Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
all.inc File Reference
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Macros

#define A__NEVER   0
#define A_ALWAYS   2
#define A_WARMUP   1
#define ANNCE_DEFTIME   2
#define ANNCE_INSTANT   -1
#define ANNCE_LENGTH   0
#define BOLD(translatable_msg)
#define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position)
#define MULTITEAM_CENTER(prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle, type)
#define MULTITEAM_CHOICE(prefix, defaultvalue, challow, chtype, optiona, optionb)
#define MULTITEAM_INFO(prefix, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle, type)
#define MULTITEAM_MULTI(prefix, defaultvalue, anncepre, infopre, centerpre)
#define MURDER_FRAG   BOLD(_("^K3%sYou fragged ^BG%s"))
#define MURDER_FRAG2   BOLD(_("^K3%sYou scored against ^BG%s"))
#define MURDER_FRAG_FIRE   BOLD(_("^K3%sYou burned ^BG%s"))
#define MURDER_FRAG_FIRE2   BOLD(_("^K3%sYou scored against ^BG%s"))
#define MURDER_FRAG_FREEZE   BOLD(_("^K3%sYou froze ^BG%s"))
#define MURDER_FRAG_FREEZE2   BOLD(_("^K3%sYou scored against ^BG%s"))
#define MURDER_FRAGGED   BOLD(_("^K1%sYou were fragged by ^BG%s"))
#define MURDER_FRAGGED2   BOLD(_("^K1%sYou were scored against by ^BG%s"))
#define MURDER_FRAGGED_FIRE   BOLD(_("^K1%sYou were burned by ^BG%s"))
#define MURDER_FRAGGED_FIRE2   BOLD(_("^K1%sYou were scored against by ^BG%s"))
#define MURDER_FRAGGED_FREEZE   BOLD(_("^K1%sYou were frozen by ^BG%s"))
#define MURDER_FRAGGED_FREEZE2   BOLD(_("^K1%sYou were scored against by ^BG%s"))
#define MURDER_TYPEFRAG   BOLD(_("^K1%sYou typefragged ^BG%s"))
#define MURDER_TYPEFRAG2   BOLD(_("^K1%sYou scored against ^BG%s^K1 while they were typing"))
#define MURDER_TYPEFRAGGED   BOLD(_("^K1%sYou were typefragged by ^BG%s"))
#define MURDER_TYPEFRAGGED2   BOLD(_("^K1%sYou were scored against by ^BG%s^K1 while typing"))
#define N___NEVER   0
#define N__ALWAYS   2
#define N__NORMAL   1
#define N_CHATCON   2
#define N_CONSOLE   1
#define N_DISABL   0
#define N_DISABL   0
#define N_DISABLE   0
#define N_DISABLE   0
#define N_ENABLE   1
#define N_ENABLE   1
#define N_GNTLOFF   1
#define N_VERBOSE   2
#define VERBOSE_MURDER(type)

