaponchild
Definition all.qh:400
const int MAX_WEAPONSLOTS
Definition weapon.qh:16
entity weaponentities[MAX_WEAPONSLOTS]
Definition weapon.qh:17

References autocvar_sv_intermission_cdtrack, EF_NODRAW, effects, entity(), FOREACH_WORD, IS_REAL_CLIENT, MAX_WEAPONSLOTS, msg_entity, MSG_ONE, RandomSelection_AddString, RandomSelection_chosen_string, RandomSelection_Init(), SetResourceExplicit(), stuffcmd, SVC_INTERMISSION, time, weaponchild, weaponentities, and WriteByte().

Referenced by IntermissionThink(), and NextLevel().

◆ GetGametype()

◆ GetMapname()

◆ GetNextMap()

string GetNextMap ( void )

Definition at line 322 of file intermission.qc.

323{
324 int nextMap = -1;
325
326 if(nextMap == -1 && autocvar_g_maplist_selectrandom)
327 nextMap = MaplistMethod_Random();
328
329 if(nextMap == -1)
330 nextMap = MaplistMethod_Iterate();
331
332 if(nextMap == -1)
333 nextMap = MaplistMethod_Repeat();
334
335 if(nextMap >= 0)
336 {
337 Map_Goto_SetIndex(nextMap);
338 return getmapname_stored;
339 }
340
341 return "";
342}
void Map_Goto_SetIndex(int position)
int MaplistMethod_Iterate(void)
int MaplistMethod_Random(void)
int MaplistMethod_Repeat(void)
string getmapname_stored
Definition mapvoting.qh:45
bool autocvar_g_maplist_selectrandom
Definition mapvoting.qh:8

References autocvar_g_maplist_selectrandom, getmapname_stored, Map_Goto_SetIndex(), MaplistMethod_Iterate(), MaplistMethod_Random(), and MaplistMethod_Repeat().

Referenced by GotoNextMap(), and MapVote_AddVotable().

◆ GotoMap()

string GotoMap ( string m)

Definition at line 422 of file intermission.qc.

423{
425 if (!m)
426 return "The map you suggested is not available on this server.";
428 if (!MapInfo_CheckMap(m))
429 return "The map you suggested does not support the current gametype.";
430 if (m != get_nextmap())
431 Set_NextMap(m);
433 cvar_set("_endmatch", "1");
435 {
436 if(DoNextMapOverride(0))
437 return "Map switch initiated.";
438 else
439 return "Hm... no. For some reason I like THIS map more.";
440 }
441 else
442 return "Map switch will happen after scoreboard.";
443}
float DoNextMapOverride(float reinit)
bool intermission_running
void cvar_set(string name, string value)
float mapvote_initialized
Definition mapvoting.qh:46

References alreadychangedlevel, autocvar_sv_vote_gametype, cvar_set(), DoNextMapOverride(), GameTypeVote_MapInfo_FixName(), get_nextmap, intermission_running, MapInfo_CheckMap(), mapvote_initialized, and Set_NextMap().

Referenced by GameCommand_gotomap().

◆ GotoNextMap()

void GotoNextMap ( float reinit)

Definition at line 405 of file intermission.qc.

406{
407 //string nextmap;
408 //float n, nummaps;
409 //string s;
411 return;
412 alreadychangedlevel = true;
413
414 Maplist_Init();
415 string nextMap = GetNextMap();
417 if(nextMap == "")
418 error("Everything is broken - cannot find a next map. Please report this to the developers.");
419 Map_Goto(reinit);
420}
void Maplist_Close()
int Maplist_Init(void)
string GetNextMap(void)
#define error
Definition pre.qh:6

References alreadychangedlevel, error, GetNextMap(), Map_Goto(), Maplist_Close(), and Maplist_Init().

Referenced by GotoFirstMap(), MapVote_Think(), and SelectSpawnPoint().

