Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
overkill.qh
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#pragma once
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#ifdef MENUQC
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CLASS
(
MutatorOverkill
,
Mutator
)
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ATTRIB
(
MutatorOverkill
,
message
,
string
, _(
"Overkill"
));
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// Currently the Overkill mutator itself as implemented in qc can't be enabled alone, it's supposed
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// to be enabled only with additional mutators and features defined in ruleset-overkill.cfg
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ATTRIB
(
MutatorOverkill
,
m_hidden
,
bool
,
true
);
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ENDCLASS
(
MutatorOverkill
)
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REGISTER_MUTATOR
(ok,
true
,
MutatorOverkill
);
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#endif
REGISTER_MUTATOR
#define REGISTER_MUTATOR(...)
Definition
base.qh:295
MutatorOverkill
Definition
overkill.qh:4
MutatorOverkill::message
string message
Definition
overkill.qh:5
MutatorOverkill::m_hidden
bool m_hidden
Definition
overkill.qh:8
Mutator
Definition
base.qh:162
Mutator::ATTRIB
ATTRIB(Mutator, message, string)
true
#define true
Definition
csprogsdefs.qh:5
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
common
mutators
mutator
overkill
overkill.qh
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