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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mutators/mutator/buffs/buffs.qh>Go to the source code of this file.
Classes | |
| class | MedicBuff |
Functions | |
| float | buff_Medic_CalculateSurviveDamage (float frag_damage, float health) |
| REGISTER_BUFF (MEDIC, NEW(MedicBuff)) | |
Variables | |
| float | autocvar_g_buffs_medic_max |
| float | autocvar_g_buffs_medic_regen |
| float | autocvar_g_buffs_medic_rot |
| float | autocvar_g_buffs_medic_survive_chance |
| float | autocvar_g_buffs_medic_survive_health |
Definition at line 16 of file medic.qc.
References autocvar_g_buffs_medic_survive_chance, autocvar_g_buffs_medic_survive_health, frag_damage, health, max(), and random().
Referenced by MUTATOR_HOOKFUNCTION().
References BUFF_SPAWNFUNC_Q3COMPAT, BUFF_SPAWNFUNCS, NEW, and REGISTER_BUFF.
| float autocvar_g_buffs_medic_max |
Definition at line 9 of file medic.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_buffs_medic_regen |
Definition at line 10 of file medic.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_buffs_medic_rot |
Definition at line 8 of file medic.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_buffs_medic_survive_chance |
Definition at line 6 of file medic.qh.
Referenced by buff_Medic_CalculateSurviveDamage().
| float autocvar_g_buffs_medic_survive_health |
Definition at line 7 of file medic.qh.
Referenced by buff_Medic_CalculateSurviveDamage().