Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
util.qh File Reference
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Macros

#define APPEND_TO_STRING(list, sep, add)
#define bprintf(...)
#define COMPARE_INCREASING(to, from)
#define CTF_RECORD   "/ctf100record/"
#define CTS_RECORD   "/cts100record/"
#define FOR_EACH_TAG(v)
#define fprintf(file, ...)
#define GENTLE   (autocvar_cl_gentle || autocvar_cl_gentle_messages)
#define normal_or_gentle(normal, gentle)
#define RACE_RECORD   "/race100record/"
#define TIME_DECODE(n)
#define TIME_ENCODE(t)
#define TIME_ENCODED_TOSTRING(n, compact)
#define TIME_TO_NTHS(t, n)
#define XPD(...)

Typedefs

using findNextEntityNearFunction_t = entity(entity cur, entity near, entity pass)
using isConnectedFunction_t = float(entity a, entity b, entity pass)
using textLengthUpToLength_lenFunction_t = float(string s)
using textLengthUpToWidth_widthFunction_t = float(string s, vector size)

Functions

vector animfixfps (entity e, vector a, vector b)
entity Announcer_PickNumber (int type, int num)
void attach_sameorigin (entity e, entity to, string tag)
float blink (float base, float range, float freq)
float blink_synced (float base, float range, float freq, float start_time, int start_blink)
float CheckWireframeBox (entity forent, vector v0, vector dvx, vector dvy, vector dvz)
float compressShortVector (vector vec)
float compressShotOrigin (vector v)
float cvar_or (string cv, float v)
float cvar_settemp (string pKey, string pValue)
float cvar_settemp_restore ()
vector decompressShortVector (float data)
vector decompressShotOrigin (float f)
void depthfirst (entity start,.entity up,.entity downleft,.entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass)
void detach_sameorigin (entity e)
void execute_next_frame ()
string find_last_color_code (string s)
vector findbetterlocation (vector org, float mindist)
void FindConnectedComponent (entity e,.entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass)
string fixPriorityList (string pl, float from, float to, float subtract, float complete)
void follow_sameorigin (entity e, entity to)
void get_mi_min_max (float mode)
void get_mi_min_max_texcoords (float mode)
string get_model_datafilename (string mod, float skn, string fil)
float get_model_parameters (string mod, float skn)
vector get_shotvelocity (vector myvel, vector mydir, float spd, float newton_style, float mi, float ma)
string getcurrentmod ()
string getWrappedLine (float w, vector size, textLengthUpToWidth_widthFunction_t tw)
string getWrappedLineLen (float w, textLengthUpToLength_lenFunction_t tw)
vector healtharmor_applydamage (float a, float armorblock, int deathtype, float damage)
vector healtharmor_maxdamage (float h, float a, float armorblock, int deathtype)
float isGametypeInFilter (entity gt, float tp, float ts, string pattern)
int LostMovetypeFollow (entity ent)
string mapPriorityList (string order, string(string) mapfunc)
float matchacl (string acl, string str)
int Mod_Q1BSP_NativeContentsFromSuperContents (int supercontents)
int Mod_Q1BSP_SuperContentsFromNativeContents (int nativecontents)
string playername (string thename, int teamid, bool team_colorize)
void queue_to_execute_next_frame (string s)
vector real_origin (entity ent)
string ScoreString (float vflags, float value, int rounds_played)
void SetMovetypeFollow (entity ent, entity e)
void Shutdown ()
void Skeleton_SetBones (entity e)
vector solve_shotdirection (vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
 STATIC_INIT (g_saved_cvars)
string strtolower (string s)
string swapInPriorityList (string order, float i, float j)
float textLengthUpToLength (string theText, int maxLength, textLengthUpToLength_lenFunction_t tw)
float textLengthUpToWidth (string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw)
string textShortenToLength (string theText, int maxLength, textLengthUpToLength_lenFunction_t tw)
string textShortenToWidth (string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw)
float trace_hits_box (vector start, vector end, vector thmi, vector thma)
float trace_hits_box_1d (float end, float thmi, float thma)
float tracebox_hits_box (vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity)
void traceline_inverted (vector v1, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity)
ERASEABLE string translate_key (string key)
void UnsetMovetypeFollow (entity ent)
string wordwrap (string s, float l)
void wordwrap_cb (string s, float l, void(string) callback)
void wordwrap_sprint (entity to, string s, float l)
void write_String_To_File (int fh, string str, bool alsoprint)
float xdecode (string s)
string xencode (float f)

Variables

bool autocvar_cl_gentle
int autocvar_cl_gentle_messages
const int CNT_GAMESTART = 2
const int CNT_KILL = 4
const int CNT_NORMAL = 1
const int CNT_RESPAWN = 5
const int CNT_ROUNDSTART = 6
string config_queue [MAX_CONFIG_SETTINGS]
IntrusiveList g_saved_cvars
float get_model_parameters_age
string get_model_parameters_bone_aim [MAX_AIM_BONES]
float get_model_parameters_bone_aimweight [MAX_AIM_BONES]
string get_model_parameters_bone_upperbody
string get_model_parameters_bone_weapon
string get_model_parameters_desc
string get_model_parameters_description
float get_model_parameters_fixbone
bool get_model_parameters_hidden
string get_model_parameters_modelname
float get_model_parameters_modelskin
string get_model_parameters_name
string get_model_parameters_sex
float get_model_parameters_species
float get_model_parameters_weight
string getWrappedLine_remaining
string ladder_reply
string lsmaps_reply
string maplist_reply
const int MAX_AIM_BONES = 4
const int MAX_CONFIG_SETTINGS = 70
string message
vector mi_max
vector mi_min
vector mi_picmax
vector mi_picmin
vector mi_pictexcoord0
vector mi_pictexcoord1
vector mi_pictexcoord2
vector mi_pictexcoord3
string mi_shortname
string monsterlist_reply
string netname
string rankings_reply
string records_reply [10]
float skeleton_bones
const int TIME_DECIMALS = 2
const float TIME_FACTOR = 100
const float XENCODE_LEN = 5
const float XENCODE_MAX = 21295

Macro Definition Documentation

◆ APPEND_TO_STRING

#define APPEND_TO_STRING ( list,
sep,
add )
Value:
((list) = (((list) != "") ? strcat(list, sep, add) : (add)))
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))

Definition at line 265 of file util.qh.

Referenced by UpdateNotification_URI_Get_Callback().

◆ bprintf

#define bprintf ( ...)
Value:
bprint(sprintf(__VA_ARGS__))
void bprint(string text,...)

Definition at line 232 of file util.qh.

Referenced by CheatsAllowed().

◆ COMPARE_INCREASING

#define COMPARE_INCREASING ( to,
from )
Value:
(to < from ? from + to + 2 : to - from)

Definition at line 268 of file util.qh.

Referenced by HitSound(), and UpdateDamage().

◆ CTF_RECORD

#define CTF_RECORD   "/ctf100record/"

Definition at line 99 of file util.qh.

Referenced by ctf_Initialize().

◆ CTS_RECORD

#define CTS_RECORD   "/cts100record/"

Definition at line 98 of file util.qh.

Referenced by cts_Initialize(), getladder(), and HUD_Mod_Race().

◆ FOR_EACH_TAG

#define FOR_EACH_TAG ( v)
Value:
float tagnum; Skeleton_SetBones(v); for(tagnum = 0; tagnum < v.skeleton_bones; tagnum++, gettaginfo(v, tagnum))
void Skeleton_SetBones(entity e)
Definition util.qc:1831
#define gettaginfo
Definition post.qh:32

Definition at line 216 of file util.qh.