◆ IntermissionThink()

void IntermissionThink ( entity this)

Definition at line 454 of file intermission.qc.

455{
457
458 float server_screenshot = (autocvar_sv_autoscreenshot && CS_CVAR(this).cvar_cl_autoscreenshot);
459 float client_screenshot = (CS_CVAR(this).cvar_cl_autoscreenshot == 2);
460
461 if( (server_screenshot || client_screenshot)
462 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
463 {
464 this.autoscreenshot = -1;
465 if(IS_REAL_CLIENT(this))
466 {
467 // in old clients "cl_autoscreenshot_screenshot_s %s %s;" takes the screenshot
468 // "cl_autoscreenshot_screenshot %s %s;" does nothing because the cl_autoscreenshot_screenshot alias
469 // doesn't exist; the cl_autoscreenshot_screenshot dummy cvar is created
470 // so that "cl_autoscreenshot_screenshot %s %s" doesn't print any warning in console
471
472 // in new clients "cl_autoscreenshot_screenshot %s %s;" takes the screenshot
473 // even if the cl_autoscreenshot_screenshot cvar is created, only the cl_autoscreenshot_screenshot alias
474 // is executed since only the alias is executed if a cvar with the same name exists
475 // cl_autoscreenshot_screenshot_s is not run as cl_autoscreenshot_screenshot alias clears it
476 // (it doesn't delete it so that "unalias cl_autoscreenshot_screenshot_s;" doesn't print any warning)
477
478 // this stuffcmd is needed only for Xonotic 0.8.6 or lower
479 // the s in cl_autoscreenshot_screenshot_s stands for server alias (alias name can't be longer than 32)
480 stuffcmd(this, sprintf("\n"
481 "alias cl_autoscreenshot_screenshot_s \"screenshot screenshots/autoscreenshot/%s-%s.jpg\";"
482 "set cl_autoscreenshot_screenshot 0;", GetMapname(), matchid));
483
484 // keep only this stuffcmd after the next release
485 stuffcmd(this, sprintf("\ncl_autoscreenshot_screenshot %s %s;"
486 "echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), matchid));
487
488 // this stuffcmd is needed only for Xonotic 0.8.6 or lower
489 stuffcmd(this, "\n"
490 "cl_autoscreenshot_screenshot_s %s %s;"
491 "unset cl_autoscreenshot_screenshot;"
492 "unalias cl_autoscreenshot_screenshot_s;");
493 }
494 return;
495 }
496
498 return;
499
502 return;
503
505}
#define PHYS_INPUT_BUTTON_JUMP(s)
Definition player.qh:153
#define PHYS_INPUT_BUTTON_HOOK(s)
Definition player.qh:157
#define PHYS_INPUT_BUTTON_USE(s)
Definition player.qh:160
#define PHYS_INPUT_BUTTON_ATCK(s)
Definition player.qh:152
#define PHYS_INPUT_BUTTON_ATCK2(s)
Definition player.qh:154
string GetMapname()
void FixIntermissionClient(entity e)
float autoscreenshot
float intermission_exittime
bool autocvar_sv_autoscreenshot
void MapVote_Start()
Definition mapvoting.qc:743
#define CS_CVAR(this)
Definition state.qh:51
string matchid
Definition world.qh:63

References autocvar_sv_autoscreenshot, autoscreenshot, CS_CVAR, entity(), FixIntermissionClient(), GetMapname(), intermission_exittime, IS_REAL_CLIENT, mapvote_initialized, MapVote_Start(), matchid, PHYS_INPUT_BUTTON_ATCK, PHYS_INPUT_BUTTON_ATCK2, PHYS_INPUT_BUTTON_HOOK, PHYS_INPUT_BUTTON_JUMP, PHYS_INPUT_BUTTON_USE, stuffcmd, and time.

Referenced by PlayerPreThink(), and PlayerThink().

◆ Map_Check()

bool Map_Check ( string m,
float pass )

References pass.

