Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
player_skeleton.qh
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#pragma once
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#include <
common/util.qh
>
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void
free_skeleton_from_frames
(
entity
e);
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void
skeleton_from_frames
(
entity
e,
float
is_dead);
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void
skeleton_loadinfo
(
entity
e);
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entityclass
(Skeleton);
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classfield
(Skeleton) .float bone_upperbody;
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classfield
(Skeleton) .int bone_weapon;
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classfield
(Skeleton) .float bone_aim[
MAX_AIM_BONES
];
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classfield
(Skeleton) .float bone_aimweight[
MAX_AIM_BONES
];
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classfield
(Skeleton) .float fixbone;
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
util.qh
MAX_AIM_BONES
const int MAX_AIM_BONES
Definition
util.qh:188
entityclass
#define entityclass(...)
Definition
oo.qh:52
classfield
#define classfield(name)
Definition
oo.qh:57
skeleton_loadinfo
void skeleton_loadinfo(entity e)
Definition
player_skeleton.qc:19
skeleton_from_frames
void skeleton_from_frames(entity e, float is_dead)
free_skeleton_from_frames
void free_skeleton_from_frames(entity e)
Definition
player_skeleton.qc:105
client
player_skeleton.qh
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