Referenced by DamageEffect(), and MUTATOR_HOOKFUNCTION().

◆ fprintf

#define fprintf ( file,
... )
Value:
fputs(file, sprintf(__VA_ARGS__))
void fputs(float fhandle, string s)

Definition at line 231 of file util.qh.

◆ GENTLE

◆ normal_or_gentle

#define normal_or_gentle ( normal,
gentle )
Value:
((GENTLE && (gentle != "")) ? gentle : normal)
#define GENTLE
Definition util.qh:238

Definition at line 243 of file util.qh.

Referenced by notif_arg_spree_cen(), and notif_arg_spree_inf().

◆ RACE_RECORD

#define RACE_RECORD   "/race100record/"

Definition at line 97 of file util.qh.

Referenced by getladder(), HUD_Mod_Race(), rc_SetLimits(), and spawnfunc().

◆ TIME_DECODE

#define TIME_DECODE ( n)
Value:
((n) / TIME_FACTOR)
const float TIME_FACTOR
Definition util.qh:95

Definition at line 101 of file util.qh.

Referenced by HUD_RaceTimer(), HUD_Timer_Color(), and race_setTime().

◆ TIME_ENCODE

◆ TIME_ENCODED_TOSTRING

#define TIME_ENCODED_TOSTRING ( n,
compact )

◆ TIME_TO_NTHS

#define TIME_TO_NTHS ( t,
n )
Value:
floor((t) * (n) + 0.5)
float floor(float f)

Definition at line 92 of file util.qh.

◆ XPD

#define XPD ( ...)
Value:
__VA_ARGS__

Definition at line 228 of file util.qh.

Typedef Documentation

◆ findNextEntityNearFunction_t

Definition at line 223 of file util.qh.

◆ isConnectedFunction_t

Definition at line 224 of file util.qh.

◆ textLengthUpToLength_lenFunction_t

Definition at line 141 of file util.qh.

◆ textLengthUpToWidth_widthFunction_t

Definition at line 140 of file util.qh.

Function Documentation

◆ animfixfps()

vector animfixfps ( entity e,
vector a,
vector b )

Definition at line 1905 of file util.qc.

1906{
1907 // multi-frame anim: keep as-is
1908 if(a.y == 1)
1909 {
1910 float dur = frameduration(e.modelindex, a.x);
1911 if (dur <= 0 && b.y)
1912 {
1913 a = b;
1914 dur = frameduration(e.modelindex, a.x);
1915 }
1916 if (dur > 0)
1917 a.z = 1.0 / dur;
1918 }
1919 return a;
1920}

◆ Announcer_PickNumber()

entity Announcer_PickNumber ( int type,
int num )

Definition at line 1924 of file util.qc.

1925{
1926 return = NULL;
1927 switch (type)
1928 {
1929 case CNT_GAMESTART:
1930 {
1931 switch(num)
1932 {
1933 case 10: return ANNCE_NUM_GAMESTART_10;
1934 case 9: return ANNCE_NUM_GAMESTART_9;
1935 case 8: return ANNCE_NUM_GAMESTART_8;
1936 case 7: return ANNCE_NUM_GAMESTART_7;
1937 case 6: return ANNCE_NUM_GAMESTART_6;
1938 case 5: return ANNCE_NUM_GAMESTART_5;
1939 case 4: return ANNCE_NUM_GAMESTART_4;
1940 case 3: return ANNCE_NUM_GAMESTART_3;
1941 case 2: return ANNCE_NUM_GAMESTART_2;
1942 case 1: return ANNCE_NUM_GAMESTART_1;
1943 }
1944 break;
1945 }
1946 case CNT_KILL:
1947 {
1948 switch(num)
1949 {
1950 case 10: return ANNCE_NUM_KILL_10;
1951 case 9: return ANNCE_NUM_KILL_9;
1952 case 8: return ANNCE_NUM_KILL_8;
1953 case 7: return ANNCE_NUM_KILL_7;
1954 case 6: return ANNCE_NUM_KILL_6;
1955 case 5: return ANNCE_NUM_KILL_5;
1956 case 4: return ANNCE_NUM_KILL_4;
1957 case 3: return ANNCE_NUM_KILL_3;
1958 case 2: return ANNCE_NUM_KILL_2;
1959 case 1: return ANNCE_NUM_KILL_1;
1960 }
1961 break;
1962 }
1963 case CNT_RESPAWN:
1964 {
1965 switch(num)
1966 {
1967 case 10: return ANNCE_NUM_RESPAWN_10;
1968 case 9: return ANNCE_NUM_RESPAWN_9;
1969 case 8: return ANNCE_NUM_RESPAWN_8;
1970 case 7: return ANNCE_NUM_RESPAWN_7;
1971 case 6: return ANNCE_NUM_RESPAWN_6;
1972 case 5: return ANNCE_NUM_RESPAWN_5;
1973 case 4: return ANNCE_NUM_RESPAWN_4;
1974 case 3: return ANNCE_NUM_RESPAWN_3;
1975 case 2: return ANNCE_NUM_RESPAWN_2;
1976 case 1: return ANNCE_NUM_RESPAWN_1;
1977 }
1978 break;
1979 }
1980 case CNT_ROUNDSTART:
1981 {
1982 switch(num)
1983 {
1984 case 10: return ANNCE_NUM_ROUNDSTART_10;
1985 case 9: return ANNCE_NUM_ROUNDSTART_9;
1986 case 8: return ANNCE_NUM_ROUNDSTART_8;
1987 case 7: return ANNCE_NUM_ROUNDSTART_7;
1988 case 6: return ANNCE_NUM_ROUNDSTART_6;
1989 case 5: return ANNCE_NUM_ROUNDSTART_5;
1990 case 4: return ANNCE_NUM_ROUNDSTART_4;
1991 case 3: return ANNCE_NUM_ROUNDSTART_3;
1992 case 2: return ANNCE_NUM_ROUNDSTART_2;
1993 case 1: return ANNCE_NUM_ROUNDSTART_1;
1994 }
1995 break;
1996 }
1997 case CNT_NORMAL:
1998 default:
1999 {
2000 switch(num)
2001 {
2002 case 10: return ANNCE_NUM_10;
2003 case 9: return ANNCE_NUM_9;
2004 case 8: return ANNCE_NUM_8;
2005 case 7: return ANNCE_NUM_7;
2006 case 6: return ANNCE_NUM_6;
2007 case 5: return ANNCE_NUM_5;
2008 case 4: return ANNCE_NUM_4;
2009 case 3: return ANNCE_NUM_3;
2010 case 2: return ANNCE_NUM_2;
2011 case 1: return ANNCE_NUM_1;
2012 }
2013 break;
2014 }
2015 }
2016}
const int CNT_NORMAL
Definition util.qh:251
const int CNT_RESPAWN
Definition util.qh:255
const int CNT_KILL
Definition util.qh:254
const int CNT_ROUNDSTART
Definition util.qh:256
const int CNT_GAMESTART
Definition util.qh:252
#define NULL
Definition post.qh:14

References CNT_GAMESTART, CNT_KILL, CNT_NORMAL, CNT_RESPAWN, CNT_ROUNDSTART, and NULL.

Referenced by Announcer_Countdown(), instagib_countdown(), KillIndicator_Think(), and ShowRespawnCountdown().

◆ attach_sameorigin()

void attach_sameorigin ( entity e,
entity to,
string tag )

Definition at line 2057 of file util.qc.

