28 PAR(_(
"The %s buff increases health regeneration speed, increases the maximum health you can have before health starts to rot, and reduces health rot speed until the buff expires."),
COLORED_NAME(
this));
29 PAR(_(
"It also gives you a chance to survive a fatal hit, with a small amount of health left over."));
#define MUTATOR_HOOKFUNCTION(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
float buff_Medic_CalculateSurviveDamage(float frag_damage, float health)
float autocvar_g_buffs_medic_survive_health
float autocvar_g_buffs_medic_survive_chance
float autocvar_g_buffs_medic_rot
float autocvar_g_buffs_medic_regen
float autocvar_g_buffs_medic_max
#define METHOD(cname, name, prototype)
float health
Legacy fields for the resources. To be removed.
bool StatusEffects_active(StatusEffect this, entity actor)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...