Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
leavematchbutton.qh
Go to the documentation of this file.
1
#pragma once
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3
#include "
commandbutton.qh
"
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CLASS
(
XonoticLeaveMatchButton
,
XonoticCommandButton
)
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METHOD
(
XonoticLeaveMatchButton
,
draw
,
void
(
entity
));
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METHOD
(
XonoticLeaveMatchButton
,
configureXonoticLeaveMatchButton
,
void
(
entity
,
vector
,
int
));
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ENDCLASS
(
XonoticLeaveMatchButton
)
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entity
makeXonoticLeaveMatchButton
(
vector
theColor,
int
theFlags);
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
XonoticCommandButton
Definition
commandbutton.qh:4
XonoticLeaveMatchButton
Definition
leavematchbutton.qh:4
XonoticLeaveMatchButton::draw
virtual void draw()
XonoticLeaveMatchButton::configureXonoticLeaveMatchButton
virtual void configureXonoticLeaveMatchButton()
commandbutton.qh
makeXonoticLeaveMatchButton
entity makeXonoticLeaveMatchButton(vector theColor, int theFlags)
Definition
leavematchbutton.qc:35
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
METHOD
#define METHOD(cname, name, prototype)
Definition
oo.qh:269
vector
vector
Definition
self.qh:92
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leavematchbutton.qh
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