Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
keyhunt.qc
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1#include "keyhunt.qh"
2
3#ifdef MENUQC
5
6METHOD(KeyHunt, describe, string(KeyHunt this))
7{
8 TC(KeyHunt, this);
10 PAR(_("%s is a round-based gametype played with a few teams, where each team starts with one key and all keys must be collected to win the round. "
11 "The team member who is given the key at the start of the round is randomly selected after a ten second period, and the location of all keys will be visible on the radar after a few seconds."), COLORED_NAME(this));
12 PAR(_("Scoring in %s is quite complicated, involving a mix of gathering all keys, points for collecting a key, fragging an enemy key carrier, and fragging other enemies."), COLORED_NAME(this));
13 PAR(_("Like in %s the key can be dropped, so you can pass it to your teammates if you're running low on health."), COLORED_NAME(MAPINFO_TYPE_CTF));
14 return PAGE_TEXT;
15}
16#endif
#define COLORED_NAME(this)
Definition color.qh:195
#define TC(T, sym)
Definition _all.inc:82
#define METHOD(cname, name, prototype)
Definition oo.qh:269
#define PAGE_TEXT
Definition string.qh:643
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
Definition string.qh:649
#define PAGE_TEXT_INIT()
Definition string.qh:642