17 METHOD(
LastManStanding,
m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void gametype_init()
virtual void m_isAlwaysSupported()
virtual void m_configuremenu()
void HUD_Mod_LMS(vector myPos, vector mySize)
const int GAMETYPE_FLAG_USEPOINTS
#define REGISTER_GAMETYPE(NAME, inst)
const int GAMETYPE_FLAG_HIDELIMITS
#define METHOD(cname, name, prototype)