Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
napalm.qh
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1#pragma once
2
4
5#ifdef SVQC
20
21void nade_napalm_boom(entity this);
22#endif // SVQC
23
27
30 ATTRIB(NapalmNade, m_name, string, _("Napalm grenade"));
31 ATTRIB(NapalmNade, m_icon, string, "nade_napalm");
32 ATTRIB(NapalmNade, netname, string, "napalm");
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Definition nades.qh:14
string netname
Definition napalm.qh:32
string m_name
Definition napalm.qh:30
vector m_color
Definition napalm.qh:29
string m_icon
Definition napalm.qh:31
int impulse
Definition napalm.qh:33
const int PROJECTILE_NAPALM_FOUNTAIN
Definition napalm.qh:26
float autocvar_g_nades_napalm_fountain_lifetime
Definition napalm.qh:13
void nade_napalm_boom(entity this)
Definition napalm.qc:152
float autocvar_g_nades_napalm_ball_damage
Definition napalm.qh:9
float autocvar_g_nades_napalm_fountain_radius
Definition napalm.qh:15
float autocvar_g_nades_napalm_ball_damageforcescale
Definition napalm.qh:10
int autocvar_g_nades_napalm_ball_count
Definition napalm.qh:7
float autocvar_g_nades_napalm_ball_lifetime
Definition napalm.qh:11
const int PROJECTILE_NADE_NAPALM
Definition napalm.qh:24
const int PROJECTILE_NADE_NAPALM_BURN
Definition napalm.qh:25
float autocvar_g_nades_napalm_fountain_edgedamage
Definition napalm.qh:17
float autocvar_g_nades_napalm_burntime
Definition napalm.qh:18
bool autocvar_g_nades_napalm_selfdamage
Definition napalm.qh:19
float autocvar_g_nades_napalm_fountain_delay
Definition napalm.qh:14
float autocvar_g_nades_napalm_ball_spread
Definition napalm.qh:8
float autocvar_g_nades_napalm_ball_radius
Definition napalm.qh:12
bool autocvar_g_nades_napalm
Definition napalm.qh:6
float autocvar_g_nades_napalm_fountain_damage
Definition napalm.qh:16
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92