Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
invasion.qc
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1#include "invasion.qh"
2
3#ifdef MENUQC
4METHOD(Invasion, describe, string(Invasion this))
5{
6 TC(Invasion, this);
8 PAR(_("%s is a unique gametype played in rounds where a herd of monsters spawn all around the map and players must try to frag as many as possible. "
9 "Since players can't damage each other, they instead fight to steal monster frags from each other. "
10 "The player who frags the most monsters overall wins the match."), COLORED_NAME(this));
11 PAR(_("A round ends when either all monsters are fragged, or after a time limit."));
12 return PAGE_TEXT;
13}
14#endif
#define COLORED_NAME(this)
Definition color.qh:195
#define TC(T, sym)
Definition _all.inc:82
#define METHOD(cname, name, prototype)
Definition oo.qh:269
#define PAGE_TEXT
Definition string.qh:643
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
Definition string.qh:649
#define PAGE_TEXT_INIT()
Definition string.qh:642