Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
iter.qh
Go to the documentation of this file.
1#pragma once
2
3#if 1
4#define ITER_CONST const
5#else
6#define ITER_CONST
7#endif
8
9#define FOREACH_ARRAY(arr, start, end, cond, body) \
10 MACRO_BEGIN \
11 for (int _i = start; _i < end; ++_i) \
12 { \
13 const noref int i = _i; \
14 ITER_CONST noref entity it = arr[i]; \
15 if (cond) { LAMBDA(body) } \
16 } \
17 MACRO_END
18
19#define FOREACH(list, cond, body) FOREACH_LIST(list, enemy, cond, body)
20
21#define FOREACH_LIST(list, next, cond, body) \
22 MACRO_BEGIN \
23 int _i = 0; \
24 for (entity _it = list##_first, _next = NULL; _it; (_it = _next, ++_i)) \
25 { \
26 const noref int i = _i; \
27 ITER_CONST noref entity it = _it; \
28 _next = _it.next; \
29 if (cond) { LAMBDA(body) } \
30 } \
31 MACRO_END
32
33#define FOREACH_WORD(words, cond, body) \
34 MACRO_BEGIN \
35 string _words = words; \
36 int _i = 0; \
37 for (string _it; (_it = car(_words)); (_words = cdr(_words), ++_i)) \
38 { \
39 const noref int i = _i; \
40 const noref string it = _it; \
41 if (cond) { LAMBDA(body) } \
42 } \
43 MACRO_END
44
45#define STRING_ITERATOR(this, s, i) \
46 string this##_s = s; \
47 int this##_i = i
48
49#define STRING_ITERATOR_SET(this, s, i) \
50 MACRO_BEGIN \
51 this##_s = s; \
52 this##_i = i; \
53 MACRO_END
54
55#define STRING_ITERATOR_GET(this) str2chr(this##_s, this##_i++)
56#define STRING_ITERATOR_PEEK(this) str2chr(this##_s, this##_i)
57#define STRING_ITERATOR_NEXT(this) MACRO_BEGIN ++this##_i; MACRO_END
58#define STRING_ITERATOR_UNGET(this) MACRO_BEGIN --this##_i; MACRO_END
59#define STRING_ITERATOR_SAVE(this) this##_i
60#define STRING_ITERATOR_LOAD(this, n) MACRO_BEGIN this##_i = n; MACRO_END
61
62#define FOREACH_CHAR(s, cond, body) \
63 MACRO_BEGIN \
64 STRING_ITERATOR(iter, s, 0); \
65 int _it; \
66 while ((_it = STRING_ITERATOR_GET(iter)) > 0) \
67 { \
68 const noref int it = _it; \
69 if (cond) { LAMBDA(body) } \
70 } \
71 MACRO_END
72
73#if defined(CSQC)
74 entity(entity start, .string fld, string match) _findstring = #18;
75 entity(.string fld, string match, .entity tofield) _findchainstring_tofield = #402;
76
77 entity(entity start, .entity fld, entity match) _findentity = #98;
78 entity(.entity fld, entity match, .entity tofield) _findchainentity_tofield = #403;
79
80 entity(entity start, .float fld, float match) _findfloat = #98;
81 entity(.float fld, float match, .entity tofield) _findchainfloat_tofield = #403;
82
83 entity(entity start, .float fld, float match) _findflags = #449;
84 entity(.float fld, float match, .entity tofield) _findchainflags_tofield = #450;
85#elif defined(SVQC)
86 entity(entity start, .string fld, string match) _findstring = #18;
87 entity(.string fld, string match, .entity tofield) _findchainstring_tofield = #402;
88
89 entity(entity start, .entity fld, entity match) _findentity = #98;
90 entity(.entity fld, entity match, .entity tofield) _findchainentity_tofield = #403;
91
92 entity(entity start, .float fld, float match) _findfloat = #98;
93 entity(.float fld, float match, .entity tofield) _findchainfloat_tofield = #403;
