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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | adddynamiclight DO_NOT_USE_GLOBALS_PREFER_ADD_DYNAMIC_LIGHT_MACRO_INSTEAD |
| #define | adddynamiclight2 DO_NOT_USE_GLOBALS_PREFER_ADD_DYNAMIC_LIGHT2_MACRO_INSTEAD |
| #define | aim DO_NOT_USE_GLOBALS |
| #define | getentity DO_NOT_USE_GLOBALS |
| #define | getentityvec DO_NOT_USE_GLOBALS |
| #define | gettaginfo DO_NOT_USE_GLOBALS_PREFER_GET_TAG_INFO_MACRO_INSTEAD |
| #define | makestatic DO_NOT_USE_GLOBALS |
| #define | makevectors DO_NOT_USE_GLOBALS_PREFER_MAKE_VECTORS_MACRO_INSTEAD |
| #define | NULL (RVALUE, null_entity) |
| #define | skel_get_boneabs DO_NOT_USE_GLOBALS_PREFER_SKEL_GET_BONE_ABS_MACRO_INSTEAD |
| #define | skel_get_bonerel DO_NOT_USE_GLOBALS |
| #define | skel_mul_bone DO_NOT_USE_GLOBALS |
| #define | skel_mul_bones DO_NOT_USE_GLOBALS |
| #define | skel_set_bone DO_NOT_USE_GLOBALS_PREFER_SKEL_SET_BONE_MACRO_INSTEAD |
| #define | vectorvectors DO_NOT_USE_GLOBALS_PREFER_VECTOR_VECTORS_MACRO_INSTEAD |
| #define | world NULL |
| #define adddynamiclight DO_NOT_USE_GLOBALS_PREFER_ADD_DYNAMIC_LIGHT_MACRO_INSTEAD |
Definition at line 29 of file post.qh.
Referenced by CSQCModel_Effects_Apply(), Draw_ArcBeam(), and void().
| #define adddynamiclight2 DO_NOT_USE_GLOBALS_PREFER_ADD_DYNAMIC_LIGHT2_MACRO_INSTEAD |
Definition at line 30 of file post.qh.
Referenced by CSQCModel_Effects_Apply(), and void().
| #define aim DO_NOT_USE_GLOBALS |
Definition at line 22 of file post.qh.
Referenced by skeleton_from_frames(), and vector().
| #define getentityvec DO_NOT_USE_GLOBALS |
| #define gettaginfo DO_NOT_USE_GLOBALS_PREFER_GET_TAG_INFO_MACRO_INSTEAD |
Definition at line 32 of file post.qh.
Referenced by attach_sameorigin(), bumblebee_fire_cannon(), bumblebee_gunner_enter(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CL_WeaponEntity_SetModel(), DamageEffect(), DamageEffect_Think(), detach_sameorigin(), Drag_Begin(), Drag_Update(), Draw_ArcBeam(), float(), GameCommand_gettaginfo(), racer_fire_rocket_aim(), raptor_bombdrop(), SERVER_COMMAND(), spiderbot_blowup(), spiderbot_frame(), spiderbot_rocket_do(), turret_tag_fire_update(), vehicle_aimturret(), vehicle_tossgib(), vehicles_force_fromtag_hover(), vehicles_force_fromtag_maglev(), and W_Tuba_NoteOn().
| #define makestatic DO_NOT_USE_GLOBALS |
| #define makevectors DO_NOT_USE_GLOBALS_PREFER_MAKE_VECTORS_MACRO_INSTEAD |
Definition at line 21 of file post.qh.
