Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
player_skeleton.qh
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1#pragma once
2
3#include <common/util.qh>
4
6void skeleton_from_frames(entity e, float is_dead);
8
9entityclass(Skeleton);
10classfield(Skeleton) .float bone_upperbody;
11classfield(Skeleton) .int bone_weapon;
12classfield(Skeleton) .float bone_aim[MAX_AIM_BONES];
13classfield(Skeleton) .float bone_aimweight[MAX_AIM_BONES];
14classfield(Skeleton) .float fixbone;
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
const int MAX_AIM_BONES
Definition util.qh:188
#define entityclass(...)
Definition oo.qh:52
#define classfield(name)
Definition oo.qh:57
void skeleton_loadinfo(entity e)
void skeleton_from_frames(entity e, float is_dead)
void free_skeleton_from_frames(entity e)