Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
item.qc
Go to the documentation of this file.
1
#include "
item.qh
"
2
3
#include "
item/container.qh
"
4
#include "
item/borderimage.qh
"
5
6
METHOD
(
MenuItem
,
destroy
,
void
(
MenuItem
this
))
7
{
8
// free memory associated with this
9
}
10
11
METHOD
(
MenuItem
,
relinquishFocus
,
void
(
MenuItem
this
))
12
{
13
entity
par = this.
parent
;
14
if
(!par)
return
;
15
if
(par.instanceOfContainer) par.setFocus(par,
NULL
);
16
}
17
18
METHOD
(
MenuItem
,
resizeNotify
,
void
(
MenuItem
this
,
vector
relOrigin,
vector
relSize,
vector
absOrigin,
vector
absSize))
19
{
20
this.
origin
= absOrigin;
21
this.
size
= absSize;
22
}
23
24
int
autocvar_menu_showboxes
;
25
METHOD
(
MenuItem
,
draw
,
void
(
MenuItem
this
))
26
{
27
if
(!
autocvar_menu_showboxes
)
return
;
28
vector
rgb =
'1 0 1'
;
29
float
a =
fabs
(
autocvar_menu_showboxes
);
30
31
// don't draw containers and border images
32
if
(this.instanceOfContainer || this.instanceOfBorderImage)
33
{
34
rgb =
'0 0 0'
;
35
a = 0;
36
}
37
38
#if 0
39
// hack to detect multi drawing
40
float
r =
random
() * 3;
41
if
(r >= 2) rgb =
'1 0 0'
;
42
else
if
(r >= 1) rgb =
'0 1 0'
;
43
else
rgb =
'0 0 1'
;
44
#endif
45
if
(
autocvar_menu_showboxes
< 0)
46
{
47
draw_Fill
(
'0 0 0'
,
'0.5 0.5 0'
, rgb, a);
48
draw_Fill
(
'0.5 0.5 0'
,
'0.5 0.5 0'
, rgb, a);
49
}
50
else
if
(
autocvar_menu_showboxes
> 0)
51
{
52
draw_Fill
(
'0 0 0'
,
'1 1 0'
, rgb, a);
53
}
54
}
55
56
METHOD
(
MenuItem
,
showNotify
,
void
(
MenuItem
this
))
57
{}
58
59
METHOD
(
MenuItem
,
hideNotify
,
void
(
MenuItem
this
))
60
{}
61
62
METHOD
(
MenuItem
,
keyDown
,
float
(
MenuItem
this
,
float
scan,
float
ascii,
float
shift))
63
{
64
return
0;
// unhandled
65
}
66
67
METHOD
(
MenuItem
,
keyUp
,
float
(
MenuItem
this
,
float
scan,
float
ascii,
float
shift))
68
{
69
return
0;
// unhandled
70
}
71
72
METHOD
(
MenuItem
,
mouseMove
,
float
(
MenuItem
this
,
vector
pos))
73
{
74
return
0;
// unhandled
75
}
76
77
METHOD
(
MenuItem
,
mousePress
,
bool
(
MenuItem
this
,
vector
pos))
78
{
79
return
false
;
// unhandled
80
}
81
82
METHOD
(
MenuItem
,
mouseDrag
,
float
(
MenuItem
this
,
vector
pos))
83
{
84
return
0;
// unhandled
85
}
86
87
METHOD
(
MenuItem
,
mouseRelease
,
float
(
MenuItem
this
,
vector
pos))
88
{
89
return
0;
// unhandled
90
}
91
92
void
m_play_focus_sound
();
93
94
METHOD
(
MenuItem
,
focusEnter
,
void
(
MenuItem
this
))
95
{
96
if
(this.
allowFocusSound
)
m_play_focus_sound
();
97
}
98
99
METHOD
(
MenuItem
,
focusLeave
,
void
(
MenuItem
this
))
100
{}
101
102
METHOD
(
MenuItem
,
toString
,
string
(
MenuItem
this
))
103
{
104
return
string_null
;
105
}
parent
entity parent
Definition
animhost.qc:7
borderimage.qh
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
MenuItem
Definition
item.qh:8
MenuItem::resizeNotify
virtual void resizeNotify()
Definition
item.qc:18
MenuItem::hideNotify
virtual void hideNotify()
Definition
item.qc:59
MenuItem::focusLeave
virtual void focusLeave()
Definition
item.qc:99
MenuItem::allowFocusSound
bool allowFocusSound
Definition
item.qh:26
MenuItem::size
vector size
Definition
item.qh:30
MenuItem::relinquishFocus
virtual void relinquishFocus()
Definition
item.qc:11
MenuItem::showNotify
virtual void showNotify()
Definition
item.qc:56
MenuItem::focusEnter
virtual void focusEnter()
Definition
item.qc:94
MenuItem::mouseRelease
virtual void mouseRelease()
Definition
item.qc:87
MenuItem::keyUp
virtual void keyUp()
Definition
item.qc:67
MenuItem::mouseMove
virtual void mouseMove()
Definition
item.qc:72
MenuItem::destroy
virtual void destroy()
Definition
item.qc:6
MenuItem::mouseDrag
virtual void mouseDrag()
Definition
item.qc:82
MenuItem::origin
vector origin
Definition
item.qh:29
MenuItem::mousePress
virtual void mousePress()
Definition
item.qc:77
MenuItem::draw
virtual void draw()
Definition
item.qc:25
MenuItem::toString
virtual void toString()
Definition
item.qc:102
MenuItem::keyDown
virtual void keyDown()
Definition
item.qc:62
container.qh
m_play_focus_sound
void m_play_focus_sound()
Definition
menu.qc:1097
autocvar_menu_showboxes
int autocvar_menu_showboxes
Definition
item.qc:24
draw_Fill
void draw_Fill(vector theOrigin, vector theSize, vector theColor, float theAlpha)
Definition
draw.qc:97
item.qh
random
float random(void)
fabs
float fabs(float f)
string_null
string string_null
Definition
nil.qh:9
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
NULL
#define NULL
Definition
post.qh:14
vector
vector
Definition
self.qh:92
menu
item.qc
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