Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
lightningarc.qh
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#pragma once
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#ifdef CSQC
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float
autocvar_cl_effects_lightningarc_branchfactor_add
;
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float
autocvar_cl_effects_lightningarc_branchfactor_start
;
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float
autocvar_cl_effects_lightningarc_drift_end
;
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float
autocvar_cl_effects_lightningarc_drift_start
;
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float
autocvar_cl_effects_lightningarc_segmentlength
;
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bool
autocvar_cl_effects_lightningarc_simple
;
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#endif
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#ifdef SVQC
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void
te_csqc_lightningarc
(
vector
from,
vector
to);
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#endif
te_csqc_lightningarc
void te_csqc_lightningarc(vector from, vector to)
Definition
lightningarc.qc:7
autocvar_cl_effects_lightningarc_branchfactor_start
float autocvar_cl_effects_lightningarc_branchfactor_start
Definition
lightningarc.qh:5
autocvar_cl_effects_lightningarc_branchfactor_add
float autocvar_cl_effects_lightningarc_branchfactor_add
Definition
lightningarc.qh:4
autocvar_cl_effects_lightningarc_drift_start
float autocvar_cl_effects_lightningarc_drift_start
Definition
lightningarc.qh:7
autocvar_cl_effects_lightningarc_segmentlength
float autocvar_cl_effects_lightningarc_segmentlength
Definition
lightningarc.qh:8
autocvar_cl_effects_lightningarc_drift_end
float autocvar_cl_effects_lightningarc_drift_end
Definition
lightningarc.qh:6
autocvar_cl_effects_lightningarc_simple
bool autocvar_cl_effects_lightningarc_simple
Definition
lightningarc.qh:9
vector
vector
Definition
self.qh:92
common
effects
qc
lightningarc.qh
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