Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
lightningarc.qh File Reference
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Functions

void te_csqc_lightningarc (vector from, vector to)

Variables

float autocvar_cl_effects_lightningarc_branchfactor_add
float autocvar_cl_effects_lightningarc_branchfactor_start
float autocvar_cl_effects_lightningarc_drift_end
float autocvar_cl_effects_lightningarc_drift_start
float autocvar_cl_effects_lightningarc_segmentlength
bool autocvar_cl_effects_lightningarc_simple

Function Documentation

◆ te_csqc_lightningarc()

void te_csqc_lightningarc ( vector from,
vector to )

Definition at line 7 of file lightningarc.qc.

8 {
9 WriteHeader(MSG_BROADCAST, TE_CSQC_ARC);
10
11 WriteVector(MSG_BROADCAST, from);
12 WriteVector(MSG_BROADCAST, to);
13 }
#define WriteHeader(to, id)
Definition net.qh:221
float MSG_BROADCAST
Definition menudefs.qc:55

References MSG_BROADCAST, vector, and WriteHeader.

Variable Documentation

◆ autocvar_cl_effects_lightningarc_branchfactor_add

float autocvar_cl_effects_lightningarc_branchfactor_add

Definition at line 4 of file lightningarc.qh.

◆ autocvar_cl_effects_lightningarc_branchfactor_start

float autocvar_cl_effects_lightningarc_branchfactor_start

Definition at line 5 of file lightningarc.qh.

◆ autocvar_cl_effects_lightningarc_drift_end

float autocvar_cl_effects_lightningarc_drift_end

Definition at line 6 of file lightningarc.qh.

◆ autocvar_cl_effects_lightningarc_drift_start

float autocvar_cl_effects_lightningarc_drift_start

Definition at line 7 of file lightningarc.qh.

◆ autocvar_cl_effects_lightningarc_segmentlength

float autocvar_cl_effects_lightningarc_segmentlength

Definition at line 8 of file lightningarc.qh.

◆ autocvar_cl_effects_lightningarc_simple

bool autocvar_cl_effects_lightningarc_simple

Definition at line 9 of file lightningarc.qh.