Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
image.qc
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1#include "image.qh"
2
4 {
5 return me.src;
6 }
7 void Image_configureImage(entity me, string path)
8 {
9 me.src = path;
10 }
12 {
13 me.zoomOffset = '0.5 0.5 0';
14 me.zoomFactor = 1;
15 if (me.forcedAspect == -2) me.zoomBox = -1; // calculate zoomBox at the first updateAspect call
16 if (me.zoomLimitedByTheBox) me.zoomMax = -1; // calculate zoomMax at the first updateAspect call
17 }
18
20 {
21 bool willClip = me.imgSize.x > 1 || me.imgSize.y > 1;
22 if (willClip) draw_SetClip();
23 draw_Picture(me.imgOrigin, me.src, me.imgSize, me.color, 1);
24 if (willClip) draw_ClearClip();
25 SUPER(Image).draw(me);
26 }
28 {
29 float asp = 0;
30 if (me.size.x <= 0 || me.size.y <= 0) return;
31 if (me.forcedAspect == 0)
32 {
33 me.imgOrigin = '0 0 0';
34 me.imgSize = '1 1 0';
35 }
36 else
37 {
38 vector sz = '0 0 0';
39 if (me.forcedAspect < 0)
40 {
41 if (me.src != "") sz = draw_PictureSize(me.src);
42 if (sz.x <= 0 || sz.y <= 0)
43 {
44 // image is broken or doesn't exist, set the size for the placeholder image
45 sz.x = me.size.x;
46 sz.y = me.size.y;
47 }
48 asp = sz.x / sz.y;
49 }
50 else
51 {
52 asp = me.forcedAspect;
53 }
54
55 if (me.forcedAspect <= -2)
56 {
57 me.imgSize_x = sz.x / me.size.x;
58 me.imgSize_y = sz.y / me.size.y;
59 if (me.zoomBox < 0 && (me.imgSize.x > 1 || me.imgSize.y > 1))
60 {
61 // image larger than the containing box, zoom it out to fit into the box
62 if (me.size.x > asp * me.size.y) me.zoomBox = (me.size.y * asp / me.size.x) / me.imgSize.x;
63 else me.zoomBox = (me.size.x / (asp * me.size.y)) / me.imgSize.y;
64 me.zoomFactor = me.zoomBox;
65 }
66 }
67 else
68 {
69 if (me.size.x > asp * me.size.y)
70 {
71 // x too large, so center x-wise
72 me.imgSize = eY + eX * (me.size.y * asp / me.size.x);
73 }
74 else
75 {
76 // y too large, so center y-wise
77 me.imgSize = eX + eY * (me.size.x / (asp * me.size.y));
78 }
79 }
80 }
81
82 if (me.zoomMax < 0)
83 {
84 if (me.zoomBox > 0)
85 {
86 me.zoomMax = me.zoomBox;
87 }
88 else
89 {
90 if (me.size.x > asp * me.size.y) me.zoomMax = (me.size.y * asp / me.size.x) / me.imgSize.x;
91 else me.zoomMax = (me.size.x / (asp * me.size.y)) / me.imgSize.y;
92 }
93 }
94
95 if (me.zoomMax > 0 && me.zoomFactor > me.zoomMax) me.zoomFactor = me.zoomMax;
96 if (me.zoomFactor) me.imgSize = me.imgSize * me.zoomFactor;
97
98 if (me.imgSize.x > 1 || me.imgSize.y > 1)
99 {
100 if (me.zoomSnapToTheBox)
101 {
102 if (me.imgSize.x > 1) me.zoomOffset_x = bound(0.5 / me.imgSize.x, me.zoomOffset.x, 1 - 0.5 / me.imgSize.x);
103 else me.zoomOffset_x = bound(1 - 0.5 / me.imgSize.x, me.zoomOffset.x, 0.5 / me.imgSize.x);
104
105 if (me.imgSize.y > 1) me.zoomOffset_y = bound(0.5 / me.imgSize.y, me.zoomOffset.y, 1 - 0.5 / me.imgSize.y);
106 else me.zoomOffset_y = bound(1 - 0.5 / me.imgSize.y, me.zoomOffset.y, 0.5 / me.imgSize.y);
107 }
108 else
109 {
110 me.zoomOffset_x = bound(0, me.zoomOffset.x, 1);
111 me.zoomOffset_y = bound(0, me.zoomOffset.y, 1);
112 }
113 }
114 else
115 {
116 me.zoomOffset = '0.5 0.5 0';
117 }
118
119 me.imgOrigin_x = 0.5 - me.zoomOffset.x * me.imgSize.x;
120 me.imgOrigin_y = 0.5 - me.zoomOffset.y * me.imgSize.y;
121 }
123 {
124 // if(me.imgSize_x > 1 || me.imgSize_y > 1) // check disabled: mousewheel zoom may start from a non-zoomed-in image
125 {
126 me.start_zoomOffset = me.zoomOffset;
127 me.start_coords = coords;
128 }
129 return 1;
130 }
131 float Image_drag(entity me, vector coords)
