Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
jump.qh
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#pragma once
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#include <
common/mutators/mutator/buffs/buffs.qh
>
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#ifdef SVQC
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float
autocvar_g_buffs_jump_velocity
;
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float
buff_Jump_ChangeDamage
(
float
frag_damage
,
float
frag_deathtype);
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#endif
// SVQC
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CLASS
(
JumpBuff
,
Buff
)
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ATTRIB
(
JumpBuff
,
m_name
,
string
, _(
"Jump"
));
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ATTRIB
(
JumpBuff
,
netname
,
string
,
"jump"
);
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#ifndef SVQC
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ATTRIB
(
JumpBuff
, m_icon,
string
,
"buff_jump"
);
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#endif
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#ifdef GAMEQC
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ATTRIB
(
JumpBuff
,
m_skin
,
int
, 10);
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#endif
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ATTRIB
(
JumpBuff
,
m_color
,
vector
,
'0.24 0.78 1'
);
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ENDCLASS
(
JumpBuff
)
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REGISTER_BUFF
(JUMP,
NEW
(
JumpBuff
));
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BUFF_SPAWNFUNCS
(jump, BUFF_JUMP)
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BUFF_SPAWNFUNC_Q3COMPAT
(item_jumper, BUFF_JUMP)
buffs.qh
BUFF_SPAWNFUNC_Q3COMPAT
#define BUFF_SPAWNFUNC_Q3COMPAT(o, r)
Definition
buffs.qh:78
REGISTER_BUFF
#define REGISTER_BUFF(id, inst)
Definition
buffs.qh:14
BUFF_SPAWNFUNCS
#define BUFF_SPAWNFUNCS(e, b)
Definition
buffs.qh:72
Buff
Definition
buffs.qh:17
JumpBuff
Definition
jump.qh:11
JumpBuff::netname
string netname
Definition
jump.qh:13
JumpBuff::m_name
string m_name
Definition
jump.qh:12
JumpBuff::m_color
vector m_color
Definition
jump.qh:20
JumpBuff::m_skin
int m_skin
Definition
jump.qh:18
StatusEffect::ATTRIB
ATTRIB(StatusEffect, m_name, string)
buff_Jump_ChangeDamage
float buff_Jump_ChangeDamage(float frag_damage, float frag_deathtype)
Definition
jump.qc:4
autocvar_g_buffs_jump_velocity
float autocvar_g_buffs_jump_velocity
Definition
jump.qh:6
NEW
#define NEW(cname,...)
Definition
oo.qh:117
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
ATTRIB
#define ATTRIB(...)
Definition
oo.qh:148
vector
vector
Definition
self.qh:92
frag_damage
float frag_damage
Definition
sv_ctf.qc:2322
common
mutators
mutator
buffs
buff
jump.qh
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