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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "upstream/csprogsdefs.qc"Go to the source code of this file.
Macros | |
| #define | drawcharacter drawcharacter_builtin |
| #define | drawcolorcodedstring drawcolorcodedstring_builtin |
| #define | drawcolorcodedstring2 drawcolorcodedstring2_builtin |
| #define | drawfill drawfill_builtin |
| #define | drawpic drawpic_builtin |
| #define | drawsetcliparea drawsetcliparea_builtin |
| #define | drawstring drawstring_builtin |
| #define | FALSE _FALSE |
| #define | false _false |
| #define | particleeffectnum _particleeffectnum |
| #define | pointparticles __pointparticles |
| #define | setmodel _setmodel |
| #define | spawn |
| #define | STAT_FRAGLIMIT _STAT_FRAGLIMIT |
| #define | STAT_MOVEVARS_GRAVITY _STAT_MOVEVARS_GRAVITY |
| #define | STAT_MOVEVARS_TICRATE _STAT_MOVEVARS_TICRATE |
| #define | STAT_MOVEVARS_TIMESCALE _STAT_MOVEVARS_TIMESCALE |
| #define | STAT_TIMELIMIT _STAT_TIMELIMIT |
| #define | stringwidth stringwidth_builtin |
| #define | trailparticles __trailparticles |
| #define | TRUE _TRUE |
| #define | true _true |
| #define | use use1 |
Functions | |
| vector (entity ent, float tagindex) _gettaginfo_hidden | |
| vector (float skel, float bonenum) _skel_get_boneabs_hidden | |
| void (entity this, entity actor, entity trigger) use | |
| void (float skel, float bonenum, vector org) _skel_set_bone_hidden | |
| void (vector ang) _makevectors_hidden | |
| void (vector org, float radius, vector lightcolours) _adddynamiclight_hidden | |
| void (vector org, float radius, vector lightcolours, float style, string cubemapname, float pflags) _adddynamiclight2_hidden | |
| #define drawcharacter drawcharacter_builtin |
Definition at line 24 of file csprogsdefs.qh.
| #define drawcolorcodedstring drawcolorcodedstring_builtin |
Definition at line 27 of file csprogsdefs.qh.
| #define drawcolorcodedstring2 drawcolorcodedstring2_builtin |
Definition at line 28 of file csprogsdefs.qh.
| #define drawfill drawfill_builtin |
Definition at line 25 of file csprogsdefs.qh.
| #define drawpic drawpic_builtin |
Definition at line 22 of file csprogsdefs.qh.
| #define drawsetcliparea drawsetcliparea_builtin |
Definition at line 26 of file csprogsdefs.qh.
| #define drawstring drawstring_builtin |
Definition at line 23 of file csprogsdefs.qh.
| #define FALSE _FALSE |
Definition at line 8 of file csprogsdefs.qh.
| #define false _false |
Definition at line 6 of file csprogsdefs.qh.
| #define particleeffectnum _particleeffectnum |
Definition at line 11 of file csprogsdefs.qh.
| #define pointparticles __pointparticles |
Definition at line 13 of file csprogsdefs.qh.
| #define setmodel _setmodel |
Definition at line 14 of file csprogsdefs.qh.
| #define spawn | ( | void | ) |
Definition at line 10 of file csprogsdefs.qh.
Referenced by addPowerupItem(), buffs_DelayedInit(), CheatCommand(), CheatImpulse(), CL_Weapon_GetShotOrg(), CommonCommand_editmob(), CSQCPlayer_ModelAppearance_Apply(), ctf_Handle_Pickup(), dom_spawnpoint(), entity(), func_ladder_init(), GameCommand_animbench(), GameCommand_gettaginfo(), GameTypeVote_DrawGameTypeItem(), instagib_replace_item_with(), invasion_SpawnChosenMonster(), kh_Initialize(), M_Golem_Attack_Smash(), MapVote_CheckPK3(), monster_dropitem(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_monster_boom(), NET_HANDLE(), ok_DropItem(), path_build(), pathlib_astar(), pathlib_mknode(), pathlib_walknode(), pathlib_waypointpath(), pathlib_waypointpath_autostep(), plat_spawn_inside_trigger(), PlayerTouchExplode(), powerups_DropItem(), RandomItems_ReplaceMapItem(), RandomItems_SpawnLootItem(), spawner_use(), target_spawn_use(), TeamBalance_CheckAllowedTeams(), teleport_findtarget(), trigger_push_get_push_time(), trigger_push_test(), turret_construct(), turret_projectile(), vehicles_showwp(), W_AttachToShotorg(), W_Electro_Orb_ExplodeOverTime(), W_Electro_Orb_Stick(), W_MineLayer_Stick(), W_MuzzleFlash_Model(), W_OverkillRocketPropelledChainsaw_Attack(), W_RocketMinsta_Explosion(), W_ThrowNewWeapon(), WarpZone_PostInitialize_Callback(), WarpZone_RefSys_SpawnSameRefSys(), and weapon_defaultspawnfunc().
