Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
heal.qh
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1#pragma once
2
4
5#ifdef SVQC
13
14void nade_heal_boom(entity this);
15#endif // SVQC
16
17#ifdef GAMEQC
18const int PROJECTILE_NADE_HEAL = 80;
20#endif
21
24 ATTRIB(HealNade, m_name, string, _("Heal grenade"));
25#ifndef SVQC
26 ATTRIB(HealNade, m_icon, string, "nade_heal");
27#endif
28 ATTRIB(HealNade, netname, string, "heal");
29#ifdef SVQC
31#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
string netname
Definition heal.qh:28
vector m_color
Definition heal.qh:23
string m_name
Definition heal.qh:24
int impulse
Definition heal.qh:30
Definition nades.qh:14
const int PROJECTILE_NADE_HEAL_BURN
Definition heal.qh:19
float autocvar_g_nades_heal_friend
Definition heal.qh:10
float autocvar_g_nades_heal_time
Definition heal.qh:7
float autocvar_g_nades_heal_rate
Definition heal.qh:8
void nade_heal_boom(entity this)
Definition heal.qc:53
float autocvar_g_nades_heal_radius
Definition heal.qh:12
bool autocvar_g_nades_heal
Definition heal.qh:6
const int PROJECTILE_NADE_HEAL
Definition heal.qh:18
float autocvar_g_nades_heal_armor_rate
Definition heal.qh:9
float autocvar_g_nades_heal_foe
Definition heal.qh:11
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92