Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
p2mathlib.qh
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1#pragma once
2
3/*
4 Copyright (C) 2015 Micah Talkiewicz.
5
6 This program is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20*/
21
23vector vec_bias(vector v, float f);
24
25
30
31// there may already be a function for bounding a vector in this manner, however my very quick search did not reveal one -- Player_2
36
38float angle_snap_f(float f, float increment);
40vector angle_snap_vec(vector v, float increment);
41
#define ERASEABLE
Definition _all.inc:37
ERASEABLE vector vec_bounds_in(vector point, vector a, vector b)
Definition p2mathlib.qc:51
ERASEABLE vector vec_bounds_out(vector point, vector a, vector b)
Definition p2mathlib.qc:62
ERASEABLE vector vec_bias(vector v, float f)
Definition p2mathlib.qc:21
ERASEABLE vector aim_vec(vector org, vector targ)
Definition p2mathlib.qc:95
ERASEABLE vector angle_snap_vec(vector v, float increment)
Definition p2mathlib.qc:85
ERASEABLE vector vec_to_min(vector a, vector b)
Definition p2mathlib.qc:30
ERASEABLE vector vec_to_max(vector a, vector b)
Definition p2mathlib.qc:40
ERASEABLE float angle_snap_f(float f, float increment)
Definition p2mathlib.qc:73
vector
Definition self.qh:92
vector org
Definition self.qh:92