Functions

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME BOLD (_("^BGYou are a ^F1survivor^BG! Identify and eliminate the hunter(s)!"))
 BOLD (_("^BGYou got the %senemy^BG's flag, return it!"))
 BOLD (_("^BGYou got the flag!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^BGYou have been moved into a different team\nYou are now on: %s"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1Die camper!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1Hanging around a napalm explosion is bad!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1Reconsider your tactics, camper!"))) MSG_CENTER_NOTIF(DEATH_SELF_CHEAT
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1Tastes like chicken!"))) MSG_CENTER_NOTIF(DEATH_SELF_NADE_NAPALM
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1Teams unbalanced!\n^BGMoving %s^BG to spectators in ^COUNT..."))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1Watch your step!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME BOLD (_("^K1You are forced to spectate and you aren't allowed to play because you are banned in this server"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You are respawning for running out of ammo..."))) MSG_CENTER_NOTIF(DEATH_SELF_ROT
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME BOLD (_("^K1You aren't allowed to vote because you are banned in this server"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You became a shooting star!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You committed suicide!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You couldn't catch your breath!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You couldn't stand the heat!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You died in an accident!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You ended it all!"))) MSG_CENTER_NOTIF(DEATH_SELF_SWAMP
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You felt a little too hot!"))) MSG_CENTER_NOTIF(DEATH_SELF_GENERIC
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You forgot to put the pin back in!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You fragged yourself!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You got a little bit too crispy!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You got caught in the blast of a Bumblebee explosion!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You got caught in the blast of a Racer explosion!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You got caught in the blast of a Spiderbot explosion!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You got stuck in a swamp!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You grew too old without taking your medicine"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You had an unfortunate run in with a Walker turret!"))) MSG_CENTER_NOTIF(DEATH_SELF_VH_BUMB_DEATH
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You had an unfortunate run in with an eWheel turret!"))) MSG_CENTER_NOTIF(DEATH_SELF_TURRET_WALK
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You need to be more careful!"))) MSG_CENTER_NOTIF(DEATH_SELF_LAVA
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You need to preserve your health"))) MSG_CENTER_NOTIF(DEATH_SELF_SHOOTING_STAR
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You unfairly eliminated yourself!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You were betrayed by teammate ^BG%s"))) MSG_CENTER_NOTIF(DISCONNECT_IDLING
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You were caught in a Raptor cluster bomb!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You were fragged by a Walker turret!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You were fragged by an eWheel turret!"))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You were killed for running out of ammo..."))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD (_("^K1You were team killed by ^BG%s"))
 MSG_CENTER_NOTIF (COUNTDOWN_BEGIN, N_ENABLE, 0, 0, "", CPID_ROUND, "2 0", BOLD(_("^BGBegin!")), "") MSG_CENTER_NOTIF(COUNTDOWN_GAMESTART
 MSG_CENTER_NOTIF (COUNTDOWN_ROUNDSTART, N_ENABLE, 0, 2, "f1", CPID_ROUND, "1 f2", strcat(_("^BGRound %s starts in"), "\n", BOLD("^COUNT")), "") MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_SHIELDED
 MSG_CENTER_NOTIF (COUNTDOWN_STOP_MINPLAYERS, N_ENABLE, 0, 1, "f1", CPID_MISSING_PLAYERS, "4 0", strcat(BOLD(_("^F4Countdown stopped!")), "\n^BG", _("%s players are needed for this match.")), "") MSG_CENTER_NOTIF(COUNTDOWN_STOP_BADTEAMS
s1 s2 s1 s2 FLAG MSG_CENTER_NOTIF (CTF_PICKUP_ENEMY_OTHER_VERBOSE_NEUTRAL, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "") MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE
s1 s2 MSG_CENTER_NOTIF (CTF_PICKUP_ENEMY_TEAM_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "") MULTITEAM_CENTER(CTF_PICKUP_ENEMY_OTHER_VERBOSE
 MSG_CENTER_NOTIF (CTF_PICKUP_ENEMY_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE
 MSG_CENTER_NOTIF (CTF_PICKUP_RETURN, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", BOLD(_("^BGYou got your %steam^BG's flag, return it!")), "") MSG_CENTER_NOTIF(CTF_PICKUP_RETURN_ENEMY
s1 s2 s1 s2 FLAG s1 s2 FLAG MSG_CENTER_NOTIF (CTF_PICKUP_TEAM_VERBOSE_NEUTRAL, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steammate (^BG%s%s)^BG got the flag! Protect them!"), "") MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_BETRAYAL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were punished for attacking your teammates!")), "") MSG_CENTER_NOTIF(DEATH_SELF_CAMP
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_CUSTOM, N_ENABLE, 2, 0, "s2", CPID_Null, "0 0", BOLD(_("^K1You were %s")), "") MSG_CENTER_NOTIF(DEATH_SELF_DROWN
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_FALL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You hit the ground with a crunch!")), "") MSG_CENTER_NOTIF(DEATH_SELF_FIRE
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_MONSTER, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were killed by a monster!")), BOLD(_("^K1You need to watch out for monsters!"))) MSG_CENTER_NOTIF(DEATH_SELF_NADE
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_NADE_HEAL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1Your Healing Nade is a bit defective")), "") MSG_CENTER_NOTIF(DEATH_SELF_NOAMMO
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_SLIME, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You melted away in slime!")), "") MSG_CENTER_NOTIF(DEATH_SELF_SUICIDE
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_TEAMCHANGE, N_ENABLE, 0, 1, "death_team", CPID_Null, "0 0", BOLD(_("^BGYou are now on: %s")), "") MSG_CENTER_NOTIF(DEATH_SELF_TOUCHEXPLODE
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_TURRET, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were fragged by a turret!")), BOLD(_("^K1You had an unfortunate run in with a turret!"))) MSG_CENTER_NOTIF(DEATH_SELF_TURRET_EWHEEL
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_VH_CRUSH, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were crushed by a vehicle!")), "") MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_BOMB
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_VH_RAPT_DEATH, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got caught in the blast of a Raptor explosion!")), "") MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_DEATH
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_VH_SPID_ROCKET, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were blasted to bits by a Spiderbot rocket!")), "") MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_DEATH
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_SELF_VH_WAKI_ROCKET, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You couldn't find shelter from a Racer rocket!")), "") MSG_CENTER_NOTIF(DEATH_SELF_VOID
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (DEATH_TEAMKILL_FRAG, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", BOLD(_("^K1Traitor! You team killed ^BG%s")), BOLD(_("^K1Traitor! You betrayed teammate ^BG%s"))) MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAGGED
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME MSG_CENTER_NOTIF (INSTAGIB_FINDAMMO_FIRST, N_ENABLE, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) MSG_CENTER_NOTIF(OVERTIME_FRAG
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (JOIN_PLAYBAN, N_ENABLE, 0, 0, "", CPID_PREVENT_JOIN, "0 0", BOLD(_("^K1You aren't allowed to play because you are banned in this server")), "") MSG_CENTER_NOTIF(JOIN_PREVENT_PING
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF (MOVETOSPEC_IDLING, N_ENABLE, 0, 1, "", CPID_IDLING, "1 f1", BOLD(_("^K1Stop idling!\n^BGMoving to spectators in ^COUNT...")), "") MSG_CENTER_NOTIF(MOVETOSPEC_REMOVE
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME MSG_CENTER_NOTIF (SURVIVAL_HUNTER, N_ENABLE, 0, 0, "", CPID_SURVIVAL, "5 0", BOLD(_("^BGYou are a ^K1hunter^BG! Eliminate the survivor(s) without raising suspicion!")), "") MSG_CENTER_NOTIF(SURVIVAL_SURVIVOR
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME MSG_CENTER_NOTIF (VOTEBAN, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You aren't allowed to call a vote because you are banned in this server")), "") MSG_CENTER_NOTIF(VOTEBANYN
 MSG_INFO_NOTIF (COUNTDOWN_STOP_MINPLAYERS, N_CHATCON, 0, 1, "f1", "", "", strcat(_("^F4Countdown stopped!"), "\n^BG", _("%s players are needed for this match.")), "") MSG_INFO_NOTIF(COUNTDOWN_STOP_BADTEAMS
 MSG_INFO_NOTIF (DEATH_MURDER_BUFF, N_CONSOLE, 3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s")) MSG_INFO_NOTIF(DEATH_MURDER_FIRE
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1points MULTIICON_INFO (MINIGAME_INVITE, N_CONSOLE, 2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif", _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "") MSG_INFO_NOTIF(VERSION_BETA
 MULTITEAM_CENTER (CTF_PICKUP, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", BOLD(_("^BGYou got the ^TC^TT^BG flag!")), "", FLAG) MSG_CENTER_NOTIF(CTF_PICKUP_NEUTRAL
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MULTITEAM_CENTER (JOIN_PREVENT_QUEUE_TEAM_CONFLICT, N_ENABLE, 1, 0, "s1", CPID_PREVENT_JOIN, "0 0", strcat(_("^K2You're queued to join any available team."), "\n", _("%s^K2 chose ^TC^TT^K2 first.")), "", NAME) MULTITEAM_CENTER(JOIN_PLAY_TEAM_QUEUECONFLICT
string multiteam_info_sprintf (string input, string teamname)
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1points strcat ("^BG%s^BG%s^BG ", _("(%s every %s seconds)"))
 strcat (_("^BGGame starts in"), "\n", BOLD("^COUNT"))
 strcat (_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 strcat (_("^K2You're now playing on ^TC^TT^K2 team!"), "\n", _("%s^K2 chose your preferred team first."))
 strcat (BOLD(_("^F4Countdown stopped!")), "\n^BG", _("Teams are too unbalanced."))
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAG)
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAG2)) MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE_VERBOSE
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAG_FIRE)
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAG_FIRE2)) MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE_VERBOSE
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAG_FREEZE)
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAG_FREEZE2)) MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 VERBOSE_MURDER (FRAGGED)
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 VERBOSE_MURDER (FRAGGED2)) MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAGGED_FIRE)
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAGGED_FIRE2)) MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE_VERBOSE
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAGGED_FREEZE)
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (FRAGGED_FREEZE2)) MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE_VERBOSE
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (TYPEFRAG)
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (TYPEFRAG2)) MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (TYPEFRAGGED)
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER (TYPEFRAGGED2)) MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE

Variables

 CPID_CTF_CAPSHIELD
 CPID_CTF_LOWPRIO
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 CPID_IDLING
 CPID_MISSING_PLAYERS
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 CPID_Null
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME CPID_OVERTIME
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 CPID_PREVENT_JOIN
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 CPID_REMOVE
 CPID_ROUND
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME CPID_SURVIVAL
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 death_team
 f1
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1points f2
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 frag_ping
s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 frag_stats
 N_CHATCON
 N_CONSOLE
 N_ENABLE
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 nade_napalm
spree_inf s1 s2 s3loc s2 notify_death
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc notify_fall
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc notify_lava
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc notify_outofammo
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 notify_telefrag
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc notify_water
spree_inf s1 s2 s3loc s2 s1
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1points s1 s2
spree_inf s1 s2 s3loc spree_end
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc spree_lost

Macro Definition Documentation

◆ A__NEVER

#define A__NEVER   0

Definition at line 1036 of file all.inc.

◆ A_ALWAYS

#define A_ALWAYS   2

Definition at line 1038 of file all.inc.

◆ A_WARMUP

#define A_WARMUP   1

Definition at line 1037 of file all.inc.

◆ ANNCE_DEFTIME

#define ANNCE_DEFTIME   2

Definition at line 107 of file all.inc.