| #define STAT_FRAGLIMIT _STAT_FRAGLIMIT |
Definition at line 16 of file csprogsdefs.qh.
| #define STAT_MOVEVARS_GRAVITY _STAT_MOVEVARS_GRAVITY |
Definition at line 20 of file csprogsdefs.qh.
| #define STAT_MOVEVARS_TICRATE _STAT_MOVEVARS_TICRATE |
Definition at line 18 of file csprogsdefs.qh.
| #define STAT_MOVEVARS_TIMESCALE _STAT_MOVEVARS_TIMESCALE |
Definition at line 19 of file csprogsdefs.qh.
| #define STAT_TIMELIMIT _STAT_TIMELIMIT |
Definition at line 17 of file csprogsdefs.qh.
| #define stringwidth stringwidth_builtin |
Definition at line 29 of file csprogsdefs.qh.
Referenced by DamageText::DamageText_draw2d(), DebugText3d::DebugText3d_draw2d(), Draw_ShowNames(), draw_TextWidth(), drawsprite_TextOrIcon(), HUD_CenterPrint(), HUD_Notify(), HUD_Pickup(), HUD_RaceTimer(), HUD_Score_Rankings(), MapStats_DrawKeyValue(), MapVote_Draw(), MapVote_DrawAbstain(), MapVote_DrawMapItem(), MapVote_DrawSuggester(), MapVote_FormatMapItem(), minigame_show_allspecs(), Scoreboard_AccuracyStats_Draw(), Scoreboard_Draw(), Scoreboard_DrawHeader(), Scoreboard_DrawItem(), Scoreboard_DrawOthers(), Scoreboard_FixColumnWidth(), Scoreboard_ItemStats_Draw(), and Scoreboard_Rankings_Draw().
| #define trailparticles __trailparticles |
Definition at line 12 of file csprogsdefs.qh.
| #define TRUE _TRUE |
Definition at line 7 of file csprogsdefs.qh.
| #define true _true |
Definition at line 5 of file csprogsdefs.qh.
Referenced by HUD_Crosshair(), MapInfo_Get_ByID(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), and REGISTER_MUTATOR().
| #define use use1 |
Definition at line 50 of file csprogsdefs.qh.
Referenced by conveyor_init(), func_breakable_behave_destroyed(), func_breakable_behave_restore(), func_breakable_setup(), IMPULSE(), ImpulseCommands(), M_Golem_Attack_Lightning_Touch(), Monster_Appear_Check(), Monster_Spawn(), multi_reset(), multi_trigger(), plat_reset(), plat_use(), racer_rocket_groundhugger(), racer_rocket_tracker(), relay_activators_init(), relocate_spawnpoint(), SELFWRAP(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spiderbot_rocket_guided(), spiderbot_rocket_unguided(), StartItem(), target_checkpoint_setup(), target_speaker_reset(), target_speaker_use_off(), target_speaker_use_on(), target_teleporter_checktarget(), train_use(), train_wait(), turret_initialize(), vehicle_initialize(), void(), W_Arc_Bolt_Touch(), W_Electro_Bolt_Think(), W_Electro_Orb_Damage(), W_Electro_Orb_Stick(), W_Hagar_Touch(), W_Hagar_Touch2(), W_Hook_Touch2(), W_Mortar_Grenade_Touch1(), W_Mortar_Grenade_Touch2(), and X().