Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
jump.qh File Reference
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Classes

class  JumpBuff

Functions

float buff_Jump_ChangeDamage (float frag_damage, float frag_deathtype)
 REGISTER_BUFF (JUMP, NEW(JumpBuff))

Variables

float autocvar_g_buffs_jump_velocity

Function Documentation

◆ buff_Jump_ChangeDamage()

float buff_Jump_ChangeDamage ( float frag_damage,
float frag_deathtype )

Definition at line 4 of file jump.qc.

5{
6 if (frag_deathtype == DEATH_FALL.m_id)
7 frag_damage = 0;
8 return frag_damage;
9}
float frag_damage
Definition sv_ctf.qc:2322

References frag_damage.

Referenced by MUTATOR_HOOKFUNCTION().

◆ REGISTER_BUFF()

REGISTER_BUFF ( JUMP ,
NEW(JumpBuff)  )

Variable Documentation

◆ autocvar_g_buffs_jump_velocity

float autocvar_g_buffs_jump_velocity

Definition at line 6 of file jump.qh.

Referenced by MUTATOR_HOOKFUNCTION().