Referenced by _Movetype_Physics_Follow(), animdecide_setimplicitstate(), anticheat_physics(), Arc_Smoke(), bot_aim(), bot_aimdir(), buff_Respawn(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), CheatImpulse(), CheckWaterJump(), CommonCommand_editmob(), CSQCModel_Effects_Apply(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ApplyChase(), CSQCPlayer_CalcRoll(), ctf_CheckPassDirection(), ctf_Handle_Throw(), Drag_Update(), DropOwner(), fd_secret_use(), fixedmakevectors(), football_touch(), func_bobbing_controller_think(), func_fourier_controller_think(), func_pendulum_controller_think(), GrapplingHookThink(), havocbot_movetogoal(), ka_BallThink_Carried(), kh_AttachedOrigin(), kh_Key_DropAll(), kh_Key_DropOne(), kh_Key_Think(), M_Golem_Attack_Smash(), M_Mage_Attack_Spike(), M_Mage_Attack_Teleport(), M_Zombie_Attack(), misc_laser_think(), monster_facing(), monster_makevectors(), Monster_Move_2D(), Monster_WanderTarget(), multi_touch(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_translocate_boom(), nades_CheckThrow(), ons_Teleport(), PlayerDamage(), PM_jetpack(), Porto_Draw(), Projectile_Draw(), RaceCarPhysics(), racer_exit(), racer_frame(), racer_rocket_tracker(), raptor_exit(), raptor_frame(), sandbox_ObjectSpawn(), SetMovedir(), spiderbot_exit(), spiderbot_frame(), steerlib_beamsteer(), TeleportPlayer(), tka_BallThink_Carried(), toss_nade(), turret_hk_missile_think(), void(), void(), W_Arc_Beam_Think(), W_CalculateSpreadPattern(), W_Devastator_Think(), W_MachineGun_Attack(), W_MachineGun_Attack_Auto(), W_MachineGun_Attack_Burst(), W_OverkillHeavyMachineGun_Attack_Auto(), W_OverkillMachineGun_Attack_Auto(), W_Rifle_FireBullet(), W_RocketMinsta_Attack(), W_Seeker_Fire_Missile(), W_Shotgun_Attack(), W_Shotgun_Melee_Think(), walker_melee_do_dmg(), WarpZone_Camera_camera_transform(), WarpZone_PostTeleportPlayer_Callback(), and waypoint_spawnforteleporter_wz().
| #define NULL (RVALUE, null_entity) |
Definition at line 14 of file post.qh.
Referenced by _GlobalSound(), _MapInfo_CheckMap(), _MapInfo_FilterGametype(), _MapInfo_Generate(), _Movetype_FlyMove(), _Movetype_Physics_Toss(), _Promise_handle(), activate_minigame(), AnimHost::addAnim(), Keyframe::addAnim(), adjust_respawntime(), ammo_pickupevalfunc(), Announcer_Countdown(), Announcer_Gamestart(), Announcer_PickNumber(), as_round_think(), assault_objective_decrease_use(), assault_roundstart_use_this(), assault_setenemytoobjective(), bd_check_winner(), bd_find_controller(), bd_find_dozer(), bd_find_piece(), bd_move(), bd_reset_moves(), bd_save_level(), bd_server_event(), bd_setup_pieces(), beamsweep(), bot_aimdir(), bot_clientdisconnect(), bot_cmd_eval(), bot_fixcount(), bot_getplace(), bot_relinkplayerlist(), bot_removefromlargestteam(), bot_removenewest(), bot_serverframe(), bot_setcurrentcommand(), bot_setnameandstuff(), bot_spawn(), bot_think(), botframe_autowaypoints_fix(), botframe_autowaypoints_fixdown(), botframe_showwaypointlinks(), buff_FirstFromFlags(), buff_Reset(), buff_Think(), buff_Waypoint_Spawn(), buffs_BuffModel_Remove(), buffs_BuffModel_Think(), buffs_DelayedInit(), buffs_Initialize(), bumblebee_blowup(), bumblebee_exit(), bumblebee_gunner_enter(), bumblebee_gunner_exit(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), bumblebee_touch(), button_wait(), c4_find_piece(), c4_server_event(), CA_CheckWinner(), ca_LastPlayerForTeam(), CA_SpectateNext(), CallbackChain::CallbackChain_Add(), CallbackChain::CallbackChain_Remove(), ChatBubbleThink(), CheatCommand(), CheatImpulse(), CheckRules_World(), CL_WeaponEntity_SetModel(), ClientCommand_minigame(), ClientCommand_say(), ClientCommand_say_team(), ClientCommand_selectteam(), ClientCommand_spectate(), ClientCommand_tell(), ClientConnect(), ClientData_Detach(), ClientDisconnect(), ClientKill_Now(), ClientState_detach(), CommonCommand_editmob(), CommonCommand_timein(), CommonCommand_timeout(), Container_addItem(), Container_focusLeave(), Container_itemFromPoint(), Container_preferredFocusedGrandChild(), Container_removeItem(), Container_setFocus(), counter_use(), cpicon_construct(), CreatureFrame_FallDamage(), CreatureFrame_hotliquids(), crosshair_trace_waypoints(), CSQC_Init(), CSQCModel_AutoTagIndex_Apply(), CSQCModel_remove(), CSQCModel_server2csqc(), CSQCPlayer_ApplyBobbing(), CSQCPlayer_ApplyChase(), CSQCPlayer_CalcRefdef(), CSQCPlayer_Remove(), CSQCPlayer_SetCamera(), CSQCVehicleSetup(), ctf_CaptureRecord(), ctf_CheckFlagReturn(), ctf_CheckStalemate(), ctf_DelayedInit(), ctf_EventLog(), ctf_FlagcarrierWaypoints(), ctf_FlagSetup(), ctf_FlagThink(), ctf_Handle_Capture(), ctf_Handle_Drop(), ctf_Handle_Pickup(), ctf_Handle_Retrieve(), ctf_Handle_Return(), ctf_Handle_Throw(), ctf_Initialize(), ctf_RemovePlayer(), ctf_Reset(), ctf_RespawnFlag(), cts_EventLog(), CursorToWorldCoord(), cvar_settemp_restore(), deactivate_minigame(), debuggoalstack(), debugnode(), delay_delayeduse(), delay_reset(), DelayThink(), Destroy_All_Notifications(), detach_sameorigin(), dom_controlpoint_setup(), dom_DelayedInit(), dom_EventLog(), dom_Initialize(), Domination_CheckWinner(), dompoint_captured(), dompointthink(), dompointtouch(), door_blocked(), door_damage(), door_rotating_go_up(), door_trigger_touch(), door_use(), Drag_Finish(), Drag_IsDraggable(), Drag_IsDragging(), Drag_MoveDrag(), Draw_ArcBeam(), Draw_GrapplingHook(), Draw_ShowNames(), DrawReticle(), DropBall(), DrownPlayer(), Dump_Turret_Settings(), Dump_Weapon_Settings(), DumpStats(), dynlight_find_aiment(), dynlight_find_path(), dynlight_find_target(), end_minigame(), Ent_RemoveEntCS(), Ent_TubaNote_StopSound(), entcs_detach(), Entity_GetTeam(), ewheel_findtarget(), ewheel_move_path(), ExposeeCloseButton_Click(), fd_secret_damage(), find_bot_by_name(), find_bot_by_number(), findbetterlocation(), findbox_tofield_Fallback(), FindConnectedComponent(), fireBullet_falloff(), fireBullet_trace_callback(), FireImoBeam(), FireRailgunBullet(), follow_init(), formatmessage(), freezetag_CheckWinner(), freezetag_Freeze(), freezetag_LastPlayerForTeam(), freezetag_Unfreeze(), Frozen_ice_remove(), func_breakable_destroy(), func_breakable_destroy_self(), func_breakable_restore_self(), func_vectormamamam_findtarget(), GameCommand(), GameCommand(), GameCommand_adminmsg(), GameCommand_animbench(), GameCommand_bbox(), GameCommand_bot_cmd(), GameCommand_cointoss(), GameCommand_gettaginfo(), GameCommand_lockteams(), GameCommand_nextmap(), GameCommand_trace(), GameCommand_unlockteams(), GameType_GetID(), GameTypeVote_AddVotable(), GameTypeVote_AvailabilityStatus(), GameTypeVote_DrawGameTypeItem(), GameTypeVote_Type_FromString(), get_mi_min_max(), Get_Notif_Ent(), GetAmmoItem(), GetAmmoResource(), GetFilteredEntity(), GetIndexedEntity(), GetPlayerSound(), GetTeam(), GetVoiceMessage(), GiveBall(), GiveRandomWeapons(), GiveSound(), havocbot_ai(), havocbot_checkdanger(), havocbot_chooseenemy(), havocbot_chooseweapon(), havocbot_ctf_calculate_middlepoint(), havocbot_ctf_find_enemy_flag(), havocbot_ctf_find_flag(), havocbot_goalrating_ast_targets(), havocbot_goalrating_ball(), havocbot_goalrating_ctf_droppedflags(), havocbot_goalrating_ctf_enemyflag(), havocbot_goalrating_ctf_ourbase(), havocbot_goalrating_ft_freeplayers(), havocbot_goalrating_items(), havocbot_goalrating_ons_controlpoints_attack(), havocbot_goalrating_ons_generator_attack(), havocbot_goalrating_tkaball(), havocbot_moveto(), havocbot_moveto_refresh_route(), havocbot_movetogoal(), havocbot_ons_reset_role(), havocbot_role_ctf_carrier(), havocbot_role_ctf_defense(), havocbot_select_an_item_of_group(), HitSound(), HUD_Crosshair(), HUD_Minigame_InputEvent(), HUD_MinigameBoard(), HUD_MinigameMenu(), HUD_MinigameMenu_Click(), HUD_MinigameMenu_Click_ExpandCollapse(), HUD_MinigameMenu_ClickInvite(), HUD_MinigameMenu_ClickJoin(), HUD_MinigameMenu_Close(), HUD_MinigameMenu_CurrentButton(), HUD_MinigameMenu_EraseEntry(), HUD_MinigameMenu_IsOpened(), HUD_MinigameMenu_MouseInput(), HUD_MinigameMenu_Open(), HUD_MinigameStatus(), HUD_Panel_Highlight(), HUD_Panel_InputEvent(), HUD_Panel_Mouse(), HUD_Score(), HUD_Score_Rankings(), HUD_Scoreboard_InputEvent(), HUD_Scoreboard_UI_Disable_Instantly(), HUD_Weapons(), if(), IL_DTOR(), IL_POP(), IL_PUSH(), IL_REMOVE(), IL_SHIFT(), IL_UNSHIFT(), IMPULSE(), IMPULSE(), info_autoscreenshot_findtarget(), InitBall(), InitGameplayMode(), InitializeEntitiesRun(), InitializeEntity(), InitiateOvertime(), InputContainer__changeFocusXY(), InputContainer_focusLeave(), InputContainer_keyDown(), InputContainer_mouseMove(), Invasion_CheckWinner(), invasion_GetWaveEntity(), invasion_Initialize(), invasion_SpawnChosenMonster(), Inventory_remove(), Item_RandomFromList(), Item_RespawnCountdown(), Item_Touch(), Join(), join_minigame(), jumppad_push(), ka_DropEvent(), ka_EventLog(), ka_PlayerReset(), ka_RespawnBall(), ka_SpawnBalls(), ka_TouchEvent(), key_reset(), kh_EnableTrackingDevice(), kh_finalize(), kh_FinishRound(), kh_HandleFrags(), kh_Key_AssignTo(), kh_Key_Collect(), kh_Key_Detach(), kh_Key_DropAll(), kh_Key_DropOne(), kh_Key_Remove(), kh_Key_Spawn(), kh_LoserTeam(), kh_StartRound(), kh_WaitForPlayers(), kh_WinnerTeam(), KillIndicator_Think(), LimitedChildrenRubble(), LinkDoors(), LL_POP(), lms_RemovePlayer(), load_unit_settings(), loadAllCvars(), Local_Notification_sound(), LocalCommand_boxparticles(), LODmodel_attach(), LogNB(), m_activate_window(), m_findtooltipitem(), M_Golem_Attack_Lightning_Explode(), M_Golem_Attack_Lightning_Think(), M_Golem_Attack_Lightning_Touch(), M_Golem_Attack_Smash(), m_goto(), m_keydown(), M_Mage_Attack_Push(), M_Mage_Attack_Spike_Explode(), M_Mage_Attack_Spike_Think(), M_Spider_Attack_Web_Explode(), m_tooltip(), M_Wyvern_Attack_Fireball_Explode(), MainWindow_configureMainWindow(), MainWindow_draw(), make_safe_for_remove(), MapInfo_FilterString(), MapInfo_Get_ByID(), MapInfo_Get_ByName_NoFallbacks(), MapInfo_Type_FromString(), MapVote_CheckRules_count(), MapVote_Init(), MapVote_Think(), minigame_CheckSend(), minigame_count_players(), minigame_find_player(), minigame_get_descriptor(), minigame_read_owner(), minigame_resend(), minigame_rmplayer(), misc_laser_init(), misc_laser_think(), ModalController_draw(), ModalController_hideChild(), ModalController_showChild(), monoflop_think(), Monster_CheckDanger(), Monster_Damage(), Monster_Dead(), Monster_Enemy_Check(), Monster_FindTarget(), Monster_Move(), Monster_Move_2D(), Monster_Reset(), Monster_Spawn(), Monster_Spawn_Setup(), Monster_Think(), monsters_animoverride(), Container::mousePress(), InputContainer::mousePress(), Nexposee::mousePress(), MoveToRandomLocationWithinBounds(), multivibrator_send(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MX_Forget(), MX_Handle(), MX_Join(), MX_Leave(), MX_Messages(), MX_Sync(), nade_boom(), nade_darkness_think(), nade_ice_think(), nade_normal_boom(), nade_prime(), nades_Clear(), navigation_clearroute(), navigation_findnearestwaypoint(), navigation_get_really_close_waypoint(), navigation_goalrating_end(), navigation_goalrating_start(), navigation_markroutes(), navigation_markroutes_inverted(), navigation_poproute(), navigation_poptouchedgoals(), navigation_pushroute(), navigation_routerating(), navigation_routetogoal(), navigation_unstuck(), nb_delayedinit(), nb_Initialize(), nb_spawnteams(), Net_ClientCommand(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), nexball_setstatus(), Nexposee_keyDown(), NextLevel(), nmm_count_pieces(), nmm_find_piece(), nmm_find_tile(), nmm_kill_tiles(), nmm_server_event(), nmm_tile_canmove(), Obituary(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Think(), ons_ControlPoint_Reset(), ons_DelayedLinkSetup(), ons_GeneratorDamage(), ons_Initialize(), ons_MonsterSpawn_Delayed(), ons_Nearest_ControlPoint(), ons_Nearest_ControlPoint_2D(), ons_ScoreRules(), ons_TurretSpawn_Delayed(), Onslaught_CheckWinner(), OtherTeam(), pathlib_astar(), pathlib_cleanup(), pathlib_close_node(), pathlib_getbestopen(), pathlib_nodeatpoint(), pathlib_waypointpath(), pathlib_waypointpath_step(), pathlib_wpp_bestopen(), pathlib_wpp_close(), play2(), play2all(), player_clear_minigame(), player_powerups(), Playerchecker_Think(), PlayerDamage(), PlayerScore_Detach(), PlayerScore_Sort(), PlayerState_detach(), PlayerStats_GameReport(), PlayerStats_GameReport_AddPlayer(), PlayerStats_PlayerDetail(), PlayerTouchExplode(), PlayerUseKey(), pong_ai_think(), pong_paddle_spawn(), pong_server_event(), Portal_Disconnect(), Portal_Remove(), Portal_Spawn(), Portal_Think(), powerups_DropItem(), pp_find_piece