var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
const int PROJECTILE_NAPALM_FOUNTAIN
float autocvar_g_nades_napalm_fountain_lifetime
void nade_napalm_boom(entity this)
float autocvar_g_nades_napalm_ball_damage
float autocvar_g_nades_napalm_fountain_radius
float autocvar_g_nades_napalm_ball_damageforcescale
int autocvar_g_nades_napalm_ball_count
float autocvar_g_nades_napalm_ball_lifetime
const int PROJECTILE_NADE_NAPALM
const int PROJECTILE_NADE_NAPALM_BURN
float autocvar_g_nades_napalm_fountain_edgedamage
float autocvar_g_nades_napalm_burntime
bool autocvar_g_nades_napalm_selfdamage
float autocvar_g_nades_napalm_fountain_delay
float autocvar_g_nades_napalm_ball_spread
float autocvar_g_nades_napalm_ball_radius
bool autocvar_g_nades_napalm
float autocvar_g_nades_napalm_fountain_damage