◆ ANNCE_INSTANT

#define ANNCE_INSTANT   -1

Definition at line 105 of file all.inc.

◆ ANNCE_LENGTH

#define ANNCE_LENGTH   0

Definition at line 106 of file all.inc.

◆ BOLD

◆ MULTITEAM_ANNCE

#define MULTITEAM_ANNCE ( prefix,
defaultvalue,
sound,
channel,
volume,
position )
Value:
NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \
MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position) \
MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position) \
MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
string strtolower(string s)
#define NOTIF_ADD_AUTOCVAR(name, defaultvalue)
Definition all.qh:302
#define sound(e, c, s, v, a)
Definition sound.qh:52
const string STATIC_NAME_TEAM_4
Definition teams.qh:56
const int NUM_TEAM_2
Definition teams.qh:14
const string STATIC_NAME_TEAM_2
Definition teams.qh:54
const int NUM_TEAM_4
Definition teams.qh:16
const string STATIC_NAME_TEAM_1
Definition teams.qh:53
const int NUM_TEAM_3
Definition teams.qh:15
const string STATIC_NAME_TEAM_3
Definition teams.qh:55
const int NUM_TEAM_1
Definition teams.qh:13
float volume
Definition triggers.qh:47

Definition at line 109 of file all.inc.

109#define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position) \
110 NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \
111 MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
112 MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position) \
113 MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position) \
114 MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)

◆ MULTITEAM_CENTER

#define MULTITEAM_CENTER ( prefix,
defaultvalue,
strnum,
flnum,
args,
cpid,
durcnt,
normal,
gentle,
type )
Value:
NOTIF_ADD_AUTOCVAR(CENTER_##prefix, defaultvalue) \
MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \
MSG_CENTER_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 2), TCR(gentle, type, 2)) \
MSG_CENTER_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 3), TCR(gentle, type, 3)) \
MSG_CENTER_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 4), TCR(gentle, type, 4))
#define TCR(input, type, team)
Definition teams.qh:238

Definition at line 544 of file all.inc.

544#define MULTITEAM_CENTER(prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
545 NOTIF_ADD_AUTOCVAR(CENTER_##prefix, defaultvalue) \
546 MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \
547 MSG_CENTER_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 2), TCR(gentle, type, 2)) \
548 MSG_CENTER_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 3), TCR(gentle, type, 3)) \
549 MSG_CENTER_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 4), TCR(gentle, type, 4))

Referenced by BOLD(), BOLD(), MSG_CENTER_NOTIF(), MSG_CENTER_NOTIF(), MSG_CENTER_NOTIF(), MSG_CENTER_NOTIF(), MULTITEAM_CENTER(), MULTITEAM_CENTER(), and strcat().

◆ MULTITEAM_CHOICE

#define MULTITEAM_CHOICE ( prefix,
defaultvalue,
challow,
chtype,
optiona,
optionb )
Value:
NOTIF_ADD_AUTOCVAR(CHOICE_##prefix, defaultvalue) \
NOTIF_ADD_AUTOCVAR(CHOICE_##prefix##_ALLOWED, challow) \
MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, challow, chtype, optiona##_RED, optionb##_RED) \
MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, challow, chtype, optiona##_BLUE, optionb##_BLUE) \
MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, challow, chtype, optiona##_YELLOW, optionb##_YELLOW) \
MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, challow, chtype, optiona##_PINK, optionb##_PINK)

Definition at line 1017 of file all.inc.

1017#define MULTITEAM_CHOICE(prefix, defaultvalue, challow, chtype, optiona, optionb) \
1018 NOTIF_ADD_AUTOCVAR(CHOICE_##prefix, defaultvalue) \
1019 NOTIF_ADD_AUTOCVAR(CHOICE_##prefix##_ALLOWED, challow) \
1020 MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, challow, chtype, optiona##_RED, optionb##_RED) \
1021 MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, challow, chtype, optiona##_BLUE, optionb##_BLUE) \
1022 MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, challow, chtype, optiona##_YELLOW, optionb##_YELLOW) \
1023 MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, challow, chtype, optiona##_PINK, optionb##_PINK)

◆ MULTITEAM_INFO

#define MULTITEAM_INFO ( prefix,
defaultvalue,
strnum,
flnum,
args,
hudargs,
icon,
normal,
gentle,
type )
Value:
NOTIF_ADD_AUTOCVAR(INFO_##prefix, defaultvalue) \
MSG_INFO_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, type, 1), TCR(gentle, type, 1)) \
MSG_INFO_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, type, 2), TCR(gentle, type, 2)) \
MSG_INFO_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, type, 3), TCR(gentle, type, 3)) \
MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4))
string multiteam_info_sprintf(string input, string teamname)
Definition all.inc:224

Definition at line 226 of file all.inc.

226#define MULTITEAM_INFO(prefix, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
227 NOTIF_ADD_AUTOCVAR(INFO_##prefix, defaultvalue) \
228 MSG_INFO_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, type, 1), TCR(gentle, type, 1)) \
229 MSG_INFO_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, type, 2), TCR(gentle, type, 2)) \
230 MSG_INFO_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, type, 3), TCR(gentle, type, 3)) \
231 MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4))

Referenced by MULTIICON_INFO().

◆ MULTITEAM_MULTI

#define MULTITEAM_MULTI ( prefix,
defaultvalue,
anncepre,
infopre,
centerpre )
Value:
MSG_MULTI_NOTIF(prefix##_RED, defaultvalue, anncepre##_RED, infopre##_RED, centerpre##_RED) \
MSG_MULTI_NOTIF(prefix##_BLUE, defaultvalue, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE) \
MSG_MULTI_NOTIF(prefix##_YELLOW, defaultvalue, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
MSG_MULTI_NOTIF(prefix##_PINK, defaultvalue, anncepre##PINK, infopre##PINK, centerpre##PINK)
#define MSG_MULTI_NOTIF(name, defaultvalue, anncename, infoname, centername)
Definition all.qh:846

Definition at line 844 of file all.inc.

844#define MULTITEAM_MULTI(prefix, defaultvalue, anncepre, infopre, centerpre) \
845 MSG_MULTI_NOTIF(prefix##_RED, defaultvalue, anncepre##_RED, infopre##_RED, centerpre##_RED) \
846 MSG_MULTI_NOTIF(prefix##_BLUE, defaultvalue, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE) \
847 MSG_MULTI_NOTIF(prefix##_YELLOW, defaultvalue, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
848 MSG_MULTI_NOTIF(prefix##_PINK, defaultvalue, anncepre##PINK, infopre##PINK, centerpre##PINK)

◆ MURDER_FRAG

#define MURDER_FRAG   BOLD(_("^K3%sYou fragged ^BG%s"))

Referenced by MSG_CENTER_NOTIF().

◆ MURDER_FRAG2

#define MURDER_FRAG2   BOLD(_("^K3%sYou scored against ^BG%s"))

Referenced by MSG_CENTER_NOTIF().

◆ MURDER_FRAG_FIRE

#define MURDER_FRAG_FIRE   BOLD(_("^K3%sYou burned ^BG%s"))

◆ MURDER_FRAG_FIRE2

#define MURDER_FRAG_FIRE2   BOLD(_("^K3%sYou scored against ^BG%s"))

◆ MURDER_FRAG_FREEZE

#define MURDER_FRAG_FREEZE   BOLD(_("^K3%sYou froze ^BG%s"))

Referenced by VERBOSE_MURDER().

