Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
matrix.qh
Go to the documentation of this file.
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#pragma once
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string
autocvar_matrix_server
=
"http://matrix.org"
;
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string
matrix_user
;
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string
matrix_access_token
;
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string
matrix_room
;
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void
MX_Messages
(
string
from);
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void
MX_Nick
(
string
name
);
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void
MX_Join
(
string
room);
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void
MX_Sync
(
string
since);
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void
MX_Typing
(
bool
state
);
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void
MX_Say
(
string
body);
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void
MX_Leave
(
string
room);
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void
MX_Forget
(
string
room);
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var
void
(
int
buf,
string
ancestor)
MX_Handle
;
state
int state
Definition
damageeffects.qc:72
MX_Nick
void MX_Nick(string name)
Definition
matrix.qc:6
matrix_access_token
string matrix_access_token
Definition
matrix.qh:5
MX_Say
void MX_Say(string body)
Definition
matrix.qc:187
MX_Leave
void MX_Leave(string room)
Definition
matrix.qc:125
MX_Messages
void MX_Messages(string from)
Definition
matrix.qc:34
matrix_room
string matrix_room
Definition
matrix.qh:6
MX_Sync
void MX_Sync(string since)
Definition
matrix.qc:70
MX_Forget
void MX_Forget(string room)
Definition
matrix.qc:135
autocvar_matrix_server
string autocvar_matrix_server
Definition
matrix.qh:3
MX_Typing
void MX_Typing(bool state)
Definition
matrix.qc:159
MX_Join
void MX_Join(string room)
Definition
matrix.qc:115
matrix_user
string matrix_user
Definition
matrix.qh:4
MX_Handle
var void MX_Handle(int buf, string ancestor)
Definition
matrix.qc:3
name
string name
Definition
menu.qh:30
void
void
Definition
self.qh:72
lib
matrix
matrix.qh
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