Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
new_toys.qh
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#pragma once
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3
bool
nt_IsNewToy
(
int
w);
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#ifdef MENUQC
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CLASS
(
MutatorNewToys
,
Mutator
)
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ATTRIB
(
MutatorNewToys
,
message
,
string
, _(
"New Toys"
));
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ENDCLASS
(
MutatorNewToys
)
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REGISTER_MUTATOR
(nt,
true
,
MutatorNewToys
);
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#endif
REGISTER_MUTATOR
#define REGISTER_MUTATOR(...)
Definition
base.qh:295
MutatorNewToys
Definition
new_toys.qh:6
MutatorNewToys::message
string message
Definition
new_toys.qh:7
Mutator
Definition
base.qh:162
Mutator::ATTRIB
ATTRIB(Mutator, message, string)
true
#define true
Definition
csprogsdefs.qh:5
nt_IsNewToy
bool nt_IsNewToy(int w)
Definition
new_toys.qc:6
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
common
mutators
mutator
new_toys
new_toys.qh
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