2058{
2059 vector org, t_forward, t_left, t_up, e_forward, e_up;
2060 float tagscale;
2061
2062 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2063 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
2064 t_forward = v_forward * tagscale;
2065 t_left = v_right * -tagscale;
2066 t_up = v_up * tagscale;
2067
2068 e.origin_x = org * t_forward;
2069 e.origin_y = org * t_left;
2070 e.origin_z = org * t_up;
2071
2072 // current forward and up directions
2073 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2074 e.angles = AnglesTransform_FromVAngles(e.angles);
2075 else
2076 e.angles = AnglesTransform_FromAngles(e.angles);
2077 fixedmakevectors(e.angles);
2078
2079 // untransform forward, up!
2080 e_forward.x = v_forward * t_forward;
2081 e_forward.y = v_forward * t_left;
2082 e_forward.z = v_forward * t_up;
2083 e_up.x = v_up * t_forward;
2084 e_up.y = v_up * t_left;
2085 e_up.z = v_up * t_up;
2086
2087 e.angles = fixedvectoangles2(e_forward, e_up);
2088 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2089 e.angles = AnglesTransform_ToVAngles(e.angles);
2090 else
2091 e.angles = AnglesTransform_ToAngles(e.angles);
2092
2093 setattachment(e, to, tag);
2094 setorigin(e, e.origin);
2095}
vector AnglesTransform_ToAngles(vector v)
vector AnglesTransform_ToVAngles(vector v)
vector AnglesTransform_FromAngles(vector v)
vector AnglesTransform_FromVAngles(vector v)
#define fixedvectoangles2
void fixedmakevectors(vector a)
vector v_up
vector v_right
vector v_forward
#define gettagindex
string substring(string s, float start, float length)
float vlen(vector v)
vector
Definition self.qh:92
vector org
Definition self.qh:92

References AnglesTransform_FromAngles(), AnglesTransform_FromVAngles(), AnglesTransform_ToAngles(), AnglesTransform_ToVAngles(), entity(), fixedmakevectors(), fixedvectoangles2, gettagindex, gettaginfo, org, substring(), v_forward, v_right, v_up, vector, and vlen().

Referenced by follow_init().

◆ blink()

float blink ( float base,
float range,
float freq )

Definition at line 2274 of file util.qc.

2275{
2276 return blink_synced(base, range, freq, 0, 0);
2277}
ERASEABLE float blink_synced(float base, float range, float freq, float start_time, int start_pos)
Definition util.qc:2262
float freq
Definition pendulum.qc:3

References blink_synced(), and freq.

Referenced by DrawItemsTimeItem(), HUD_Get_Num_Color(), HUD_HealthArmor(), HUD_Mod_Keepaway(), HUD_Mod_KH(), HUD_Mod_TeamKeepaway(), and HUD_Radar_InputEvent().

◆ blink_synced()

float blink_synced ( float base,
float range,
float freq,
float start_time,
int start_blink )

Definition at line 2262 of file util.qc.

2263{
2264 // note:
2265 // RMS = sqrt(base^2 + 0.5 * range^2)
2266 // thus
2267 // base = sqrt(RMS^2 - 0.5 * range^2)
2268 // ensure RMS == 1
2269
2270 return base + range * sin((time - start_time - (M_PI / 2) * start_pos) * freq);
2271}
float time
#define M_PI
Definition mathlib.qh:108
float sin(float f)

References freq, M_PI, sin(), and time.

Referenced by blink(), and HUD_HealthArmor().

◆ CheckWireframeBox()

float CheckWireframeBox ( entity forent,
vector v0,
vector dvx,
vector dvy,
vector dvz )

Definition at line 580 of file util.qc.

581{
582 traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0;
583 traceline(v0, v0 + dvy, true, forent); if(trace_fraction < 1) return 0;
584 traceline(v0, v0 + dvz, true, forent); if(trace_fraction < 1) return 0;
585 traceline(v0 + dvx, v0 + dvx + dvy, true, forent); if(trace_fraction < 1) return 0;
586 traceline(v0 + dvx, v0 + dvx + dvz, true, forent); if(trace_fraction < 1) return 0;
587 traceline(v0 + dvy, v0 + dvy + dvx, true, forent); if(trace_fraction < 1) return 0;
588 traceline(v0 + dvy, v0 + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
589 traceline(v0 + dvz, v0 + dvz + dvx, true, forent); if(trace_fraction < 1) return 0;
590 traceline(v0 + dvz, v0 + dvz + dvy, true, forent); if(trace_fraction < 1) return 0;
591 traceline(v0 + dvx + dvy, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
592 traceline(v0 + dvx + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
593 traceline(v0 + dvy + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
594 return 1;
595}
float trace_fraction

References entity(), trace_fraction, and vector.

Referenced by Portal_Spawn(), and Porto_Draw().

◆ compressShortVector()

float compressShortVector ( vector vec)

Definition at line 519 of file util.qc.

520{
521 vector ang;
522 float p, y, len;
523 if(vec == '0 0 0')
524 return 0;
525 //print("compress: ", vtos(vec), "\n");
526 ang = vectoangles(vec);
527 ang.x = -ang.x;
528 if(ang.x < -90)
529 ang.x += 360;
530 if(ang.x < -90 && ang.x > +90)
531 error("BOGUS vectoangles");
532 //print("angles: ", vtos(ang), "\n");
533
534 p = floor(0.5 + (ang.x + 90) * (16 / 180)) & 15; // -90..90 to 0..14
535 if(p == 0)
536 {
537 if(vec.z < 0)
538 y = 31;
539 else
540 y = 30;
541 }
542 else
543 y = floor(0.5 + ang.y * (32 / 360)) & 31; // 0..360 to 0..32
544 len = invertLengthLog(vlen(vec));
545
546 //print("compressed: p:", ftos(p)); print(" y:", ftos(y)); print(" len:", ftos(len), "\n");
547
548 return (p * 0x1000) + (y * 0x80) + len;
549}
float invertLengthLog(float dist)
Definition util.qc:455
v y
Definition ent_cs.qc:121
vector vectoangles(vector v)
#define error
Definition pre.qh:6
vector vector ang
Definition self.qh:92

References ang, error, floor(), invertLengthLog(), vectoangles(), vector, vlen(), and y.

Referenced by pointparticles_SendEntity(), rainsnow_SendEntity(), SpawnCasing(), STATIC_INIT(), and Violence_GibSplash_At().

◆ compressShotOrigin()

float compressShotOrigin ( vector v)

Definition at line 1348 of file util.qc.

1349{
1350 int rx_neg = (v.x < 0) ? 1 : 0;
1351 int ry_neg = (v.y < 0) ? 1 : 0;
1352 int rz_neg = (v.z < 0) ? 1 : 0;
1353 int rx = rint(fabs(v.x) * 2);
1354 int ry = rint(fabs(v.y) * 2);
1355 int rz = rint(fabs(v.z) * 2);
1356 if(rx > 255) // 128 * 2 - 1
1357 {
1358 LOG_DEBUG("shot origin ", vtos(v), " x out of bounds\n");
1359 rx = bound(0, rx, 255);
1360 }
1361 if(ry > 63) // 32 * 2 - 1
1362 {
1363 LOG_DEBUG("shot origin ", vtos(v), " y out of bounds\n");
1364 ry = bound(0, ry, 63);
1365 }
1366 if(rz > 63) // 32 * 2 - 1
1367 {
1368 LOG_DEBUG("shot origin ", vtos(v), " z out of bounds\n");
1369 rz = bound(0, rz, 63);
1370 }
1371 ry |= ry_neg * BIT(6) + rx_neg * BIT(7);
1372 rz |= rz_neg * BIT(6); // BIT(7) unused
1373 return rx * 0x10000 + ry * 0x100 + rz;
1374}
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
#define LOG_DEBUG(...)
Definition log.qh:80
float bound(float min, float value, float max)
string vtos(vector v)
float rint(float f)
float fabs(float f)

References BIT, bound(), fabs(), LOG_DEBUG, rint(), vector, and vtos().