94
95 entity(entity start, .float fld, float match) _findflags = #449;
96 entity(.float fld, float match, .entity tofield) _findchainflags_tofield = #450;
97#elif defined(MENUQC)
98 entity(entity start, .string fld, string match) _findstring = #24;
99 entity(.string fld, string match, .entity tofield) _findchainstring_tofield = #26;
100
101 entity(entity start, .entity fld, entity match) _findentity = #25;
102 entity(.entity fld, entity match, .entity tofield) _findchainentity_tofield = #27;
103
104 entity(entity start, .float fld, float match) _findfloat = #25;
105 entity(.float fld, float match, .entity tofield) _findchainfloat_tofield = #27;
106
107 entity(entity start, .float fld, float match) _findflags = #87;
108 entity(.float fld, float match, .entity tofield) _findchainflags_tofield = #88;
109#endif
110
111#define ORDERED(F) F##_UNORDERED
112#define _FOREACH_ENTITY_FIND_ORDERED(T, fld, match, cond, body) \
113 MACRO_BEGIN \
114 int _i = 0; \
115 for (entity _it = NULL; (_it = _find##T(_it, fld, match)); ++_i) \
116 { \
117 const noref int i = _i; \
118 ITER_CONST noref entity it = _it; \
119 if (cond) LAMBDA(body) \
120 } \
121 MACRO_END
122#define MUTEX_LOCK(this) MACRO_BEGIN \
123 if (this) LOG_SEVEREF("Loop mutex held by %s", this); \
124 this = __FUNC__; \
125MACRO_END
126#define MUTEX_UNLOCK(this) MACRO_BEGIN \
127 this = string_null; \
128MACRO_END
129#define _FOREACH_ENTITY_FIND_UNORDERED(id, T, fld, match, cond, body) \
130 MACRO_BEGIN \
131 MUTEX_LOCK(_FOREACH_ENTITY_FIND_##T##_##id##mutex); \
132 entity _foundchain_first = _findchain##T##_tofield(fld, match, _FOREACH_ENTITY_FIND_##T##_next##id); \
133 FOREACH_LIST(_foundchain, _FOREACH_ENTITY_FIND_##T##_next##id, cond, body); \
134 MUTEX_UNLOCK(_FOREACH_ENTITY_FIND_##T##_##id##mutex); \
135 MACRO_END
136
137#define FOREACH_ENTITY(cond, body) ORDERED(FOREACH_ENTITY)(cond, body)
138#define FOREACH_ENTITY_ORDERED(cond, body) \
139 MACRO_BEGIN \
140 int _i = 0; \
141 for (entity _it = NULL; (_it = nextent(_it)); ++_i) \
142 { \
143 const noref int i = _i; \
144 ITER_CONST noref entity it = _it; \
145 if (cond) LAMBDA(body) \
146 } \
147 MACRO_END
148
151#define FOREACH_ENTITY_UNORDERED(cond, body) _FOREACH_ENTITY_FIND_UNORDERED(all, entity, _FOREACH_ENTITY_fld, NULL, cond, body)
152
153#define FOREACH_ENTITY_FLAGS(fld, match, body) ORDERED(FOREACH_ENTITY_FLAGS)(fld, match, body)
154#define FOREACH_ENTITY_FLAGS_ORDERED(fld, match, body) _FOREACH_ENTITY_FIND_ORDERED(flags, fld, match, true, body)
156#define FOREACH_ENTITY_FLAGS_UNORDERED(fld, match, body) _FOREACH_ENTITY_FIND_UNORDERED(, flags, fld, match, true, body)
157
158#ifdef GAMEQC
159entity(vector org, float rad, .entity tofield) _findchainradius_tofield = #22;
160#define FOREACH_ENTITY_RADIUS(org, dist, cond, body) ORDERED(FOREACH_ENTITY_RADIUS)(org, dist, cond, body)
162#define FOREACH_ENTITY_RADIUS_UNORDERED(org, dist, cond, body) _FOREACH_ENTITY_FIND_UNORDERED(, radius, org, dist, cond, body)
164#define FOREACH_ENTITY_RADIUS_ORDERED(org, dist, cond, body) \