◆ Map_Goto()

void Map_Goto ( float reinit)

Definition at line 178 of file intermission.qc.

179{
181}
void MapInfo_LoadMap(string s, float reinit)
Definition mapinfo.qc:1514

References getmapname_stored, and MapInfo_LoadMap().

Referenced by DoNextMapOverride(), GotoNextMap(), MapVote_Finished(), and MapVote_Think().

◆ Map_Goto_SetStr()

void Map_Goto_SetStr ( string nextmapname)

Definition at line 161 of file intermission.qc.

162{
163 if(getmapname_stored != "")
165 if(nextmapname == "")
167 else
168 getmapname_stored = strzone(nextmapname);
169}
void strunzone(string s)

References getmapname_stored, strunzone(), and strzone().

Referenced by DoNextMapOverride(), Map_Goto_SetIndex(), MapVote_Finished(), and MapVote_Think().

◆ Map_IsRecent()

bool Map_IsRecent ( string m)

Definition at line 127 of file intermission.qc.

128{
130 return false;
132}
string autocvar_g_maplist_mostrecent
Definition mapvoting.qh:6
#define strhasword(s, w)
Definition string.qh:370

References autocvar_g_maplist_mostrecent, and strhasword.

Referenced by Map_Check(), MapVote_Suggest(), and ValidateMap().

◆ Map_MarkAsRecent()

void Map_MarkAsRecent ( string m)

Definition at line 122 of file intermission.qc.

123{
125}
float max(float f,...)
int autocvar_g_maplist_mostrecent_count
Definition mapvoting.qh:7
ERASEABLE string strwords(string s, int w)
Definition string.qh:361
ERASEABLE string cons(string a, string b)
Definition string.qh:276

References autocvar_g_maplist_mostrecent, autocvar_g_maplist_mostrecent_count, cons(), cvar_set(), max(), and strwords().

Referenced by spawnfunc().

◆ Maplist_Close()

void Maplist_Close ( )

Definition at line 316 of file intermission.qc.

317{
318 buf_del(maplist_buffer);
319}
int maplist_buffer

References maplist_buffer.

Referenced by GotoNextMap(), and MapVote_AddVotableMaps().

◆ Maplist_Init()

int Maplist_Init ( void )

Definition at line 238 of file intermission.qc.

239{
240 bool have_maps = false;
241 if(autocvar_g_maplist != "")
242 {
243 // make sure there is at least one playable map in the list
244 bool needtrim = false;
246 {
247 if(!fexists(Map_Filename(it)))
248 {
249 needtrim = true;
250 if(have_maps)
251 break;
252 continue;
253 }
254 if(have_maps || !Map_Check(it, 2))
255 continue;
256 have_maps = true;
257 if(needtrim)
258 break;
259 });
260
261 // additionally trim any non-existent maps
262 if(needtrim)
263 {
264 int trimmedmaps = 0;
265 string newmaplist = "";
267 {
268 if(!fexists(Map_Filename(it)))
269 {
270 ++trimmedmaps;
271 continue;
272 }
273 newmaplist = cons(newmaplist, it);
274 });
275 cvar_set("g_maplist", newmaplist);
276 LOG_DEBUGF("Maplist_Init: trimmed %d missing maps from the list", trimmedmaps);
277 }
278 }
279
280 if (!have_maps)
281 {
282 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
285 localcmd("\nmenu_cmd sync\n");
286 }
287
289
290 int _cnt = 0;
292 {
293 // NOTE: inlined maplist_shuffle function to avoid a second buffer, keep both in sync
295 {
296 int _j = floor(random() * (_cnt + 1));
297 if(_j != _cnt)
298 bufstr_set(maplist_buffer, _cnt, bufstr_get(maplist_buffer, _j));
299 bufstr_set(maplist_buffer, _j, it);
300 ++_cnt;
301 }
302 else
303 bufstr_set(maplist_buffer, i, it);
304 });
305
306 Map_Count = buf_getsize(maplist_buffer);
307
308 if(Map_Count == 0)
309 error("empty maplist, cannot select a new map");
310
312
313 return Map_Count;
314}
#define buf_create
ERASEABLE bool fexists(string f)
Definition file.qh:4
string Map_Filename(string m)
int Map_Current
int Map_Count
int GetMaplistPosition()
bool Map_Check(string m, int pass)
#define LOG_DEBUGF(...)
Definition log.qh:81
int MapInfo_RequiredFlags()
Definition mapinfo.qc:1670
Gametype MapInfo_CurrentGametype()
Definition mapinfo.qc:1482
int MapInfo_ForbiddenFlags()
Definition mapinfo.qc:1655
string MapInfo_ListAllowedMaps(Gametype type, float pRequiredFlags, float pForbiddenFlags)
Definition mapinfo.qc:1533
float bound(float min, float value, float max)
float random(void)
void bprint(string text,...)
float floor(float f)
float autocvar_g_maplist_shuffle
Definition mapvoting.qh:9
#define autocvar_g_maplist
Definition mapvoting.qh:3
bool autocvar_sv_dedicated
Definition world.qh:41