Referenced by CL_WeaponEntity_SetModel(), and ClientInit_misc().

◆ cvar_or()

float cvar_or ( string cv,
float v )

Definition at line 2246 of file util.qc.

2247{
2248 string s = cvar_string(cv);
2249 if(s == "")
2250 return v;
2251 else
2252 return stof(s);
2253}
float stof(string val,...)
const string cvar_string(string name)

References cvar_string(), and stof().

◆ cvar_settemp()

float cvar_settemp ( string pKey,
string pValue )

Definition at line 807 of file util.qc.

808{
809 float created_saved_value = 0;
810
811 if (!(tmp_cvar || tmp_value))
812 {
813 LOG_TRACE("Error: Invalid usage of cvar_settemp(string, string); !");
814 return 0;
815 }
816
817 if(!cvar_type(tmp_cvar))
818 {
819 LOG_INFOF("Error: cvar %s doesn't exist!", tmp_cvar);
820 return 0;
821 }
822
823 IL_EACH(g_saved_cvars, it.netname == tmp_cvar,
824 {
825 created_saved_value = -1; // skip creation
826 break; // no need to continue
827 });
828
829 if(created_saved_value != -1)
830 {
831 // creating a new entity to keep track of this cvar
832 entity e = new_pure(saved_cvar_value);
834 e.netname = strzone(tmp_cvar);
835 e.message = strzone(cvar_string(tmp_cvar));
836 created_saved_value = 1;
837 }
838
839 // update the cvar to the value given
840 cvar_set(tmp_cvar, tmp_value);
841
842 return created_saved_value;
843}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
IntrusiveList g_saved_cvars
Definition util.qh:33
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
#define IL_EACH(this, cond, body)
#define LOG_TRACE(...)
Definition log.qh:76
#define LOG_INFOF(...)
Definition log.qh:66
void cvar_set(string name, string value)
string strzone(string s)
#define new_pure(class)
purely logical entities (not linked to the area grid)
Definition oo.qh:67

References cvar_set(), cvar_string(), entity(), g_saved_cvars, IL_EACH, IL_PUSH(), LOG_INFOF, LOG_TRACE, new_pure, and strzone().

Referenced by _MapInfo_Parse_Settemp(), CampaignPreInit(), CSQC_Init(), CSQCPlayer_PostUpdate(), CSQCPlayer_Remove(), GameCommand_bot_cmd(), GameCommand_nospectators(), GameCommand_setbots(), GenericCommand_settemp(), NET_HANDLE(), NET_HANDLE(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), View_EventChase(), and View_Ortho().

◆ cvar_settemp_restore()

float cvar_settemp_restore ( )

Definition at line 845 of file util.qc.

846{
847 int j = 0;
848 // FIXME this new-style loop fails!
849#if 0
850 FOREACH_ENTITY_CLASS("saved_cvar_value", true,
851 {
852 if(cvar_type(it.netname))
853 {
854 cvar_set(it.netname, it.message);
855 strunzone(it.netname);
856 strunzone(it.message);
857 delete(it);
858 ++j;
859 }
860 else
861 LOG_INFOF("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.", it.netname);
862 });
863
864#else
865 entity e = NULL;
866 while((e = find(e, classname, "saved_cvar_value")))
867 {
868 if(cvar_type(e.netname))
869 {
870 cvar_set(e.netname, e.message);
871 delete(e);
872 ++j;
873 }
874 else
875 print(sprintf("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.", e.netname));
876 }
877#endif
878
879 return j;
880}
string classname
#define FOREACH_ENTITY_CLASS(class, cond, body)
Definition iter.qh:189
entity find(entity start,.string field, string match)
void strunzone(string s)
void print(string text,...)

References classname, cvar_set(), entity(), find(), FOREACH_ENTITY_CLASS, LOG_INFOF, NULL, print(), and strunzone().

Referenced by DoNextMapOverride(), GenericCommand_settemp_restore(), MapInfo_LoadMap(), and SV_Shutdown().

◆ decompressShortVector()

vector decompressShortVector ( float data)

References entity(), and vector.

◆ decompressShotOrigin()

vector decompressShotOrigin ( float f)

References vector.

◆ depthfirst()

void depthfirst ( entity start,
.entity up,
.entity downleft,
.entity right,
void(entity, entity) funcPre,
void(entity, entity) funcPost,
entity pass )

Definition at line 392 of file util.qc.

393{
394 entity e = start;
395 funcPre(pass, e);
396 while (e.(downleft))
397 {
398 e = e.(downleft);
399 funcPre(pass, e);
400 }
401 funcPost(pass, e);
402 while(e != start)
403 {
404 if (e.(right))
405 {
406 e = e.(right);
407 funcPre(pass, e);
408 while (e.(downleft))
409 {
410 e = e.(downleft);
411 funcPre(pass, e);
412 }
413 }
414 else
415 e = e.(up);
416 funcPost(pass, e);
417 }
418}
#define pass(name, colormin, colormax)

References entity(), and pass.

Referenced by forAllDescendants().

◆ detach_sameorigin()

void detach_sameorigin ( entity e)

Definition at line 2097 of file util.qc.

2098{
2099 vector org = gettaginfo(e, 0);
2100 e.angles = fixedvectoangles2(v_forward, v_up);
2101 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2102 e.angles = AnglesTransform_ToVAngles(e.angles);
2103 else
2104 e.angles = AnglesTransform_ToAngles(e.angles);
2105 setorigin(e, org);
2106 setattachment(e, NULL, "");
2107 setorigin(e, e.origin);
2108}

References AnglesTransform_ToAngles(), AnglesTransform_ToVAngles(), entity(), fixedvectoangles2, gettaginfo, NULL, org, substring(), v_forward, v_up, and vector.

Referenced by Drag().

◆ execute_next_frame()

void execute_next_frame ( )

Definition at line 1845 of file util.qc.

1846{
1848 {
1849 localcmd("\n", to_execute_next_frame, "\n");
1851 }
1852}
string to_execute_next_frame
Definition util.qc:1844
void localcmd(string command,...)
#define strfree(this)
Definition string.qh:59

References localcmd(), strfree, and to_execute_next_frame.

Referenced by CSQC_UpdateView(), m_draw(), and StartFrame().

◆ find_last_color_code()

string find_last_color_code ( string s)

Definition at line 954 of file util.qc.

955{
956 int start = strstrofs(s, "^", 0);
957 if (start == -1) // no caret found
958 return "";
959 int len = strlen(s)-1;
960 for(int i = len; i >= start; --i)
961 {
962 if(substring(s, i, 1) != "^")
963 continue;
964
965 int carets = 1;
966 while (i-carets >= start && substring(s, i-carets, 1) == "^")
967 ++carets;
968
969 // check if carets aren't all escaped
970 if (carets & 1)
971 {
972 if(i+1 <= len)
973 if(IS_DIGIT(substring(s, i+1, 1)))
974 {
975 if(start == 0 && len == 1)
976 return "";
977 return substring(s, i, 2);
978 }
979
980 if(i+4 <= len)
981 if(substring(s, i+1, 1) == "x")
982 if(IS_HEXDIGIT(substring(s, i + 2, 1)))
983 if(IS_HEXDIGIT(substring(s, i + 3, 1)))
984 if(IS_HEXDIGIT(substring(s, i + 4, 1)))
985 {
986 if(start == 0 && len == 4)
987 return "";
988 return substring(s, i, 5);
989 }
990 }
991 i -= carets; // this also skips one char before the carets
992 }
993
994 return "";
995}
#define strstrofs
#define strlen
#define IS_DIGIT(d)
Definition string.qh:575
#define IS_HEXDIGIT(d)
Definition string.qh:572

References IS_DIGIT, IS_HEXDIGIT, strlen, strstrofs, and substring().

