Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
jump.qh
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1#pragma once
2
4
5#ifdef SVQC
7
8float buff_Jump_ChangeDamage(float frag_damage, float frag_deathtype);
9#endif // SVQC
10
12 ATTRIB(JumpBuff, m_name, string, _("Jump"));
13 ATTRIB(JumpBuff, netname, string, "jump");
14#ifndef SVQC
15 ATTRIB(JumpBuff, m_icon, string, "buff_jump");
16#endif
17#ifdef GAMEQC
19#endif
20 ATTRIB(JumpBuff, m_color, vector, '0.24 0.78 1');
22
24BUFF_SPAWNFUNCS(jump, BUFF_JUMP)
25BUFF_SPAWNFUNC_Q3COMPAT(item_jumper, BUFF_JUMP)
#define BUFF_SPAWNFUNC_Q3COMPAT(o, r)
Definition buffs.qh:78
#define REGISTER_BUFF(id, inst)
Definition buffs.qh:14
#define BUFF_SPAWNFUNCS(e, b)
Definition buffs.qh:72
Definition buffs.qh:17
string netname
Definition jump.qh:13
string m_name
Definition jump.qh:12
vector m_color
Definition jump.qh:20
int m_skin
Definition jump.qh:18
ATTRIB(StatusEffect, m_name, string)
float buff_Jump_ChangeDamage(float frag_damage, float frag_deathtype)
Definition jump.qc:4
float autocvar_g_buffs_jump_velocity
Definition jump.qh:6
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92
float frag_damage
Definition sv_ctf.qc:2322