165MACRO_BEGIN \
166 entity _rev_first = NULL; \
167 _FOREACH_ENTITY_FIND_UNORDERED(tmp, radius, org, dist, cond, (it._FOREACH_ENTITY_FIND_radius_nexttmp = _rev_first, _rev_first = it)); \
168 MUTEX_LOCK(_FOREACH_ENTITY_FIND_radius_tmpmutex); \
169 FOREACH_LIST(_rev, _FOREACH_ENTITY_FIND_radius_nexttmp, true, body); \
170 MUTEX_UNLOCK(_FOREACH_ENTITY_FIND_radius_tmpmutex); \
171MACRO_END
172#endif
173
174#define FOREACH_ENTITY_FLOAT(fld, match, body) ORDERED(FOREACH_ENTITY_FLOAT)(fld, match, body)
175#define FOREACH_ENTITY_FLOAT_ORDERED(fld, match, body) _FOREACH_ENTITY_FIND_ORDERED(float, fld, match, true, body)
177#define FOREACH_ENTITY_FLOAT_UNORDERED(fld, match, body) _FOREACH_ENTITY_FIND_UNORDERED(, float, fld, match, true, body)
178
179#define FOREACH_ENTITY_ENT(fld, match, body) ORDERED(FOREACH_ENTITY_ENT)(fld, match, body)
180#define FOREACH_ENTITY_ENT_ORDERED(fld, match, body) _FOREACH_ENTITY_FIND_ORDERED(entity, fld, match, true, body)
182#define FOREACH_ENTITY_ENT_UNORDERED(fld, match, body) _FOREACH_ENTITY_FIND_UNORDERED(, entity, fld, match, true, body)
183
184#define FOREACH_ENTITY_STRING(fld, match, body) ORDERED(FOREACH_ENTITY_STRING)(fld, match, body)
185#define FOREACH_ENTITY_STRING_ORDERED(fld, match, body) _FOREACH_ENTITY_FIND_ORDERED(string, fld, match, true, body)
187#define FOREACH_ENTITY_STRING_UNORDERED(fld, match, body) _FOREACH_ENTITY_FIND_UNORDERED(, string, fld, match, true, body)
188
189#define FOREACH_ENTITY_CLASS(class, cond, body) ORDERED(FOREACH_ENTITY_CLASS)(class, cond, body)
190#define FOREACH_ENTITY_CLASS_ORDERED(class, cond, body) _FOREACH_ENTITY_FIND_ORDERED(string, classname, class, cond, body)
192#define FOREACH_ENTITY_CLASS_UNORDERED(class, cond, body) _FOREACH_ENTITY_FIND_UNORDERED(clazz, string, classname, class, cond, body)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity() spawn
entity _FOREACH_ENTITY_FIND_entity_next
Definition iter.qh:181
noref string _FOREACH_ENTITY_FIND_radius_tmpmutex
Definition iter.qh:163
noref string _FOREACH_ENTITY_FIND_radius_mutex
Definition iter.qh:161
noref string _FOREACH_ENTITY_FIND_float_mutex
Definition iter.qh:176
entity _FOREACH_ENTITY_FIND_string_next
Definition iter.qh:186
noref string _FOREACH_ENTITY_FIND_entity_mutex
Definition iter.qh:181
entity _FOREACH_ENTITY_FIND_float_next
Definition iter.qh:176
noref string _FOREACH_ENTITY_FIND_string_clazzmutex
Definition iter.qh:191
noref string _FOREACH_ENTITY_FIND_string_mutex
Definition iter.qh:186
entity _FOREACH_ENTITY_FIND_radius_nexttmp
Definition iter.qh:163
noref string _FOREACH_ENTITY_FIND_flags_mutex
Definition iter.qh:155
entity _FOREACH_ENTITY_FIND_flags_next
Definition iter.qh:155
entity _FOREACH_ENTITY_FIND_radius_next
Definition iter.qh:161
entity _FOREACH_ENTITY_FIND_entity_nextall
Definition iter.qh:150
entity _FOREACH_ENTITY_fld
marker field, always NULL
Definition iter.qh:149
noref string _FOREACH_ENTITY_FIND_entity_allmutex
Definition iter.qh:150
entity _FOREACH_ENTITY_FIND_string_nextclazz
Definition iter.qh:191
vector
Definition self.qh:92
vector org
Definition self.qh:92