◆ MURDER_FRAG_FREEZE2

#define MURDER_FRAG_FREEZE2   BOLD(_("^K3%sYou scored against ^BG%s"))

Referenced by VERBOSE_MURDER().

◆ MURDER_FRAGGED

#define MURDER_FRAGGED   BOLD(_("^K1%sYou were fragged by ^BG%s"))

Referenced by MSG_CENTER_NOTIF().

◆ MURDER_FRAGGED2

#define MURDER_FRAGGED2   BOLD(_("^K1%sYou were scored against by ^BG%s"))

Referenced by MSG_CENTER_NOTIF().

◆ MURDER_FRAGGED_FIRE

#define MURDER_FRAGGED_FIRE   BOLD(_("^K1%sYou were burned by ^BG%s"))

◆ MURDER_FRAGGED_FIRE2

#define MURDER_FRAGGED_FIRE2   BOLD(_("^K1%sYou were scored against by ^BG%s"))

◆ MURDER_FRAGGED_FREEZE

#define MURDER_FRAGGED_FREEZE   BOLD(_("^K1%sYou were frozen by ^BG%s"))

Referenced by VERBOSE_MURDER().

◆ MURDER_FRAGGED_FREEZE2

#define MURDER_FRAGGED_FREEZE2   BOLD(_("^K1%sYou were scored against by ^BG%s"))

Referenced by VERBOSE_MURDER().

◆ MURDER_TYPEFRAG

#define MURDER_TYPEFRAG   BOLD(_("^K1%sYou typefragged ^BG%s"))

Referenced by VERBOSE_MURDER().

◆ MURDER_TYPEFRAG2

#define MURDER_TYPEFRAG2   BOLD(_("^K1%sYou scored against ^BG%s^K1 while they were typing"))

Referenced by VERBOSE_MURDER().

◆ MURDER_TYPEFRAGGED

#define MURDER_TYPEFRAGGED   BOLD(_("^K1%sYou were typefragged by ^BG%s"))

Referenced by VERBOSE_MURDER().

◆ MURDER_TYPEFRAGGED2

#define MURDER_TYPEFRAGGED2   BOLD(_("^K1%sYou were scored against by ^BG%s^K1 while typing"))

Referenced by VERBOSE_MURDER().

◆ N___NEVER

#define N___NEVER   0

Definition at line 97 of file all.inc.

◆ N__ALWAYS

#define N__ALWAYS   2

Definition at line 99 of file all.inc.

◆ N__NORMAL

#define N__NORMAL   1

Definition at line 1031 of file all.inc.

◆ N_CHATCON

#define N_CHATCON   2

Definition at line 221 of file all.inc.

Referenced by MSG_INFO_NOTIF(), and MULTIICON_INFO().

◆ N_CONSOLE

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1points N_CONSOLE   1

Definition at line 220 of file all.inc.

Referenced by MSG_INFO_NOTIF(), and MULTIICON_INFO().

◆ N_DISABL [1/2]

#define N_DISABL   0

Definition at line 541 of file all.inc.

◆ N_DISABL [2/2]

#define N_DISABL   0

Definition at line 541 of file all.inc.

◆ N_DISABLE [1/2]

#define N_DISABLE   0

Definition at line 219 of file all.inc.

◆ N_DISABLE [2/2]

#define N_DISABLE   0

Definition at line 219 of file all.inc.

◆ N_ENABLE [1/2]

◆ N_ENABLE [2/2]

#define N_ENABLE   1

Definition at line 542 of file all.inc.

◆ N_GNTLOFF

#define N_GNTLOFF   1

Definition at line 98 of file all.inc.

◆ N_VERBOSE

#define N_VERBOSE   2

Definition at line 1032 of file all.inc.

◆ VERBOSE_MURDER

#define VERBOSE_MURDER ( type)

Function Documentation

◆ BOLD() [1/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME BOLD ( _("^BGYou are a ^F1survivor^BG! Identify and eliminate the hunter(s)!") )

◆ BOLD() [2/40]

BOLD ( _("^BGYou got the %senemy^BG's flag, return it!") )

◆ BOLD() [3/40]

BOLD ( _("^BGYou got the flag!") )

◆ BOLD() [4/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^BGYou have been moved into a different team\nYou are now on: %s") )

◆ BOLD() [5/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1Die camper!") )

◆ BOLD() [6/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1Hanging around a napalm explosion is bad!") )

◆ BOLD() [7/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1Reconsider your tactics, camper!") )

◆ BOLD() [8/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1Stop idling!\n^BGDisconnecting in ^COUNT...") )

◆ BOLD() [9/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1Tastes like chicken!") )

◆ BOLD() [10/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1Teams unbalanced!\n^BGMoving %s^BG to spectators in ^COUNT...") )

◆ BOLD() [11/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1Watch your step!") )

◆ BOLD() [12/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME BOLD ( _("^K1You are forced to spectate and you aren't allowed to play because you are banned in this server") )

◆ BOLD() [13/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You are respawning for running out of ammo...") )

◆ BOLD() [14/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME BOLD ( _("^K1You aren't allowed to vote because you are banned in this server") )

◆ BOLD() [15/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You became a shooting star!") )

◆ BOLD() [16/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You committed suicide!") )

◆ BOLD() [17/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You couldn't catch your breath!") )

◆ BOLD() [18/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You couldn't stand the heat!") )

◆ BOLD() [19/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You died in an accident!") )

◆ BOLD() [20/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You ended it all!") )

◆ BOLD() [21/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You felt a little too hot!") )

◆ BOLD() [22/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You forgot to put the pin back in!") )

◆ BOLD() [23/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You fragged yourself!") )

◆ BOLD() [24/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You got a little bit too crispy!") )

◆ BOLD() [25/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You got caught in the blast of a Bumblebee explosion!") )

◆ BOLD() [26/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You got caught in the blast of a Racer explosion!") )

◆ BOLD() [27/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You got caught in the blast of a Spiderbot explosion!") )

◆ BOLD() [28/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You got stuck in a swamp!") )

◆ BOLD() [29/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You grew too old without taking your medicine") )

◆ BOLD() [30/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You had an unfortunate run in with a Walker turret!") )

◆ BOLD() [31/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You had an unfortunate run in with an eWheel turret!") )

◆ BOLD() [32/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You need to be more careful!") )

◆ BOLD() [33/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You need to preserve your health") )

◆ BOLD() [34/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You unfairly eliminated yourself!") )

◆ BOLD() [35/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You were betrayed by teammate ^BG%s") )

◆ BOLD() [36/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You were caught in a Raptor cluster bomb!") )

◆ BOLD() [37/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You were fragged by a Walker turret!") )

◆ BOLD() [38/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You were fragged by an eWheel turret!") )

◆ BOLD() [39/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You were killed for running out of ammo...") )

◆ BOLD() [40/40]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 BOLD ( _("^K1You were team killed by ^BG%s") )

◆ MSG_CENTER_NOTIF() [1/26]

MSG_CENTER_NOTIF ( COUNTDOWN_BEGIN ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_ROUND ,
"2 0" ,
BOLD(_("^BGBegin!")) ,
""  )

◆ MSG_CENTER_NOTIF() [2/26]