Referenced by hash_replace(), minigame_getWrappedLine(), and take_wrapped_line_until().

◆ findbetterlocation()

vector findbetterlocation ( vector org,
float mindist )

Definition at line 116 of file util.qc.

117{
118 vector vec = mindist * '1 0 0';
119 int c = 0;
120 while (c < 6)
121 {
122 traceline (org, org + vec, true, NULL);
123 vec = -vec;
124 if (trace_fraction < 1)
125 {
126 vector loc = trace_endpos;
127 traceline (loc, loc + vec, true, NULL);
128 if (trace_fraction >= 1)
129 org = loc + vec;
130 }
131 if (c & 1)
132 {
133 float h = vec.y;
134 vec.y = vec.x;
135 vec.x = vec.z;
136 vec.z = h;
137 }
138 ++c;
139 }
140
141 return org;
142}
vector trace_endpos

References NULL, org, trace_endpos, trace_fraction, and vector.

Referenced by nade_boom(), and W_Seeker_Tag_Touch().

◆ FindConnectedComponent()

void FindConnectedComponent ( entity e,
.entity fld,
findNextEntityNearFunction_t nxt,
isConnectedFunction_t iscon,
entity pass )

Definition at line 1863 of file util.qc.

1864{
1865 entity queue_start, queue_end;
1866
1867 // we build a queue of to-be-processed entities.
1868 // queue_start is the next entity to be checked for neighbors
1869 // queue_end is the last entity added
1870
1871 if(e.FindConnectedComponent_processing)
1872 error("recursion or broken cleanup");
1873
1874 // start with a 1-element queue
1875 queue_start = queue_end = e;
1876 queue_end.(fld) = NULL;
1877 queue_end.FindConnectedComponent_processing = 1;
1878
1879 // for each queued item:
1880 for (; queue_start; queue_start = queue_start.(fld))
1881 {
1882 // find all neighbors of queue_start
1883 entity t;
1884 for(t = NULL; (t = nxt(t, queue_start, pass)); )
1885 {
1886 if(t.FindConnectedComponent_processing)
1887 continue;
1888 if(iscon(t, queue_start, pass))
1889 {
1890 // it is connected? ADD IT. It will look for neighbors soon too.
1891 queue_end.(fld) = t;
1892 queue_end = t;
1893 queue_end.(fld) = NULL;
1894 queue_end.FindConnectedComponent_processing = 1;
1895 }
1896 }
1897 }
1898
1899 // unmark
1900 for (queue_start = e; queue_start; queue_start = queue_start.(fld))
1901 queue_start.FindConnectedComponent_processing = 0;
1902}

References entity(), error, NULL, and pass.

Referenced by LinkDoors().

◆ fixPriorityList()

string fixPriorityList ( string pl,
float from,
float to,
float subtract,
float complete )

Definition at line 598 of file util.qc.

599{
600 string neworder;
601 float i, n, w;
602
603 n = tokenize_console(order);
604 neworder = "";
605 for(i = 0; i < n; ++i)
606 {
607 w = stof(argv(i));
608 if(w == floor(w))
609 {
610 if(w >= from && w <= to)
611 neworder = strcat(neworder, ftos(w), " ");
612 else
613 {
614 w -= subtract;
615 if(w >= from && w <= to)
616 neworder = strcat(neworder, ftos(w), " ");
617 }
618 }
619 }
620
621 if(complete)
622 {
623 n = tokenize_console(neworder);
624 for(w = to; w >= from; --w)
625 {
626 int wflags = REGISTRY_GET(Weapons, w).spawnflags;
627 if(wflags & WEP_FLAG_SPECIALATTACK)
628 continue;
629 for(i = 0; i < n; ++i)
630 if(stof(argv(i)) == w)
631 break;
632 if(i == n) // not found
633 neworder = strcat(neworder, ftos(w), " ");
634 }
635 }
636
637 return substring(neworder, 0, strlen(neworder) - 1);
638}
#define tokenize_console
Weapons
Definition guide.qh:113
string ftos(float f)
string argv(float n)
#define REGISTRY_GET(id, i)
Definition registry.qh:43
const int WEP_FLAG_SPECIALATTACK
Definition weapon.qh:269

References argv(), floor(), ftos(), REGISTRY_GET, stof(), strcat(), strlen, substring(), tokenize_console, Weapons, and WEP_FLAG_SPECIALATTACK.

Referenced by W_FixWeaponOrder().

◆ follow_sameorigin()

void follow_sameorigin ( entity e,
entity to )

Definition at line 2110 of file util.qc.

2111{
2112 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
2113 e.aiment = to; // make the hole follow bmodel
2114 e.punchangle = to.angles; // the original angles of bmodel
2115 e.view_ofs = e.origin - to.origin; // relative origin
2116 e.v_angle = e.angles - to.angles; // relative angles
2117}
void set_movetype(entity this, int mt)
Definition movetypes.qc:4
const int MOVETYPE_FOLLOW
Definition movetypes.qh:141

References entity(), MOVETYPE_FOLLOW, and set_movetype().

Referenced by follow_init().

◆ get_mi_min_max()

void get_mi_min_max ( float mode)

Definition at line 674 of file util.qc.

675{
676 vector mi, ma;
677
678 string s = mapname;
679 if(!strcasecmp(substring(s, 0, 5), "maps/"))
680 s = substring(s, 5, strlen(s) - 5);
681 if(!strcasecmp(substring(s, strlen(s) - 4, 4), ".bsp"))
682 s = substring(s, 0, strlen(s) - 4);
684
685#ifdef CSQC
686 mi = world.mins;
687 ma = world.maxs;
688#else
689 mi = world.absmin;
690 ma = world.absmax;
691#endif
692
693 mi_min = mi;
694 mi_max = ma;
697 {
700 }
701 else
702 {
703 // not specified
704 if(mode)
705 {
706 // be clever
707 tracebox('1 0 0' * mi.x,
708 '0 1 0' * mi.y + '0 0 1' * mi.z,
709 '0 1 0' * ma.y + '0 0 1' * ma.z,
710 '1 0 0' * ma.x,
712 NULL);
714 mi_min.x = trace_endpos.x;
715
716 tracebox('0 1 0' * mi.y,
717 '1 0 0' * mi.x + '0 0 1' * mi.z,
718 '1 0 0' * ma.x + '0 0 1' * ma.z,
719 '0 1 0' * ma.y,
721 NULL);
723 mi_min.y = trace_endpos.y;
724
725 tracebox('0 0 1' * mi.z,
726 '1 0 0' * mi.x + '0 1 0' * mi.y,
727 '1 0 0' * ma.x + '0 1 0' * ma.y,
728 '0 0 1' * ma.z,
730 NULL);
732 mi_min.z = trace_endpos.z;
733
734 tracebox('1 0 0' * ma.x,
735 '0 1 0' * mi.y + '0 0 1' * mi.z,
736 '0 1 0' * ma.y + '0 0 1' * ma.z,
737 '1 0 0' * mi.x,
739 NULL);
741 mi_max.x = trace_endpos.x;
742
743 tracebox('0 1 0' * ma.y,
744 '1 0 0' * mi.x + '0 0 1' * mi.z,
745 '1 0 0' * ma.x + '0 0 1' * ma.z,
746 '0 1 0' * mi.y,
748 NULL);
750 mi_max.y = trace_endpos.y;
751
752 tracebox('0 0 1' * ma.z,
753 '1 0 0' * mi.x + '0 1 0' * mi.y,
754 '1 0 0' * ma.x + '0 1 0' * ma.y,
755 '0 0 1' * mi.z,
757 NULL);
759 mi_max.z = trace_endpos.z;
760 }
761 }
762}
string mi_shortname
Definition util.qh:126
vector mi_min
Definition util.qh:127
vector mi_max
Definition util.qh:128
string mapname
float trace_startsolid
float MOVE_WORLDONLY
#define strcasecmp
int MapInfo_Get_ByName(string pFilename, float pAllowGenerate, Gametype pGametypeToSet)
Definition mapinfo.qc:1382
vector MapInfo_Map_maxs
Definition mapinfo.qh:17
vector MapInfo_Map_mins
Definition mapinfo.qh:16
#define world
Definition post.qh:15
#define strcpy(this, s)
Definition string.qh:52

