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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| classfield (Noise).float noise_baccum | |
| entityclass (Noise) | |
| ERASEABLE float | Noise_Brown (entity e, float dt) |
| ERASEABLE float | Noise_Burst (entity e, float dt, float p) |
| +1 or -1 | |
| ERASEABLE float | Noise_Pink (entity e, float dt) |
| ERASEABLE float | Noise_White (entity e, float dt) |
| classfield | ( | Noise | ) |
References ERASEABLE.
| entityclass | ( | Noise | ) |
Definition at line 18 of file noise.qh.
References entity(), and random().
Referenced by View_NightVision().