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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | multi_reset (entity this) |
| void | multi_trigger (entity this) |
| spawnfunc (trigger_once) | |
Definition at line 124 of file multi.qc.
References DAMAGE_YES, entity(), func_null(), max_health, multi_touch(), multi_use(), nextthink, SetResourceExplicit(), setthink, settouch, solid, SOLID_BBOX, SPAWNFLAG_NOTOUCH, spawnflags, takedamage, team, team_saved, and use.
Referenced by spawnfunc().
Definition at line 20 of file multi.qc.
References _sound, ATTEN_NORM, CH_TRIGGER, DAMAGE_NO, enemy, entity(), func_null(), goalentity, IS_PLAYER, multi_wait(), nextthink, noise, ONLY_PLAYERS, setthink, settouch, spawnflags, SUB_UseTargets(), takedamage, time, use, VOL_BASE, and wait.
Referenced by multi_eventdamage(), multi_touch(), and multi_use().