References MapInfo_Get_ByName(), MapInfo_Map_maxs, MapInfo_Map_mins, mapname, mi_max, mi_min, mi_shortname, MOVE_WORLDONLY, NULL, strcasecmp, strcpy, strlen, substring(), trace_endpos, trace_startsolid, vector, and world.

Referenced by get_mi_min_max_texcoords(), and InitGameplayMode().

◆ get_mi_min_max_texcoords()

void get_mi_min_max_texcoords ( float mode)

Definition at line 764 of file util.qc.

765{
766 vector extend;
767
768 get_mi_min_max(mode);
769
772
773 // extend mi_picmax to get a square aspect ratio
774 // center the map in that area
775 extend = mi_picmax - mi_picmin;
776 if(extend.y > extend.x)
777 {
778 mi_picmin.x -= (extend.y - extend.x) * 0.5;
779 mi_picmax.x += (extend.y - extend.x) * 0.5;
780 }
781 else
782 {
783 mi_picmin.y -= (extend.x - extend.y) * 0.5;
784 mi_picmax.y += (extend.x - extend.y) * 0.5;
785 }
786
787 // add another some percent
788 extend = (mi_picmax - mi_picmin) * (1 / 64.0);
789 mi_picmin -= extend;
790 mi_picmax += extend;
791
792 // calculate the texcoords
794 // first the two corners of the origin
795 mi_pictexcoord0_x = (mi_min.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
796 mi_pictexcoord0_y = (mi_min.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
797 mi_pictexcoord2_x = (mi_max.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
798 mi_pictexcoord2_y = (mi_max.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
799 // then the other corners
800 mi_pictexcoord1_x = mi_pictexcoord0_x;
801 mi_pictexcoord1_y = mi_pictexcoord2_y;
802 mi_pictexcoord3_x = mi_pictexcoord2_x;
803 mi_pictexcoord3_y = mi_pictexcoord0_y;
804}
void get_mi_min_max(float mode)
Definition util.qc:674
vector mi_picmin
Definition util.qh:131
vector mi_pictexcoord2
Definition util.qh:135
vector mi_pictexcoord3
Definition util.qh:136
vector mi_pictexcoord0
Definition util.qh:133
vector mi_picmax
Definition util.qh:132
vector mi_pictexcoord1
Definition util.qh:134

References get_mi_min_max(), mi_max, mi_min, mi_picmax, mi_picmin, mi_pictexcoord0, mi_pictexcoord1, mi_pictexcoord2, mi_pictexcoord3, and vector.

Referenced by CSQC_Init().

◆ get_model_datafilename()

string get_model_datafilename ( string mod,
float skn,
string fil )

Definition at line 1479 of file util.qc.

1480{
1481 if(m)
1482 m = strcat(m, "_");
1483 else
1484 m = "models/player/*_";
1485 if(sk >= 0)
1486 m = strcat(m, ftos(sk));
1487 else
1488 m = strcat(m, "*");
1489 return strcat(m, ".", fil);
1490}

References ftos(), and strcat().

Referenced by get_model_parameters(), UpdatePlayerSounds(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters()

float get_model_parameters ( string mod,
float skn )

Definition at line 1492 of file util.qc.

1493{
1504 for(int i = 0; i < MAX_AIM_BONES; ++i)
1505 {
1508 }
1511
1512#ifdef GAMEQC
1513 MUTATOR_CALLHOOK(ClearModelParams);
1514#endif
1515
1516 if (!m)
1517 return 1;
1518
1519 if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2")
1520 m = strcat(substring(m, 0, -10), substring(m, -4, -1));
1521
1522 if(sk < 0)
1523 {
1524 if(substring(m, -4, -1) != ".txt")
1525 return 0;
1526 if(substring(m, -6, 1) != "_")
1527 return 0;
1528 sk = stof(substring(m, -5, 1));
1529 m = substring(m, 0, -7);
1530 }
1531
1532 string fn = get_model_datafilename(m, sk, "txt");
1533 int fh = fopen(fn, FILE_READ);
1534 if(fh < 0)
1535 {
1536 sk = 0;
1537 fn = get_model_datafilename(m, sk, "txt");
1538 fh = fopen(fn, FILE_READ);
1539 if(fh < 0)
1540 return 0;
1541 }
1542
1545 string s, c;
1546 while((s = fgets(fh)))
1547 {
1548 if(s == "")
1549 break; // next lines will be description
1550 c = car(s);
1551 s = cdr(s);
1552 if(c == "name")
1554 if(c == "species")
1555 switch(s)
1556 {
1557 case "human": get_model_parameters_species = SPECIES_HUMAN; break;
1558 case "alien": get_model_parameters_species = SPECIES_ALIEN; break;
1559 case "robot_shiny": get_model_parameters_species = SPECIES_ROBOT_SHINY; break;
1560 case "robot_rusty": get_model_parameters_species = SPECIES_ROBOT_RUSTY; break;
1561 case "robot_solid": get_model_parameters_species = SPECIES_ROBOT_SOLID; break;
1562 case "animal": get_model_parameters_species = SPECIES_ANIMAL; break;
1563 case "reserved": get_model_parameters_species = SPECIES_RESERVED; break;
1564 }
1565 if(c == "sex")
1566 {
1567 if (s == "Male") s = _("Male");
1568 else if (s == "Female") s = _("Female");
1569 else if (s == "Undisclosed") s = _("Undisclosed");
1571 }
1572 if(c == "weight")
1574 if(c == "age")
1576 if(c == "description")
1578 if(c == "bone_upperbody")
1580 if(c == "bone_weapon")
1582 #ifdef GAMEQC
1583 MUTATOR_CALLHOOK(GetModelParams, c, s);
1584 #endif
1585 for(int i = 0; i < MAX_AIM_BONES; ++i)
1586 if(c == strcat("bone_aim", ftos(i)))
1587 {
1590 }
1591 if(c == "fixbone")
1593 if(c == "hidden")
1595 }
1596
1597 while((s = fgets(fh)))
1598 {
1601 if(s != "")
1603 }
1604
1605 fclose(fh);
1606
1607 return 1;
1608}
#define MUTATOR_CALLHOOK(id,...)
Definition base.qh:143
string get_model_datafilename(string m, float sk, string fil)
Definition util.qc:1479
const int MAX_AIM_BONES
Definition util.qh:188
float get_model_parameters_weight
Definition util.qh:182
float get_model_parameters_fixbone
Definition util.qh:191
string get_model_parameters_sex
Definition util.qh:181
float get_model_parameters_species
Definition util.qh:180
float get_model_parameters_bone_aimweight[MAX_AIM_BONES]
Definition util.qh:190
float get_model_parameters_modelskin
Definition util.qh:178
string get_model_parameters_name
Definition util.qh:179
string get_model_parameters_bone_weapon
Definition util.qh:187
string get_model_parameters_description
Definition util.qh:185
bool get_model_parameters_hidden
Definition util.qh:184
string get_model_parameters_modelname
Definition util.qh:177
string get_model_parameters_bone_upperbody
Definition util.qh:186
string get_model_parameters_bone_aim[MAX_AIM_BONES]
Definition util.qh:189
float get_model_parameters_age
Definition util.qh:183
string get_model_parameters_desc
Definition util.qh:192
const int SPECIES_ANIMAL
Definition constants.qh:25
const int SPECIES_ROBOT_SOLID
Definition constants.qh:23
const int SPECIES_ROBOT_RUSTY
Definition constants.qh:26
const int SPECIES_RESERVED
Definition constants.qh:28
const int SPECIES_ROBOT_SHINY
Definition constants.qh:27
const int SPECIES_ALIEN
Definition constants.qh:24
const int SPECIES_HUMAN
Definition constants.qh:22
const float FILE_READ
#define stob(s)
Definition int.qh:5
string fgets(float fhandle)
void fclose(float fhandle)
float fopen(string filename, float mode)
string string_null
Definition nil.qh:9
ERASEABLE string car(string s)
returns first word
Definition string.qh:259
ERASEABLE string cdr(string s)
returns all but first word
Definition string.qh:268

