Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
matrix.qc File Reference
#include "matrix.qh"
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Functions

var void MX_Handle (int buf, string ancestor)

Function Documentation

◆ MX_Handle()

var void MX_Handle ( int buf,
string ancestor )

Definition at line 3 of file matrix.qc.

4{
5 string type = json_get(buf, strcat(ancestor, ".type"));
6 switch (type) {
7 case "m.typing": {
8 string arr = strcat(ancestor, ".content.user_ids");
9 for (int i = 0, n = stof(json_get(buf, sprintf("%s.length", arr))); i < n; ++i) {
10 string s = json_get(buf, sprintf("%s.%d", arr, i));
11 print("\{1}", s, " is typing...\n");
12 }
13 break;
14 }
15 case "m.room.message": {
16 string msgtype = json_get(buf, strcat(ancestor, ".content.msgtype"));
17 switch (msgtype) {
18 case "m.text": {
19 string sender = json_get(buf, strcat(ancestor, ".sender"));
20 string body = json_get(buf, strcat(ancestor, ".content.body"));
21 if (body) print("\{1}", sender, ": ", body, "\n");
22 break;
23 }
24 }
25 break;
26 }
27 }
28}
ERASEABLE string json_get(int buf, string key)
Definition json.qc:276
float stof(string val,...)
void print(string text,...)
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))

References json_get(), print(), stof(), and strcat().

Referenced by MX_Messages_(), MX_Sync_(), and void().