Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
lms.qh File Reference
#include <common/mapinfo.qh>
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Classes

class  LastManStanding

Functions

void HUD_Mod_LMS (vector myPos, vector mySize)
 REGISTER_GAMETYPE (LMS, NEW(LastManStanding))

Function Documentation

◆ HUD_Mod_LMS()

void HUD_Mod_LMS ( vector myPos,
vector mySize )

Definition at line 66 of file cl_lms.qc.

67{
68 mod_active = 1;
69
70 HUD_Mod_LMS_Draw(myPos, mySize);
71}
void HUD_Mod_LMS_Draw(vector myPos, vector mySize)
Definition cl_lms.qc:27
bool mod_active
Definition modicons.qh:7

References HUD_Mod_LMS_Draw(), mod_active, and vector.

Referenced by LastManStanding::void().

◆ REGISTER_GAMETYPE()

REGISTER_GAMETYPE ( LMS ,
NEW(LastManStanding)  )

References NEW, and REGISTER_GAMETYPE.