MSG_CENTER_NOTIF ( COUNTDOWN_ROUNDSTART ,
N_ENABLE ,
0 ,
2 ,
"f1" ,
CPID_ROUND ,
"1 f2" ,
strcat(_("^BGRound %s starts in"), "\n", BOLD("^COUNT")) ,
""  )

◆ MSG_CENTER_NOTIF() [3/26]

MSG_CENTER_NOTIF ( COUNTDOWN_STOP_MINPLAYERS ,
N_ENABLE ,
0 ,
1 ,
"f1" ,
CPID_MISSING_PLAYERS ,
"4 0" ,
strcat(BOLD(_("^F4Countdown stopped!")), "\n^BG", _("%s players are needed for this match.")) ,
""  )

◆ MSG_CENTER_NOTIF() [4/26]

s1 s2 s1 s2 FLAG MSG_CENTER_NOTIF ( CTF_PICKUP_ENEMY_OTHER_VERBOSE_NEUTRAL ,
N_ENABLE ,
2 ,
0 ,
"s1 s2 s1" ,
CPID_CTF_LOWPRIO ,
"0 0" ,
_("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!") ,
""  )

◆ MSG_CENTER_NOTIF() [5/26]

s1 s2 MSG_CENTER_NOTIF ( CTF_PICKUP_ENEMY_TEAM_VERBOSE ,
N_ENABLE ,
2 ,
0 ,
"s1 s2 s1" ,
CPID_CTF_LOWPRIO ,
"0 0" ,
_("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!") ,
""  )

◆ MSG_CENTER_NOTIF() [6/26]

MSG_CENTER_NOTIF ( CTF_PICKUP_ENEMY_VERBOSE ,
N_ENABLE ,
2 ,
0 ,
"s1 s2 s1" ,
CPID_CTF_LOWPRIO ,
"0 0" ,
_("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!") ,
""  )

◆ MSG_CENTER_NOTIF() [7/26]

MSG_CENTER_NOTIF ( CTF_PICKUP_RETURN ,
N_ENABLE ,
1 ,
0 ,
"s1" ,
CPID_CTF_LOWPRIO ,
"0 0" ,
BOLD(_("^BGYou got your %steam^BG's flag, return it!")) ,
""  )

◆ MSG_CENTER_NOTIF() [8/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG MSG_CENTER_NOTIF ( CTF_PICKUP_TEAM_VERBOSE_NEUTRAL ,
N_ENABLE ,
2 ,
0 ,
"s1 s2 s1" ,
CPID_CTF_LOWPRIO ,
"0 0" ,
_("^BGYour %steammate (^BG%s%s)^BG got the flag! Protect them!") ,
""  )

◆ MSG_CENTER_NOTIF() [9/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_BETRAYAL ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_Null ,
"0 0" ,
BOLD(_("^K1You were punished for attacking your teammates!")) ,
""  )

◆ MSG_CENTER_NOTIF() [10/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_CUSTOM ,
N_ENABLE ,
2 ,
0 ,
"s2" ,
CPID_Null ,
"0 0" ,
BOLD(_("^K1You were %s")) ,
""  )

◆ MSG_CENTER_NOTIF() [11/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_FALL ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_Null ,
"0 0" ,
BOLD(_("^K1You hit the ground with a crunch!")) ,
""  )

◆ MSG_CENTER_NOTIF() [12/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_MONSTER ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_Null ,
"0 0" ,
BOLD(_("^K1You were killed by a monster!")) ,
BOLD(_("^K1You need to watch out for monsters!"))  )

◆ MSG_CENTER_NOTIF() [13/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_NADE_HEAL ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_Null ,
"0 0" ,
BOLD(_("^K1Your Healing Nade is a bit defective")) ,
""  )

◆ MSG_CENTER_NOTIF() [14/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_SLIME ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_Null ,
"0 0" ,
BOLD(_("^K1You melted away in slime!")) ,
""  )

◆ MSG_CENTER_NOTIF() [15/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_TEAMCHANGE ,
N_ENABLE ,
0 ,
1 ,
"death_team" ,
CPID_Null ,
"0 0" ,
BOLD(_("^BGYou are now on: %s")) ,
""  )

◆ MSG_CENTER_NOTIF() [16/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_TURRET ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_Null ,
"0 0" ,
BOLD(_("^K1You were fragged by a turret!")) ,
BOLD(_("^K1You had an unfortunate run in with a turret!"))  )

◆ MSG_CENTER_NOTIF() [17/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_VH_CRUSH ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_Null ,
"0 0" ,
BOLD(_("^K1You were crushed by a vehicle!")) ,
""  )

◆ MSG_CENTER_NOTIF() [18/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_VH_RAPT_DEATH ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_Null ,
"0 0" ,
BOLD(_("^K1You got caught in the blast of a Raptor explosion!")) ,
""  )

◆ MSG_CENTER_NOTIF() [19/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_VH_SPID_ROCKET ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_Null ,
"0 0" ,
BOLD(_("^K1You were blasted to bits by a Spiderbot rocket!")) ,
""  )

◆ MSG_CENTER_NOTIF() [20/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_SELF_VH_WAKI_ROCKET ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_Null ,
"0 0" ,
BOLD(_("^K1You couldn't find shelter from a Racer rocket!")) ,
""  )

◆ MSG_CENTER_NOTIF() [21/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( DEATH_TEAMKILL_FRAG ,
N_ENABLE ,
1 ,
0 ,
"s1" ,
CPID_Null ,
"0 0" ,
BOLD(_("^K1Traitor! You team killed ^BG%s")) ,
BOLD(_("^K1Traitor! You betrayed teammate ^BG%s"))  )

◆ MSG_CENTER_NOTIF() [22/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME MSG_CENTER_NOTIF ( INSTAGIB_FINDAMMO_FIRST ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_INSTAGIB_FINDAMMO ,
"1 10" ,
_("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!") ,
_("^BGGet some ammo! ^F4^COUNT^BG left!")  )

◆ MSG_CENTER_NOTIF() [23/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( JOIN_PLAYBAN ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_PREVENT_JOIN ,
"0 0" ,
BOLD(_("^K1You aren't allowed to play because you are banned in this server")) ,
""  )

◆ MSG_CENTER_NOTIF() [24/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MSG_CENTER_NOTIF ( MOVETOSPEC_IDLING ,
N_ENABLE ,
0 ,
1 ,
"" ,
CPID_IDLING ,
"1 f1" ,
BOLD(_("^K1Stop idling!\n^BGMoving to spectators in ^COUNT...")) ,
""  )

◆ MSG_CENTER_NOTIF() [25/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME MSG_CENTER_NOTIF ( SURVIVAL_HUNTER ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_SURVIVAL ,
"5 0" ,
BOLD(_("^BGYou are a ^K1hunter^BG! Eliminate the survivor(s) without raising suspicion!")) ,
""  )

◆ MSG_CENTER_NOTIF() [26/26]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME MSG_CENTER_NOTIF ( VOTEBAN ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_Null ,
"0 0" ,
BOLD(_("^K1You aren't allowed to call a vote because you are banned in this server")) ,
""  )

◆ MSG_INFO_NOTIF() [1/2]

MSG_INFO_NOTIF ( COUNTDOWN_STOP_MINPLAYERS ,
N_CHATCON ,
0 ,
1 ,
"f1" ,
"" ,
"" ,
strcat(_("^F4Countdown stopped!"), "\n^BG", _("%s players are needed for this match.")) ,
""  )

References MSG_INFO_NOTIF, N_CHATCON, and strcat().

