Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
heal.qh
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1#pragma once
2
4
5#ifdef SVQC
11
12void nade_heal_boom(entity this);
13#endif // SVQC
14
15const int PROJECTILE_NADE_HEAL = 80;
17
20 ATTRIB(HealNade, m_name, string, _("Heal grenade"));
21 ATTRIB(HealNade, m_icon, string, "nade_heal");
22 ATTRIB(HealNade, netname, string, "heal");
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
string netname
Definition heal.qh:22
vector m_color
Definition heal.qh:19
string m_name
Definition heal.qh:20
string m_icon
Definition heal.qh:21
int impulse
Definition heal.qh:23
Definition nades.qh:14
const int PROJECTILE_NADE_HEAL_BURN
Definition heal.qh:16
float autocvar_g_nades_heal_friend
Definition heal.qh:9
float autocvar_g_nades_heal_time
Definition heal.qh:7
float autocvar_g_nades_heal_rate
Definition heal.qh:8
void nade_heal_boom(entity this)
Definition heal.qc:34
bool autocvar_g_nades_heal
Definition heal.qh:6
const int PROJECTILE_NADE_HEAL
Definition heal.qh:15
float autocvar_g_nades_heal_foe
Definition heal.qh:10
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92