Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
languagelist.qh
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1#pragma once
2
3#include "listbox.qh"
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23 METHOD(XonoticLanguageList, keyDown, float(entity, float, float, float)); // enter handling
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33 ATTRIB(XonoticLanguageList, name, string, "languageselector"); // change this to make it noninteractive (for first run dialog);
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37void SetLanguage_Click(entity btn, entity me);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(ListBox, src, string)
virtual void languageParameter()
virtual void keyDown()
virtual void configureXonoticLanguageList()
virtual void loadCvars()
virtual void saveCvars()
virtual void setSelected()
virtual void drawListBoxItem()
virtual void resizeNotify()
virtual void setLanguage()
virtual void getLanguages()
virtual void destroy()
virtual void focusedItemChangeNotify()
virtual void doubleClickListBoxItem()
void SetLanguage_Click(entity btn, entity me)
entity makeXonoticLanguageList()
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92