132 {
133 if (me.imgSize.x > 1 || me.imgSize.y > 1)
134 {
135 me.zoomOffset_x = me.start_zoomOffset.x + (me.start_coords.x - coords.x) / me.imgSize.x;
136 me.zoomOffset_y = me.start_zoomOffset.y + (me.start_coords.y - coords.y) / me.imgSize.y;
137 me.updateAspect(me);
138 }
139 return 1;
140 }
141 void Image_setZoom(entity me, float newzoom, float atMousePosition)
142 {
143 float prev_zoomFactor;
144 prev_zoomFactor = me.zoomFactor;
145 if (newzoom < 0) // multiply by the current zoomFactor (but can also snap to real dimensions or to box)
146 {
147 me.zoomFactor *= -newzoom;
148 float realSize_in_the_middle, boxSize_in_the_middle;
149 realSize_in_the_middle = ((prev_zoomFactor - 1) * (me.zoomFactor - 1) < 0);
150 boxSize_in_the_middle = (me.zoomBox > 0 && (prev_zoomFactor - me.zoomBox) * (me.zoomFactor - me.zoomBox) < 0);
151 if (realSize_in_the_middle && boxSize_in_the_middle)
152 {
153 // snap to real dimensions or to box
154 if (prev_zoomFactor < me.zoomFactor) me.zoomFactor = min(1, me.zoomBox);
155 else me.zoomFactor = max(1, me.zoomBox);
156 }
157 else if (realSize_in_the_middle)
158 {
159 me.zoomFactor = 1; // snap to real dimensions
160 }
161 else if (boxSize_in_the_middle)
162 {
163 me.zoomFactor = me.zoomBox; // snap to box
164 }
165 }
166 else if (newzoom == 0) // reset (no zoom)
167 {
168 if (me.zoomBox > 0) me.zoomFactor = me.zoomBox;
169 else me.zoomFactor = 1;
170 }
171 else // directly set
172 {
173 me.zoomFactor = newzoom;
174 }
175 me.zoomFactor = bound(1 / 16, me.zoomFactor, 16);
176 if (me.zoomMax > 0 && me.zoomFactor > me.zoomMax) me.zoomFactor = me.zoomMax;
177 if (prev_zoomFactor != me.zoomFactor)
178 {
179 me.zoomTime = time;
180 if (atMousePosition)
181 {
182 me.zoomOffset_x = me.start_zoomOffset.x + (me.start_coords.x - 0.5) / me.imgSize.x;
183 me.zoomOffset_y = me.start_zoomOffset.y + (me.start_coords.y - 0.5) / me.imgSize.y;
184 // updateAspect will reset zoomOffset to '0.5 0.5 0' if
185 // with this zoomFactor the image will not be zoomed in
186 // (updateAspect will check the new values of imgSize).
187 }
188 }
189 me.updateAspect(me);
190 }
191 void Image_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
192 {
193 SUPER(Image).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
194 me.updateAspect(me);
195 }
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Definition image.qh:4
float time
void Image_configureImage(entity me, string path)
Definition image.qc:7
void Image_initZoom(entity me)
Definition image.qc:11
float Image_drag_setStartPos(entity me, vector coords)
Definition image.qc:122
void Image_draw(entity me)
Definition image.qc:19
string Image_toString(entity me)
Definition image.qc:3
void Image_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
Definition image.qc:191
void Image_updateAspect(entity me)
Definition image.qc:27
void Image_setZoom(entity me, float newzoom, float atMousePosition)
Definition image.qc:141
float Image_drag(entity me, vector coords)
Definition image.qc:131
void draw_Picture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha)
Definition draw.qc:72
vector draw_PictureSize(string pic)
Definition draw.qc:80
void draw_SetClip()
Definition draw.qc:349
void draw_ClearClip()
Definition draw.qc:362
float bound(float min, float value, float max)
float min(float f,...)
float max(float f,...)
#define SUPER(cname)
Definition oo.qh:231
vector
Definition self.qh:92
const vector eY
Definition vector.qh:45
const vector eX
Definition vector.qh:44