var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
const int PROJECTILE_NADE_HEAL_BURN
float autocvar_g_nades_heal_friend
float autocvar_g_nades_heal_time
float autocvar_g_nades_heal_rate
void nade_heal_boom(entity this)
float autocvar_g_nades_heal_radius
bool autocvar_g_nades_heal
const int PROJECTILE_NADE_HEAL
float autocvar_g_nades_heal_armor_rate
float autocvar_g_nades_heal_foe