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csprogsdefs.qh File Reference
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Macros

#define drawcharacter   drawcharacter_builtin
#define drawcolorcodedstring   drawcolorcodedstring_builtin
#define drawcolorcodedstring2   drawcolorcodedstring2_builtin
#define drawfill   drawfill_builtin
#define drawpic   drawpic_builtin
#define drawsetcliparea   drawsetcliparea_builtin
#define drawstring   drawstring_builtin
#define FALSE   _FALSE
#define false   _false
#define particleeffectnum   _particleeffectnum
#define pointparticles   __pointparticles
#define setmodel   _setmodel
#define spawn
#define STAT_FRAGLIMIT   _STAT_FRAGLIMIT
#define STAT_MOVEVARS_GRAVITY   _STAT_MOVEVARS_GRAVITY
#define STAT_MOVEVARS_TICRATE   _STAT_MOVEVARS_TICRATE
#define STAT_MOVEVARS_TIMESCALE   _STAT_MOVEVARS_TIMESCALE
#define STAT_TIMELIMIT   _STAT_TIMELIMIT
#define stringwidth   stringwidth_builtin
#define trailparticles   __trailparticles
#define TRUE   _TRUE
#define true   _true
#define use   use1

Functions

 vector (entity ent, float tagindex) _gettaginfo_hidden
 vector (float skel, float bonenum) _skel_get_boneabs_hidden
 void (entity this, entity actor, entity trigger) use
 void (float skel, float bonenum, vector org) _skel_set_bone_hidden
 void (vector ang) _makevectors_hidden
 void (vector org, float radius, vector lightcolours) _adddynamiclight_hidden
 void (vector org, float radius, vector lightcolours, float style, string cubemapname, float pflags) _adddynamiclight2_hidden

Macro Definition Documentation

◆ drawcharacter

#define drawcharacter   drawcharacter_builtin

Definition at line 24 of file csprogsdefs.qh.

◆ drawcolorcodedstring

#define drawcolorcodedstring   drawcolorcodedstring_builtin

Definition at line 27 of file csprogsdefs.qh.

◆ drawcolorcodedstring2

#define drawcolorcodedstring2   drawcolorcodedstring2_builtin

Definition at line 28 of file csprogsdefs.qh.

◆ drawfill

#define drawfill   drawfill_builtin

Definition at line 25 of file csprogsdefs.qh.

◆ drawpic

#define drawpic   drawpic_builtin

Definition at line 22 of file csprogsdefs.qh.

◆ drawsetcliparea

#define drawsetcliparea   drawsetcliparea_builtin

Definition at line 26 of file csprogsdefs.qh.

◆ drawstring

#define drawstring   drawstring_builtin

Definition at line 23 of file csprogsdefs.qh.

◆ FALSE

#define FALSE   _FALSE

Definition at line 8 of file csprogsdefs.qh.

◆ false

#define false   _false

Definition at line 6 of file csprogsdefs.qh.

◆ particleeffectnum

#define particleeffectnum   _particleeffectnum

Definition at line 11 of file csprogsdefs.qh.

◆ pointparticles

#define pointparticles   __pointparticles

Definition at line 13 of file csprogsdefs.qh.

◆ setmodel

#define setmodel   _setmodel

Definition at line 14 of file csprogsdefs.qh.

◆ spawn

#define spawn ( void)

◆ STAT_FRAGLIMIT

#define STAT_FRAGLIMIT   _STAT_FRAGLIMIT

Definition at line 16 of file csprogsdefs.qh.

◆ STAT_MOVEVARS_GRAVITY

#define STAT_MOVEVARS_GRAVITY   _STAT_MOVEVARS_GRAVITY

Definition at line 20 of file csprogsdefs.qh.

◆ STAT_MOVEVARS_TICRATE

#define STAT_MOVEVARS_TICRATE   _STAT_MOVEVARS_TICRATE

Definition at line 18 of file csprogsdefs.qh.

◆ STAT_MOVEVARS_TIMESCALE

#define STAT_MOVEVARS_TIMESCALE   _STAT_MOVEVARS_TIMESCALE

Definition at line 19 of file csprogsdefs.qh.

◆ STAT_TIMELIMIT

#define STAT_TIMELIMIT   _STAT_TIMELIMIT

Definition at line 17 of file csprogsdefs.qh.

◆ stringwidth

◆ trailparticles

#define trailparticles   __trailparticles

Definition at line 12 of file csprogsdefs.qh.

◆ TRUE

#define TRUE   _TRUE

Definition at line 7 of file csprogsdefs.qh.

◆ true

◆ use

#define use   use1

Definition at line 50 of file csprogsdefs.qh.

Referenced by conveyor_init(), func_breakable_behave_destroyed(), func_breakable_behave_restore(), func_breakable_setup(), IMPULSE(), ImpulseCommands(), M_Golem_Attack_Lightning_Touch(), Monster_Appear_Check(), Monster_Spawn(), multi_reset(), multi_trigger(), plat_reset(), plat_use(), racer_rocket_groundhugger(), racer_rocket_tracker(), relay_activators_init(), relocate_spawnpoint(), SELFWRAP(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spiderbot_rocket_guided(), spiderbot_rocket_unguided(), StartItem(), target_checkpoint_setup(), target_speaker_reset(), target_speaker_use_off(), target_speaker_use_on(), target_teleporter_checktarget(), train_use(), train_wait(), turret_initialize(), vehicle_initialize(), void(), W_Arc_Bolt_Touch(), W_Electro_Bolt_Think(), W_Electro_Orb_Damage(), W_Electro_Orb_Stick(), W_Hagar_Touch(), W_Hagar_Touch2(), W_Hook_Touch2(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), and X().

Function Documentation

◆ vector() [1/2]

vector ( entity ent,
float tagindex )

References entity().

◆ vector() [2/2]

vector ( float skel,
float bonenum )

◆ void() [1/5]

void ( entity this,
entity actor,
entity trigger )

References entity(), and use.

◆ void() [2/5]

void ( float skel,
float bonenum,
vector org )

References org, and vector.

◆ void() [3/5]

void ( vector ang)

References ang, and vector.

◆ void() [4/5]

void ( vector org,
float radius,
vector lightcolours )

References org, radius, and vector.

◆ void() [5/5]

void ( vector org,
float radius,
vector lightcolours,
float style,
string cubemapname,
float pflags )

References dir, org, pflags, radius, style, and vector.