◆ MSG_INFO_NOTIF() [2/2]

MSG_INFO_NOTIF ( DEATH_MURDER_BUFF ,
N_CONSOLE ,
3 ,
3 ,
"spree_inf s1 s2 f3buffname s3loc spree_end" ,
"s2 s1" ,
"notify_death" ,
_("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s") ,
_("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s")  )

References MSG_INFO_NOTIF, and N_CONSOLE.

◆ MULTIICON_INFO()

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1points MULTIICON_INFO ( MINIGAME_INVITE ,
N_CONSOLE ,
2 ,
0 ,
"s2 minigame1_name s1" ,
"s2" ,
"minigame1_d" ,
"minigames/%s/icon_notif" ,
_("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)") ,
""  )

◆ MULTITEAM_CENTER() [1/2]

MULTITEAM_CENTER ( CTF_PICKUP ,
N_ENABLE ,
0 ,
0 ,
"" ,
CPID_CTF_LOWPRIO ,
"0 0" ,
BOLD(_("^BGYou got the ^TC^TT^BG flag!")) ,
"" ,
FLAG  )

◆ MULTITEAM_CENTER() [2/2]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 MULTITEAM_CENTER ( JOIN_PREVENT_QUEUE_TEAM_CONFLICT ,
N_ENABLE ,
1 ,
0 ,
"s1" ,
CPID_PREVENT_JOIN ,
"0 0" ,
strcat(_("^K2You're queued to join any available team."), "\n", _("%s^K2 chose ^TC^TT^K2 first.")) ,
"" ,
NAME  )

◆ multiteam_info_sprintf()

string multiteam_info_sprintf ( string input,
string teamname )

Definition at line 224 of file all.inc.

224{ return ((input != "") ? sprintf(input, teamname) : ""); }

◆ strcat() [1/5]

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1points strcat ( "^BG%s^BG%s^BG " ,
_("(%s every %s seconds)")  )

◆ strcat() [2/5]

strcat ( _("^BGGame starts in") ,
"\n" ,
BOLD("^COUNT")  )

◆ strcat() [3/5]

strcat ( _("^F4Countdown stopped!") ,
"\n^BG" ,
_("Teams are too unbalanced.")  )

