Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
mainwindow.qh
Go to the documentation of this file.
1#pragma once
2
4
8 ATTRIB(MainWindow, ToSDialog, entity);
9 ATTRIB(MainWindow, firstRunDialog, entity);
10 ATTRIB(MainWindow, advancedDialog, entity);
11 ATTRIB(MainWindow, mutatorsDialog, entity);
12 ATTRIB(MainWindow, mapInfoDialog, entity);
13 ATTRIB(MainWindow, guideDialog, entity);
14 ATTRIB(MainWindow, userbindEditDialog, entity);
15 ATTRIB(MainWindow, bindingsResetDialog, entity);
16 ATTRIB(MainWindow, skinResetDialog, entity);
18 ATTRIB(MainWindow, serverInfoDialog, entity);
19 ATTRIB(MainWindow, cvarsDialog, entity);
20 ATTRIB(MainWindow, screenshotViewerDialog, entity);
21 ATTRIB(MainWindow, viewDialog, entity);
22 ATTRIB(MainWindow, hudconfirmDialog, entity);
23 ATTRIB(MainWindow, languageWarningDialog, entity);
24 ATTRIB(MainWindow, mainNexposee, entity);
25 ATTRIB(MainWindow, fadedAlpha, float, SKINALPHA_BEHIND);
27 ATTRIB(MainWindow, demostartconfirmDialog, entity);
28 ATTRIB(MainWindow, demotimeconfirmDialog, entity);
29 ATTRIB(MainWindow, resetDialog, entity);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
virtual void configureMainWindow()
float fadedAlpha
Definition mainwindow.qh:25
ATTRIB(MainWindow, ToSDialog, entity)
bool firstDraw
Definition mainwindow.qh:26
virtual void draw()
#define true
Definition csprogsdefs.qh:5
entity winnerDialog
Definition util.qc:540
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269