(), pp_next_match(), pp_server_event(), pp_setup_pieces(), preMenuDraw(), ps_draw(), ps_find_piece(), ps_server_event(), ps_winning_piece(), PutClientInServer(), PutObserverInServer(), PutPlayerInServer(), race_AbandonRaceCheck(), race_ClearTime(), race_EventLog(), race_PreparePlayer(), race_SendTime(), race_setTime(), racer_blowup(), racer_exit(), racer_frame(), racer_rocket_groundhugger(), racer_rocket_tracker(), RandomItems_ReplaceMapItem(), RandomSelection_Init(), raptor_blowup(), raptor_bomblet_boom(), raptor_diethink(), raptor_exit(), raptor_frame(), ReadCSQCEntity(), ReadEntcs(), readplayerstartcvars(), ReadyCount(), ReadyRestart_force(), relay_activators_use(), MenuItem::relinquishFocus(), Remove_Countdown(), Remove_GrapplingHook(), AnimHost::removeAnim(), RemoveGrapplingHooks(), RemoveHook(), Reset_ArcBeam(), reset_tab_panels(), ResetBall(), RetrieveCategoryEnt(), round_handler_Remove(), sandbox_Database_Load(), sandbox_ObjectEdit_Get(), sandbox_ObjectFunction_Think(), sandbox_ObjectPort_Load(), sandbox_ObjectRemove(), saveAllCvars(), Scoreboard_InitScores(), Scoreboard_MakeTable(), Scoreboard_Spectators_Draw(), Scoreboard_UI_Enable(), ScoreRules_generic(), ScreenshotList_Filter_Change(), SelectSpawnPoint(), SELFWRAP(), Send_Effect(), SendWelcomeMessage(), ServerList_TypeSort_Click(), SetPlayerTeam(), SetTeam(), show_entnum(), shuffleteams(), shufflewords(), Shutdown(), Simple_TeleportPlayer(), Slider_draw(), Sort_Spawn(), Spawn_FilterOutBadSpots(), spawnfunc(), spawnfunc(), spawnfunc(), spawnmonster(), SpectateUpdate(), spiderbot_blowup(), spiderbot_exit(), spiderbot_rocket_do(), spiderbot_rocket_guided(), spiderbot_rocket_unguided(), start_minigame(), StartItem(), STATIC_INIT(), STATIC_INIT(), STATIC_INIT_EARLY(), StatusEffects_delete(), StatusEffects_entremove(), StatusEffectsStorage_delete(), SUB_CalcMove_Bezier(), SUB_CalcMove_controller_think(), SUB_NoImpactCheck(), SUB_UseTargets_Ex(), Surv_CheckWinner(), surv_LastPlayerForTeam(), SV_ParseClientCommand(), SV_PlayerPhysics(), sys_phys_simulate_simple(), target_init_verify(), target_objective_decrease_activate(), target_spawn_cancreate(), target_spawn_edit_entity(), target_spawn_spawnfirst(), target_spawn_useon(), target_speaker_reset(), target_voicescript_clear(), target_voicescript_next(), tdm_DelayedInit(), tdm_Initialize(), TeamBalance_AutoBalanceBots(), TeamBalance_CheckAllowedTeams(), TeamBalance_CompareTeams(), TeamBalance_Destroy(), TeamBalance_FindBestTeam(), TeamBalance_FindBestTeams(), TeamBalance_GetAllowedTeams(), TeamBalance_GetNumberOfPlayers(), TeamBalance_GetPlayerForTeamSwitch(), TeamBalance_GetTeamCounts(), TeamBalance_IsTeamAllowed(), TeamBalance_RemoveExcessPlayers(), Teleport_Find(), teleport_findtarget(), timeout_handler_reset(), timeout_handler_think(), tka_DropEvent(), tka_EventLog(), tka_PlayerReset(), tka_RespawnBall(), tka_SpawnBalls(), tka_TouchEvent(), tmayhem_DelayedInit(), tmayhem_Initialize(), toast(), XonoticGameSettingsTab::topicChangeNotify(), toss_nade(), TossGib(), train_next(), train_next_find(), train_use(), train_wait(), trigger_disablerelay_use(), trigger_gravity_remove(), trigger_hurt_touch(), trigger_hurt_use(), trigger_impulse_touch_directional(), trigger_keylock_kill(), trigger_keylock_trigger(), trigger_magicear_processmessage(), trigger_push_calculatevelocity(), trigger_push_findtarget(), trigger_push_get_push_time(), trigger_push_test(), trigger_race_checkpoint_verify(), ttt_find_piece(), ttt_next_match(), ttt_server_event(), turret_checkpoint_init(), turret_construct(), turret_findtarget(), turret_fire(), turret_firecheck(), turret_flac_projectile_think_explode(), turret_gibtoss(), turret_hellion_missile_think(), turret_hk_missile_think(), turret_projectile_explode(), turret_remove(), turret_respawn(), turret_select_target(), turret_tesla_firecheck(), turret_think(), turret_track(), unref(), UpdateAuxiliaryXhair(), updateSensField(), updateSensSlider(), url_fclose(), url_multi_fopen(), url_single_fopen(), url_URI_Get_Callback(), vehicle_initialize(), vehicles_damage(), Vehicles_drawCrosshair(), Vehicles_drawHUD(), vehicles_enter(), vehicles_exit(), vehicles_impact(), vehicles_locktarget(), vehicles_projectile_explode(), vehicles_projectile_explode_think(), vehicles_showwp(), vehicles_spawn(), vehicles_touch(), viewloc_init(), viewloc_SetTags(), viewloc_think(), VoteAccept(), VoteCommand_call(), VoteReject(), VoteReset(), VoteTimeout(), W_Arc_Beam_Think(), W_Arc_Bolt_Explode(), W_Arc_Bolt_Touch(), W_Blaster_Touch(), W_Crylink_Attack(), W_Crylink_Attack2(), W_Crylink_CheckLinks(), W_Crylink_Dequeue_Raw(), W_Crylink_LinkExplode(), W_Crylink_LinkJoinEffect_Think(), W_Crylink_Touch(), W_Devastator_DoRemoteExplode(), W_Devastator_Explode(), W_Devastator_Explode_think(), W_Devastator_Think(), W_Devastator_Unregister(), W_Electro_Bolt_Think(), W_Electro_Explode(), W_Electro_ExplodeCombo(), W_Electro_ExplodeComboThink(), W_Fireball_Explode(), W_Fireball_Explode_think(), W_Fireball_Firemine_Think(), W_Fireball_Think(), W_FixWeaponOrder_BuildImpulseList(), W_GetCycleWeapon(), W_Hagar_Attack2_Load_Release(), W_Hagar_Damage(), W_Hagar_Explode(), W_Hagar_Explode2(), W_Hagar_Touch(), W_Hagar_Touch2(), W_HLAC_Touch(), W_Hook_ExplodeThink(), W_Hook_Touch2(), W_MineLayer_DoRemoteExplode(), W_MineLayer_Explode(), W_MineLayer_Explode_think(), W_MineLayer_ProximityExplode(), W_MineLayer_Think(), W_Mortar_Grenade_Explode(), W_Mortar_Grenade_Explode2(), W_Mortar_Grenade_Think1(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), W_MuzzleFlash_Model(), W_MuzzleFlash_Model_Think(), W_Nexball_Attack(), W_OverkillRocketPropelledChainsaw_Explode(), W_OverkillRocketPropelledChainsaw_Explode_think(), W_Porto_Fail(), W_Porto_Success(), W_PROP_think(), W_RocketMinsta_Explosion(), W_RocketMinsta_Laser_Damage(), W_Seeker_Attack(), W_Seeker_Fire_Missile(), W_Seeker_Flac_Explode(), W_Seeker_Missile_Explode(), W_Seeker_Missile_Explode_think(), W_Seeker_Missile_Think(), W_Seeker_Tag_Touch(), W_Seeker_Tagged_Info(), W_SetupProjVelocity_Explicit(), W_SetupShot_Dir_ProjectileSize_Range(), W_Shotgun_Melee_Think(), W_Tuba_NoteOff(), W_Tuba_NoteOn(), walker_findtarget(), walker_move_path(), walker_rocket_explode(), walker_rocket_think(), WarpZone_camera