Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
csprogsdefs.qh
Go to the documentation of this file.
1#pragma once
2
3#pragma noref 1
4
5#define true _true
6#define false _false
7#define TRUE _TRUE
8#define FALSE _FALSE
9
10#define spawn _spawn
11#define particleeffectnum _particleeffectnum
12#define trailparticles __trailparticles
13#define pointparticles __pointparticles
14#define setmodel _setmodel
15
16#define STAT_FRAGLIMIT _STAT_FRAGLIMIT
17#define STAT_TIMELIMIT _STAT_TIMELIMIT
18#define STAT_MOVEVARS_TICRATE _STAT_MOVEVARS_TICRATE
19#define STAT_MOVEVARS_TIMESCALE _STAT_MOVEVARS_TIMESCALE
20#define STAT_MOVEVARS_GRAVITY _STAT_MOVEVARS_GRAVITY
21
22#define drawpic drawpic_builtin
23#define drawstring drawstring_builtin
24#define drawcharacter drawcharacter_builtin
25#define drawfill drawfill_builtin
26#define drawsetcliparea drawsetcliparea_builtin
27#define drawcolorcodedstring drawcolorcodedstring_builtin
28#define drawcolorcodedstring2 drawcolorcodedstring2_builtin
29#define stringwidth stringwidth_builtin
30
32
33#undef true
34#undef false
35#undef TRUE
36#undef FALSE
37
38#undef spawn
39#undef particleeffectnum
40#undef trailparticles
41#undef pointparticles
42#undef setmodel
43
44#undef STAT_FRAGLIMIT
45#undef STAT_TIMELIMIT
46#undef STAT_MOVEVARS_TICRATE
47#undef STAT_MOVEVARS_TIMESCALE
48#undef STAT_MOVEVARS_GRAVITY
49
50#define use use1
51.void(entity this, entity actor, entity trigger) use;
52
53#undef drawpic
54#undef drawstring
55#undef drawcharacter
56#undef drawfill
57#undef drawsetcliparea
58#undef drawcolorcodedstring
59#undef drawcolorcodedstring2
60#undef stringwidth
61
62void(vector ang) _makevectors_hidden = #1;
63vector(float skel, float bonenum) _skel_get_boneabs_hidden = #270;
64void(float skel, float bonenum, vector org) _skel_set_bone_hidden = #271;
65void(vector org, float radius, vector lightcolours) _adddynamiclight_hidden = #305;
66void(vector org, float radius, vector lightcolours, float style, string cubemapname, float pflags) _adddynamiclight2_hidden = #305;
67void(vector dir) _vectorvectors_hidden = #432;
68vector(entity ent, float tagindex) _gettaginfo_hidden = #452;
69
70#pragma noref 0
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float radius
Definition impulse.qh:11
#define use
float style
float pflags
vector
Definition self.qh:92
vector org
Definition self.qh:92
void
Definition self.qh:72
vector vector ang
Definition self.qh:92
int dir
Definition impulse.qc:89