Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
menudefs.qh
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1#pragma once
2
3#pragma noref 1
4
5#define true _true
6#define false _false
7#define TRUE _TRUE
8#define FALSE _FALSE
9
10#define spawn _spawn
11
12#include "upstream/menudefs.qc"
13
14#undef true
15#undef false
16#undef TRUE
17#undef FALSE
18
19#undef spawn
20
21int(string str, string sub, int startpos) _strstrofs = #221;
22#define strstrofs _strstrofs
23int(string str, int ofs) _str2chr = #222;
24#define str2chr _str2chr
25string(int c, ...) _chr2str = #223;
26#define chr2str _chr2str
27
28int(string s1, string s2) _strcmp = #228;
29#define strcmp _strcmp
30int(string s1, string s2, int len) _strncmp = #228;
31#define strncmp _strncmp
32int(string s1, string s2) _strcasecmp = #229;
33#define strcasecmp _strcasecmp
34int(string s1, string s2, int len) _strncasecmp = #230;
35#define strncasecmp _strncasecmp
36
37int() _buf_create = #440;
38#define buf_create _buf_create
39
40bool(entity ent) wasfreed = #353;
41
42#pragma noref 0
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
string() ReadString_Raw
#define bool
Definition _all.inc:24
int() _buf_create
spree_inf s1 s2 s3loc s2 s1
Definition all.inc:281
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1points s1 s2
Definition all.inc:469