_transform(), WarpZone_Find(), WarpZone_FindRadius_Recurse(), WarpZone_InitStep_ClearTarget(), WarpZone_InitStep_FindOriginTarget(), WarpZone_InitStep_FindTarget(), WarpZone_PostInitialize_Callback(), WarpZone_PostTeleportPlayer_Callback(), WarpZone_RefSys_Clear(), WarpZone_Teleport(), WarpZone_TraceBox(), WarpZone_TraceBox_ThroughZone(), WarpZone_TraceToss(), WarpZone_TraceToss_ThroughZone(), WarpZone_TrailParticles(), WarpZone_TrailParticles_WithMultiplier(), WarpZoneCamera_InitStep_FindTarget(), WarpZonePosition_InitStep_FindTarget(), waypoint_addlink_for_custom_jumppad(), waypoint_clear_start_wp_globals(), waypoint_clearlinks(), waypoint_get(), waypoint_get_link(), waypoint_has_hardwiredlinks(), waypoint_load_hardwiredlinks(), waypoint_load_links(), waypoint_remove(), waypoint_remove_fromeditor(), waypoint_removelink(), waypoint_schedulerelink(), waypoint_showlink(), waypoint_spawn(), waypoint_spawn_fromeditor(), waypoint_spawnforitem_force(), waypoint_spawnpersonal(), waypoint_unmark_hardwiredlink(), waypoint_unreachable(), WaypointSprite_Attach(), WaypointSprite_AttachCarrier(), WaypointSprite_DeployFixed(), WaypointSprite_DeployPersonal(), WaypointSprite_Disown(), WaypointSprite_Kill(), WaypointSprite_SpawnFixed(), weapon_prepareattack_check(), weapon_prepareattack_do(), weapon_thinkf(), Weapon_whereis(), WeaponStats_Shutdown(), WinningCondition_Assault(), WinningCondition_Invasion(), WinningCondition_LMS(), WinningCondition_RanOutOfSpawns(), WinningCondition_Scores(), WinningConditionHelper(), wordwrap_sprint(), Weapon::wr_killmessage(), Weapon::wr_suicidemessage(), XonoticCvarList_keyDown(), XonoticGuideTab_topicChangeNotify(), XonoticHUDSkinList_draw(), XonoticKeyBinder_doubleClickListBoxItem(), XonoticMapInfoDialog_fill(), XonoticMapList_doubleClickListBoxItem(), XonoticMapList_keyDown(), XonoticScreenshotList_startScreenshot(), XonoticScreenshotViewerDialog_keyDown(), XonoticServerList_doubleClickListBoxItem(), XonoticServerList_draw(), XonoticServerList_keyDown(), XonoticSingleplayerDialog_fill(), XonoticSoundList_keyDown(), and XonoticWeaponsList_keyDown().
| #define skel_get_boneabs DO_NOT_USE_GLOBALS_PREFER_SKEL_GET_BONE_ABS_MACRO_INSTEAD |
Definition at line 25 of file post.qh.
Referenced by float(), skel_set_boneabs(), skeleton_from_frames(), vector(), and void().
| #define skel_get_bonerel DO_NOT_USE_GLOBALS |
| #define skel_mul_bone DO_NOT_USE_GLOBALS |
| #define skel_mul_bones DO_NOT_USE_GLOBALS |
| #define skel_set_bone DO_NOT_USE_GLOBALS_PREFER_SKEL_SET_BONE_MACRO_INSTEAD |
Definition at line 26 of file post.qh.
Referenced by skel_set_boneabs(), void(), and void().
| #define vectorvectors DO_NOT_USE_GLOBALS_PREFER_VECTOR_VECTORS_MACRO_INSTEAD |
| #define world NULL |
Definition at line 15 of file post.qh.
Referenced by bot_execute_commands_once(), CheckEngineExtensions(), ClientConnect(), ClientInit_misc(), fireBullet_falloff(), GameCommand_bbox(), GameCommand_trace(), get_mi_min_max(), InitGameplayMode(), MapInfo_Get_ByName_NoFallbacks(), MoveToRandomMapLocation(), Spawn_Score(), spawnfunc(), spawnfunc(), and WarpZoneLib_BoxTouchesBrush().