References car(), cdr(), fclose(), fgets(), FILE_READ, fopen(), ftos(), get_model_datafilename(), get_model_parameters_age, get_model_parameters_bone_aim, get_model_parameters_bone_aimweight, get_model_parameters_bone_upperbody, get_model_parameters_bone_weapon, get_model_parameters_desc, get_model_parameters_description, get_model_parameters_fixbone, get_model_parameters_hidden, get_model_parameters_modelname, get_model_parameters_modelskin, get_model_parameters_name, get_model_parameters_sex, get_model_parameters_species, get_model_parameters_weight, MAX_AIM_BONES, MUTATOR_CALLHOOK, SPECIES_ALIEN, SPECIES_ANIMAL, SPECIES_HUMAN, SPECIES_RESERVED, SPECIES_ROBOT_RUSTY, SPECIES_ROBOT_SHINY, SPECIES_ROBOT_SOLID, stob, stof(), strcat(), string_null, and substring().

Referenced by player_getspecies(), skeleton_loadinfo(), and XonoticPlayerModelSelector_loadModels().

◆ get_shotvelocity()

vector get_shotvelocity ( vector myvel,
vector mydir,
float spd,
float newton_style,
float mi,
float ma )

Definition at line 1296 of file util.qc.

1297{
1298 if(!newton_style)
1299 return spd * mydir;
1300
1301 if(newton_style == 2)
1302 {
1303 // true Newtonian projectiles with automatic aim adjustment
1304 //
1305 // solve: |outspeed * mydir - myvel| = spd
1306 // outspeed^2 - 2 * outspeed * (mydir * myvel) + myvel^2 - spd^2 = 0
1307 // outspeed = (mydir * myvel) +- sqrt((mydir * myvel)^2 - myvel^2 + spd^2)
1308 // PLUS SIGN!
1309 // not defined?
1310 // then...
1311 // myvel^2 - (mydir * myvel)^2 > spd^2
1312 // velocity without mydir component > spd
1313 // fire at smallest possible spd that works?
1314 // |(mydir * myvel) * myvel - myvel| = spd
1315
1316 vector solution = solve_quadratic(1, -2 * (mydir * myvel), myvel * myvel - spd * spd);
1317
1318 float outspeed;
1319 if(solution.z)
1320 outspeed = solution.y; // the larger one
1321 else
1322 {
1323 //outspeed = 0; // slowest possible shot
1324 outspeed = solution.x; // the real part (that is, the average!)
1325 //dprint("impossible shot, adjusting\n");
1326 }
1327
1328 outspeed = bound(spd * mi, outspeed, spd * ma);
1329 return mydir * outspeed;
1330 }
1331
1332 // real Newtonian
1333 return myvel + spd * mydir;
1334}
ERASEABLE vector solve_quadratic(float a, float b, float c)
ax^2 + bx + c = 0
Definition math.qh:304

References bound(), solve_quadratic(), and vector.

Referenced by W_CalculateProjectileVelocity().

◆ getcurrentmod()

string getcurrentmod ( )

Definition at line 1427 of file util.qc.

1428{
1429 string m = cvar_string("fs_gamedir");
1430 float n = tokenize_console(m);
1431 if(n == 0)
1432 return "data";
1433 else
1434 return argv(n - 1);
1435}

References argv(), cvar_string(), and tokenize_console.

Referenced by resolvemod().

◆ getWrappedLine()

string getWrappedLine ( float w,
vector size,
textLengthUpToWidth_widthFunction_t tw )

Definition at line 1131 of file util.qc.

1132{
1133 string s = getWrappedLine_remaining;
1134 if (maxWidth <= 0)
1135 {
1137 return s; // the line has no size ANYWAY, nothing would be displayed.
1138 }
1139
1140 int take_until = textLengthUpToWidth(s, maxWidth, theFontSize, tw);
1141
1142 if (take_until <= 0 || take_until >= strlen(s)) {
1144 return s; // remaining text fits the line
1145 }
1146
1147 float colorlen = tw("^7", theFontSize);
1148 return take_wrapped_line_until(take_until, colorlen);
1149}
string take_wrapped_line_until(int take_until, float colorlen)
Definition util.qc:1062
float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w)
Definition util.qc:882
string getWrappedLine_remaining
Definition util.qh:147

References getWrappedLine_remaining, string_null, strlen, take_wrapped_line_until(), textLengthUpToWidth(), and vector.

Referenced by Checkpoints_drawstring(), GameTypeVote_DrawGameTypeItem(), HUD_CenterPrint(), InfoMessages_drawstring(), Label_draw(), Label_recalcPositionWithText(), m_tooltip(), rewrapCampaign(), wrapGuideText(), XonoticEntryList_drawListBoxItem(), and XonoticTextBox_setText().

◆ getWrappedLineLen()

string getWrappedLineLen ( float w,
textLengthUpToLength_lenFunction_t tw )

◆ healtharmor_applydamage()

vector healtharmor_applydamage ( float a,
float armorblock,
int deathtype,
float damage )

Definition at line 1413 of file util.qc.

1414{
1415 vector v;
1416 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1417 armorblock = 0;
1418 if (deathtype & HITTYPE_ARMORPIERCE)
1419 armorblock = 0;
1420 v.y = bound(0, damage * armorblock, a); // save
1421 v.x = bound(0, damage - v.y, damage); // take
1422 v.z = 0;
1423 return v;
1424}
const int HITTYPE_ARMORPIERCE
Definition all.qh:32
#define DEATH_IS(t, dt)
Definition all.qh:40

References bound(), DEATH_IS, HITTYPE_ARMORPIERCE, and vector.