References autocvar_g_maplist, autocvar_g_maplist_shuffle, autocvar_sv_dedicated, bound(), bprint(), buf_create, cons(), cvar_set(), error, fexists(), floor(), FOREACH_WORD, GetMaplistPosition(), localcmd(), LOG_DEBUGF, Map_Check(), Map_Count, Map_Current, Map_Filename(), MapInfo_CurrentGametype(), MapInfo_ForbiddenFlags(), MapInfo_ListAllowedMaps(), MapInfo_RequiredFlags(), maplist_buffer, and random().

Referenced by GotoNextMap(), and MapVote_AddVotableMaps().

◆ Send_NextMap_To_Player()

void Send_NextMap_To_Player ( entity pl)

Definition at line 13 of file intermission.qc.

14{
15 stuffcmd(pl, sprintf("\nsettemp _nextmap %s\n", get_nextmap()));
16}

References entity(), get_nextmap, and stuffcmd.

Referenced by ClientConnect(), and Set_NextMap().

◆ Set_NextMap()

void Set_NextMap ( string mapname)

Definition at line 18 of file intermission.qc.

19{
20 if (mapname != "")
22 else
24
26}
void Send_NextMap_To_Player(entity pl)
#define strfree(this)
Definition string.qh:59
#define strcpy(this, s)
Definition string.qh:52
#define FOREACH_CLIENT(cond, body)
Definition utils.qh:52

References _nextmap, FOREACH_CLIENT, IS_REAL_CLIENT, mapname, Send_NextMap_To_Player(), strcpy, and strfree.

Referenced by DoNextMapOverride(), GameCommand_nextmap(), and GotoMap().

Variable Documentation

◆ _nextmap

string _nextmap

Definition at line 5 of file intermission.qh.

Referenced by Set_NextMap().

◆ alreadychangedlevel

bool alreadychangedlevel

◆ autocvar_lastlevel

bool autocvar_lastlevel

Definition at line 3 of file intermission.qh.

Referenced by DoNextMapOverride().

◆ autocvar_samelevel

bool autocvar_samelevel

Definition at line 13 of file intermission.qh.

Referenced by DoNextMapOverride().

◆ autocvar_sv_autoscreenshot

bool autocvar_sv_autoscreenshot

Definition at line 14 of file intermission.qh.

Referenced by IntermissionThink().

◆ autocvar_sv_intermission_cdtrack

string autocvar_sv_intermission_cdtrack

Definition at line 15 of file intermission.qh.

Referenced by FixIntermissionClient().

◆ intermission_exittime

float intermission_exittime

Definition at line 18 of file intermission.qh.

Referenced by IntermissionThink(), and NextLevel().

◆ intermission_running

◆ maplist_buffer