Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
nexposee.qh
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1#pragma once
2
3#include "container.qh"
26
27void ExposeeCloseButton_Click(entity button, entity other); // un-exposees the current state
28
29// animation states:
30// 0 = thumbnails seen
31// 1 = zooming in
32// 2 = zoomed in
33// 3 = zooming out
34// animation factor: 0 = minimum theSize, 1 = maximum theSize
39
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void setNexposee()
virtual void keyUp()
virtual void mouseRelease()
virtual void addItem()
virtual void mouseMove()
virtual void focusEnter()
float animationState
Definition nexposee.qh:16
virtual void close()
float animationFactor
Definition nexposee.qh:17
virtual void mouseDrag()
virtual void keyDown()
ATTRIB(Nexposee, selectedChild, entity)
virtual void pullNexposee()
virtual void draw()
virtual void resizeNotify()
virtual void calc()
virtual void mousePress()
Definition nexposee.qc:157
vector mousePosition
Definition nexposee.qh:23
entity other
float Nexposee_mediumAlpha
Definition nexposee.qh:43
float Nexposee_animationFactor
Definition nexposee.qh:46
vector Nexposee_scaleCenter
Definition nexposee.qh:44
void ExposeeCloseButton_Click(entity button, entity other)
Definition nexposee.qc:8
vector Nexposee_initialSize
Definition nexposee.qh:35
vector Nexposee_initialFontScale
Definition nexposee.qh:36
vector Nexposee_smallOrigin
Definition nexposee.qh:41
vector Nexposee_smallSize
Definition nexposee.qh:40
float Nexposee_smallAlpha
Definition nexposee.qh:42
float Nexposee_initialAlpha
Definition nexposee.qh:38
vector Nexposee_initialOrigin
Definition nexposee.qh:37
vector Nexposee_align
Definition nexposee.qh:45
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92
entity this
Definition self.qh:72