Referenced by _dumptree_open(), _json_parse_array(), _json_parse_float(), _json_parse_int(), _json_parse_pair(), _json_parse_string(), _MapInfo_CheckArenaFile(), _MapInfo_FindArenaFile(), _MapInfo_Generate(), _MapInfo_Map_ApplyGametypeEx(), _MapInfo_Parse_Settemp(), _Sound_fixpath(), ACCUMULATE_call(), Accuracy_LoadColors(), AdditionalServerInfo_OnGet(), Announcer_Gamestart(), anticheat_display(), anticheat_register_to_playerstats(), anticheat_report_to_eventlog(), anticheat_report_to_playerstats(), AppendItemcodes(), AuditLists(), autoskill(), Ban_Enforce(), Ban_GetClientIP(), Ban_KickBanClient(), Ban_SaveBans(), Ban_View(), BanCommand_mute(), BanCommand_playban(), BanCommand_unmute(), BanCommand_unplayban(), BanCommand_unvoteban(), BanCommand_voteban(), bd_load_level(), bd_save_controller_piece(), bd_save_level(), bd_save_piece(), BGMScript_Init(), BGMScript_InitEntity(), bot_execute_commands_once(), bot_getplace(), bot_setnameandstuff(), buf_save(), buff_Available(), BUFF_NAME(), Button_draw(), Campaign_Invalid(), CampaignFile_Load(), CampaignPreInit(), CampaignPreIntermission(), CampaignSaveCvar(), CCR(), CheatCommand(), CheckBox_toString(), CL_ExteriorWeaponentity_Think(), CL_WeaponEntity_SetModel(), ClientCommand_autoswitch(), ClientCommand_ignore(), ClientCommand_minigame(), ClientCommand_physics(), ClientCommand_sentcvar(), ClientCommand_suggestmap(), ClientCommand_tell(), ClientCommand_unignore(), ClientConnect(), ClientData_Send(), ClientDisconnect(), clockedtime_tostring(), Cmd_Scoreboard_SetFields(), CommonCommand_cvar_changes(), CommonCommand_cvar_purechanges(), CommonCommand_editmob(), CommonCommand_info(), CommonCommand_ladder(), CommonCommand_lsmaps(), CommonCommand_printmaplist(), CommonCommand_rankings(), CommonCommand_records(), CommonCommand_teamstatus(), CommonCommand_time(), CommonCommand_timein(), CommonCommand_timeout(), CommonCommand_who(), cons(), cons_mid(), credits_add_line(), CSQC_Init(), CSQC_UpdateView(), CSQCModel_LOD_Apply(), ctf_CaptureRecord(), ctf_Initialize(), cts_EventLog(), cvar_changes_init(), CvarList_Load(), CvarList_Revert_Click(), CvarList_Value_Change(), DamageEffect(), DamageText::DamageText_update(), db_dump(), db_save(), DemoList_Filter_Change(), dialog_hudpanel_main_checkbox(), dialog_hudpanel_main_settings(), Gametype::display(), dom_EventLog(), draw_cursor(), draw_PictureExists(), draw_teamradar_icon(), Draw_WaypointSprite(), drawBackground(), DrawDomItem(), DumpStats(), end_minigame(), FindFileInMapPack(), FixPlayermodel(), fixPriorityList(), float(), formatmessage(), fstrunzone(), GameCommand(), GameCommand(), GameCommand_adminmsg(), GameCommand_allspec(), GameCommand_bot_cmd(), GameCommand_cointoss(), GameCommand_defer_clear_all(), GameCommand_gettaginfo(), GameCommand_moveplayer(), GameCommand_stuffto(), GameLogEcho(), GameLogInit(), GameType_GetIcon(), GameTypeVote_AvailabilityStatus(), GameTypeVote_DrawGameTypeItem(), GameTypeVote_ReadOption(), GameTypeVote_SendOption(), GameTypeVote_SetGametype(), GameTypeVote_Type_FromString(), GENERIC_COMMAND(), GENERIC_COMMAND(), GenericCommand(), GenericCommand_maplist(), GenericCommand_markup(), GenericCommand_rpn(), get_model_datafilename(), get_model_parameters(), get_monster_model_datafilename(), get_team_list(), getAllHUDSkins(), GetClientErrorString_color(), GetCvars(), GetCvars_handleFloat(), GetCvars_handleFloatOnce(), GetCvars_handleString(), GetCvars_handleString_Fixup(), getDemos_for_ext(), getHUDSkinFiles(), getladder(), getlsmaps(), getmaplist(), GetPlayerScoreString(), getrankings(), GetScoreLogLabel(), getScreenshots_for_ext(), GetSpeedUnit(), GetTeamScoreString(), gettooltip(), GetVersionMessage(), getWrappedLine(), getWrappedLineLen(), Gib_Draw(), Gib_Touch(), GoalTouch(), hash_replace(), HUD_Chat(), HUD_Checkpoints(), HUD_Crosshair(), HUD_InfoMessages(), HUD_Main(), HUD_Minigame_InputEvent(), HUD_MinigameMenu_ClickCreate(), HUD_MinigameMenu_ClickJoin(), HUD_MinigameMenu_CurrentButton(), HUD_Mod_LMS_Draw(), HUD_Mod_Race(), HUD_mouse_over(), HUD_Panel_DrawHighlight(), HUD_Panel_DrawProgressBar(), HUD_Panel_ExportCfg(), HUD_Panel_FirstInDrawQ(), HUD_Panel_InputEvent(), HUD_Panel_LoadCvars(), HUD_Panel_SetPos(), HUD_Panel_SetPosSize(), HUD_Physics(), HUD_Pickup(), HUD_Quickmenu_DrawEntry(), HUD_Quickmenu_PlayerListEntries(), HUD_RaceTimer(), HUD_Radar(), HUD_Radar_InputEvent(), HUD_Score(), HUD_Weapons(), HUDSkinList_Filter_Change(), ignore_add_player(), ignore_clearall(), ignore_playerindb(), ignore_playerinlist(), ignore_remove_player(), initialize_field_db(), InitializeEntitiesRun(), InputBox_draw(), InputBox_enterText(), InputBox_keyDown(), InstantAction_LoadMap(), invite_minigame(), isGametypeInFilter(), item_keys_keylist(), Item_Model(), Item_Sound(), json_parse(), ka_EventLog(), KeyBinder_Bind_Edit(), KeyBinds_BuildList(), XonoticEntryList::keyDown(), kh_Scores_Event(), kh_WinnerTeam(), language_filename(), ListBox_draw(), LoadMenuSkinValues(), LoadPlayerSounds(), Local_Notification_sprintf(), LocalCommand_create_scrshot_ent(), LocalCommand_handlevote(), LogDeath(), LogNB(), m_init_delayed(), M_Model(), Buff::m_time(), MakeRaceString(), Map_Filename(), MapHasRightSize(), MapInfo_Get_ByName_NoFallbacks(), MapInfo_ListAllAllowedMaps(), MapInfo_ListAllowedMaps(), MapInfo_LoadMap(), mapPriorityList(), MapReadSizes(), MapVote_AddVotable(), MapVote_CheckPK3(), MapVote_CheckRules_decide(), MapVote_DrawMapItem(), MapVote_Finished(), MapVote_FormatMapItem(), MapVote_ReadOption(), MapVote_SendEntity(), MapVote_SendPicture(), MapVote_Suggest(), markdown(), minigame_addplayer(), minigame_cmd_workaround(), minigame_getWrappedLine(), minigame_rmplayer(), minigame_show_allspecs(), minigame_tile_buildname(), Monster_Sound_Precache(), Monster_Sounds_Load(), Monster_Sounds_Precache(), MSG_CENTER_NOTIF(), MSG_CENTER_NOTIF(), MSG_INFO_NOTIF(), MULTITEAM_CENTER(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MX_Handle(), MX_Messages_(), MX_Sync(), MX_Sync_(), NET_HANDLE(), net_handle_ServerWelcome(), nmm_tile_build_hmill(), nmm_tile_build_vmill(), notif_arg_spree_cen(), notif_arg_spree_inf(), nt_GetReplacement(), Obituary(), OnlineBanList_SendBan(), OnlineBanList_SendUnban(), OnlineBanList_Think(), OnlineBanList_URI_Get_Callback(), Physics_ClientOption(), PlayerFrame(), playername(), PlayerScore_Add(), PlayerScore_PlayerStats(), PlayerScore_TeamStats(), PlayerStats_GameReport_Event(), PlayerStats_GameReport_Init(), PlayerStats_GameReport_Reset_All(), PlayerStats_PlayerBasic(), PlayerStats_PlayerBasic_Handler(), prandom(), precache_playermodel(), PrecachePlayerSounds(), preMenuDraw(), PreviewExists(), print_available_commands_to(), print_to(), PrintToChat(), PrintToChatAll(), PrintToChatTeam(), Process_Notif_Line(), process_time(), PutPlayerInServer(), queue_to_execute_next_frame(), QuickMenu_ActionForNumber(), QuickMenu_Open(), race_checkAndWriteName(), race_deleteTime(), race_EventLog(), race_readName(), race_readTime(), race_readUID(), race_SendAll(), race_SendTime(), race_SpeedAwardFrame(), race_writeTime(), readlevelcvars(), readplayerstartcvars(), RedirectionThink(), RestoreGame(), rewrapCampaign(), rgb_to_hexcolor(), sandbox_Database_Load(), sandbox_Database_Save(), sandbox_ObjectFunction_Touch(), Say(), Score_NicePrint_Player(), Score_NicePrint_Spectator(), Score_NicePrint_Team(), Scoreboard_AddPlayerId(), Scoreboard_Draw(), Scoreboard_GetField(), ScoreInfo_SendEntity(), ScoreInfo_SetLabel_PlayerScore(), ScoreInfo_SetLabel_TeamScore(), ScreenshotList_Filter_Change(), SendWelcomeMessage(), ServerList_TypeSort_Click(), Shutdown(), Slider_draw(), SpawnBall(), spawnfunc(), spawnfunc(), spawnfunc(), start_minigame(), STATIC_INIT(), STATIC_INIT(), StrafeHUD_DrawJumpHeight(), StrafeHUD_DrawStartSpeed(), StrafeHUD_DrawStrafeEfficiency(), StrafeHUD_GetLengthUnit(), strcat(), strftime_s(), string(), superspec_msg(), SV_ParseClientCommand(), swapInPriorityList(), swapwords(), sys_phys_fixspeed(), target_spawn_edit_entity(), target_speaker_use_activator(), target_speaker_use_on(), target_voicescript_next(), TEST(), TEST_Run(), textShortenToLength(), textShortenToWidth(), tka_EventLog(), XonoticServerList::toggleFavorite(), trigger_magicear_processmessage(), trigger_race_checkpoint_verify(), turret_gibboom(), uid2name(), unescape(), ValidateMap(), Vehicles_drawHUD(), View_CheckButtonStatus(), View_PostProcessing(), VoteAccept(), VoteCommand(), VoteCommand_abstain(), VoteCommand_call(), VoteCommand_checkargs(), VoteCommand_checkreplacements(), VoteCommand_macro_help(), VoteCommand_master(), VoteCommand_no(), VoteCommand_parse(), VoteCommand_status(), VoteCommand_stop(), VoteCommand_yes(), VoteSpam(), VoteStop(), W_FixWeaponOrder_BuildImpulseList(), W_FixWeaponOrder_BuildImpulseList_cmp(), W_Guide_DPS(), W_Guide_DPS_bothMultishot(), W_Guide_DPS_onlyOne(), W_Guide_DPS_onlyOne_andDirectHit(), W_Guide_DPS_onlyOne_unnamed(), W_Guide_DPS_onlyOne_unnamed_andDirectHit(), W_Guide_DPS_onlyOneMultishot(), W_Guide_DPS_onlySecondary(), W_Guide_DPS_primaryDPS(), W_Guide_DPS_primaryMultishot(), W_Guide_DPS_secondaryMultishot(), W_Guide_DPS_secondaryMultishotWithCombo(), W_Guide_Keybinds(), W_HitPlotAnalysis(), W_HitPlotOpen(), W_Model(), W_Reload(), W_Sound(), W_Tuba_NoteOff(), waypoint_getSymmetricalAxis_cmd(), waypoint_getSymmetricalOrigin_cmd(), waypoint_load_hardwiredlinks(), waypoint_load_links(), waypoint_loadall(), waypoint_save_hardwiredlinks(), waypoint_save_links(), waypoint_saveall(), waypoint_spawn_fromeditor(), WaypointSprite_Load_Frames(), weapon_defaultspawnfunc(), Weapons_Draw(), WeaponStats_ready(), Welcome_Message_Show_Try(), WinningConditionHelper(), wordwrap_buffer_put(), wordwrap_buffer_sprint(), wordwrap_sprint(), wrapGuideText(), write_recordmarker(), WriteByte(), xencode(), XonoticCampaignList_campaignGo(), XonoticCampaignList_drawListBoxItem(), XonoticCampaignList_loadCvars(), XonoticColorpicker_draw(), XonoticColorpicker_mouseDrag(), XonoticColorpickerString_draw(), XonoticColorpickerString_loadCvars(), XonoticColorpickerString_saveCvars(), XonoticCrosshairPicker_cellDraw(), XonoticCrosshairPicker_configureXonoticCrosshairPicker(), XonoticCrosshairPreview_configureXonoticCrosshairPreview(), XonoticCrosshairPreview_draw(), XonoticCvarList_updateCvarType(), XonoticGametypeList_drawListBoxItem(), XonoticHUDSkinList_drawListBoxItem(), XonoticHUDSkinList_setHUDSkin(), XonoticHUDWeaponsDialog_fill(), XonoticKeyBinder_drawListBoxItem(), XonoticKeyBinder_editUserbind(), XonoticMapInfoDialog_loadMapInfo(), XonoticMapList_drawListBoxItem(), XonoticMapList_g_maplistCacheToggle(), XonoticMapList_keyDown(), XonoticMapList_refilter(), XonoticPlayerModelSelector_loadModels(), XonoticPlayList_addToPlayList(), XonoticPlayList_removeSelectedFromPlayList(), XonoticResolutionSlider_addResolution(), XonoticResolutionSlider_loadCvars(), XonoticScreenshotList_goScreenshot(), XonoticScreenshotList_previewScreenshot(), XonoticScreenshotList_startScreenshot(), XonoticServerList_drawListBoxItem(), XonoticServerList_refreshServerList(), XonoticSkinList_getSkins(), XonoticSoundList_getSounds(), XonoticStatsList_getStats(), XonoticTextBox_resizeNotify(), XonoticTextSlider_loadCvars(), XonoticTextSlider_saveCvars(), XonoticToS_OnGet(), XonoticWeaponarenaCheckBox_saveCvars(), XonoticWeaponsList_drawListBoxItem(), XonoticWeaponsList_toString(), and XonoticWelcomeDialog_readInputArgs().

◆ strcat() [4/5]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 strcat ( _("^K2You're now playing on ^TC^TT^K2 team!") ,
"\n" ,
_("%s^K2 chose your preferred team first.")  )

◆ strcat() [5/5]

strcat ( BOLD(_("^F4Countdown stopped!")) ,
"\n^BG" ,
_("Teams are too unbalanced.")  )

◆ VERBOSE_MURDER() [1/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAG )

◆ VERBOSE_MURDER() [2/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAG2 )

◆ VERBOSE_MURDER() [3/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAG_FIRE )

◆ VERBOSE_MURDER() [4/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAG_FIRE2 )

◆ VERBOSE_MURDER() [5/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAG_FREEZE )

◆ VERBOSE_MURDER() [6/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAG_FREEZE2 )

◆ VERBOSE_MURDER() [7/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 VERBOSE_MURDER ( FRAGGED )

◆ VERBOSE_MURDER() [8/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 VERBOSE_MURDER ( FRAGGED2 )

◆ VERBOSE_MURDER() [9/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAGGED_FIRE )

◆ VERBOSE_MURDER() [10/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAGGED_FIRE2 )

◆ VERBOSE_MURDER() [11/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAGGED_FREEZE )

◆ VERBOSE_MURDER() [12/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( FRAGGED_FREEZE2 )

◆ VERBOSE_MURDER() [13/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( TYPEFRAG )

◆ VERBOSE_MURDER() [14/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( TYPEFRAG2 )

◆ VERBOSE_MURDER() [15/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( TYPEFRAGGED )

◆ VERBOSE_MURDER() [16/16]

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 VERBOSE_MURDER ( TYPEFRAGGED2 )

Variable Documentation

◆ CPID_CTF_CAPSHIELD

CPID_CTF_CAPSHIELD

Definition at line 574 of file all.inc.

Referenced by MSG_CENTER_NOTIF().

◆ CPID_CTF_LOWPRIO

◆ CPID_IDLING

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 CPID_IDLING

Definition at line 688 of file all.inc.

Referenced by BOLD(), MSG_CENTER_NOTIF(), and SetPlayerTeam().

◆ CPID_MISSING_PLAYERS

CPID_MISSING_PLAYERS

Definition at line 559 of file all.inc.

Referenced by MSG_CENTER_NOTIF().

◆ CPID_Null

◆ CPID_OVERTIME

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME CPID_OVERTIME

Definition at line 772 of file all.inc.

◆ CPID_PREVENT_JOIN

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 CPID_PREVENT_JOIN

◆ CPID_REMOVE

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 CPID_REMOVE

Definition at line 690 of file all.inc.

Referenced by BOLD(), and Remove_Countdown().

◆ CPID_ROUND

CPID_ROUND

◆ CPID_SURVIVAL

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME CPID_SURVIVAL

Definition at line 810 of file all.inc.

Referenced by BOLD(), and MSG_CENTER_NOTIF().

◆ death_team

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 death_team

Definition at line 650 of file all.inc.

◆ f1

◆ f2

◆ frag_ping

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 frag_ping

Definition at line 618 of file all.inc.

◆ frag_stats

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 frag_stats

Definition at line 617 of file all.inc.

◆ N_CHATCON

N_CHATCON

Definition at line 275 of file all.inc.

◆ N_CONSOLE

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1points N_CONSOLE

Definition at line 281 of file all.inc.

◆ N_ENABLE

s1 s2 s1 s2 FLAG s1 s2 FLAG spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 NAME N_ENABLE

Definition at line 559 of file all.inc.

◆ nade_napalm

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc nade_napalm

Definition at line 285 of file all.inc.

◆ notify_death

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc notify_death

Definition at line 281 of file all.inc.

◆ notify_fall

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc notify_fall

Definition at line 314 of file all.inc.

◆ notify_lava

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc notify_lava

Definition at line 317 of file all.inc.

◆ notify_outofammo

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc notify_outofammo

Definition at line 330 of file all.inc.

◆ notify_telefrag

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 notify_telefrag

Definition at line 291 of file all.inc.

◆ notify_water

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc notify_water

Definition at line 313 of file all.inc.

◆ s1

◆ s2

◆ spree_end

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc spree_end

Definition at line 281 of file all.inc.

◆ spree_lost

spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc spree_lost

Definition at line 313 of file all.inc.