Referenced by Damage(), Monster_Damage(), PlayerCorpseDamage(), and PlayerDamage().

◆ healtharmor_maxdamage()

vector healtharmor_maxdamage ( float h,
float a,
float armorblock,
int deathtype )

Definition at line 1389 of file util.qc.

1390{
1391 // NOTE: we'll always choose the SMALLER value...
1392 float healthdamage, armordamage, armorideal;
1393 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1394 armorblock = 0;
1395 vector v;
1396 healthdamage = (h - 1) / (1 - armorblock); // damage we can take if we could use more health
1397 armordamage = a + (h - 1); // damage we can take if we could use more armor
1398 armorideal = healthdamage * armorblock;
1399 v.y = armorideal;
1400 if(armordamage < healthdamage)
1401 {
1402 v.x = armordamage;
1403 v.z = 1;
1404 }
1405 else
1406 {
1407 v.x = healthdamage;
1408 v.z = 0;
1409 }
1410 return v;
1411}

References DEATH_IS, and vector.

Referenced by crosshair_getcolor(), ctf_FlagcarrierWaypoints(), HUD_HealthArmor(), if(), and WaypointSprite_AttachCarrier().

◆ isGametypeInFilter()

float isGametypeInFilter ( entity gt,
float tp,
float ts,
string pattern )

References entity(), and vector.

◆ LostMovetypeFollow()

int LostMovetypeFollow ( entity ent)

Definition at line 2159 of file util.qc.

2160{
2161/*
2162 if(ent.move_movetype != MOVETYPE_FOLLOW)
2163 if(ent.aiment)
2164 error("???");
2165*/
2166 // FIXME: engine bug?
2167 // when aiment disconnects the engine will set orb's origin close to world's origin
2168 if(!ent.aiment)
2169 return 2;
2170 if(ent.aiment.classname != ent.aiment_classname || ent.aiment.deadflag != ent.aiment_deadflag)
2171 return 1;
2172 return 0;
2173}

References entity().

Referenced by GrapplingHookThink(), W_Electro_Orb_Follow_Think(), and W_MineLayer_Think().

◆ mapPriorityList()

string mapPriorityList ( string order,
string(string) mapfunc )

Definition at line 640 of file util.qc.

641{
642 string neworder;
643 float n = tokenize_console(order);
644 neworder = "";
645 for(float i = 0; i < n; ++i)
646 neworder = strcat(neworder, mapfunc(argv(i)), " ");
647
648 return substring(neworder, 0, strlen(neworder) - 1);
649}

References argv(), strcat(), strlen, substring(), and tokenize_console.

Referenced by W_NameWeaponOrder(), and W_NumberWeaponOrder().

◆ matchacl()

float matchacl ( string acl,
string str )

Definition at line 1437 of file util.qc.

1438{
1439 string t, s;
1440 float r, d;
1441 r = 0;
1442 while(acl)
1443 {
1444 t = car(acl); acl = cdr(acl);
1445
1446 d = 1;
1447 if(substring(t, 0, 1) == "-")
1448 {
1449 d = -1;
1450 t = substring(t, 1, strlen(t) - 1);
1451 }
1452 else if(substring(t, 0, 1) == "+")
1453 t = substring(t, 1, strlen(t) - 1);
1454
1455 if(substring(t, -1, 1) == "*")
1456 {
1457 t = substring(t, 0, strlen(t) - 1);
1458 s = substring(str, 0, strlen(t));
1459 }
1460 else
1461 s = str;
1462
1463 if(s == t)
1464 {
1465 r = d;
1466 break; // if we found a killing case, apply it! other settings may be allowed in the future, but this one is caught
1467 }
1468 }
1469 return r;
1470}

References car(), cdr(), strlen, and substring().

Referenced by _MapInfo_Parse_Settemp().

◆ Mod_Q1BSP_NativeContentsFromSuperContents()

int Mod_Q1BSP_NativeContentsFromSuperContents ( int supercontents)

Definition at line 2040 of file util.qc.

2041{
2042 if(supercontents & (DPCONTENTS_SOLID | DPCONTENTS_BODY))
2043 return CONTENT_SOLID;
2044 if(supercontents & DPCONTENTS_SKY)
2045 return CONTENT_SKY;
2046 if(supercontents & DPCONTENTS_LAVA)
2047 return CONTENT_LAVA;
2048 if(supercontents & DPCONTENTS_SLIME)
2049 return CONTENT_SLIME;
2050 if(supercontents & DPCONTENTS_WATER)
2051 return CONTENT_WATER;
2052 return CONTENT_EMPTY;
2053}
float DPCONTENTS_SKY
const float CONTENT_SKY
float DPCONTENTS_SOLID
const float CONTENT_SOLID
float DPCONTENTS_BODY
const float CONTENT_WATER
float DPCONTENTS_SLIME
float DPCONTENTS_LAVA
const float CONTENT_LAVA
float DPCONTENTS_WATER
const float CONTENT_EMPTY
const float CONTENT_SLIME

References CONTENT_EMPTY, CONTENT_LAVA, CONTENT_SKY, CONTENT_SLIME, CONTENT_SOLID, CONTENT_WATER, DPCONTENTS_BODY, DPCONTENTS_LAVA, DPCONTENTS_SKY, DPCONTENTS_SLIME, DPCONTENTS_SOLID, and DPCONTENTS_WATER.

◆ Mod_Q1BSP_SuperContentsFromNativeContents()

int Mod_Q1BSP_SuperContentsFromNativeContents ( int nativecontents)

Definition at line 2020 of file util.qc.

2021{
2022 switch(nativecontents)
2023 {
2024 case CONTENT_EMPTY:
2025 return 0;
2026 case CONTENT_SOLID:
2028 case CONTENT_WATER:
2029 return DPCONTENTS_WATER;
2030 case CONTENT_SLIME:
2031 return DPCONTENTS_SLIME;
2032 case CONTENT_LAVA:
2034 case CONTENT_SKY:
2035 return DPCONTENTS_SKY | DPCONTENTS_NODROP | DPCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
2036 }
2037 return 0;
2038}
float DPCONTENTS_NODROP
float DPCONTENTS_OPAQUE

References CONTENT_EMPTY, CONTENT_LAVA, CONTENT_SKY, CONTENT_SLIME, CONTENT_SOLID, CONTENT_WATER, DPCONTENTS_LAVA, DPCONTENTS_NODROP, DPCONTENTS_OPAQUE, DPCONTENTS_SKY, DPCONTENTS_SLIME, DPCONTENTS_SOLID, and DPCONTENTS_WATER.

Referenced by _Movetype_CheckWater(), and racer_frame().

◆ playername()

string playername ( string thename,
int teamid,
bool team_colorize )

Definition at line 2178 of file util.qc.

2179{
2180 TC(int, teamid);
2181 bool do_colorize = (teamplay && team_colorize);
2182#ifdef SVQC
2183 if(do_colorize && !intermission_running)
2184#else
2185 if(do_colorize)
2186#endif
2187 {
2188 string t = Team_ColorCode(teamid);
2189 return strcat(t, strdecolorize(thename));
2190 }
2191 else
2192 return thename;
2193}
bool intermission_running
#define TC(T, sym)
Definition _all.inc:82
bool teamplay
Definition teams.qh:59
string Team_ColorCode(int teamid)
Definition teams.qh:63

References intermission_running, strcat(), TC, Team_ColorCode(), and teamplay.

Referenced by CheatsAllowed(), ClientCommand_ready(), ClientConnect(), Draw_ShowNames(), DumpStats(), GameCommand_adminmsg(), GameCommand_defer_clear(), GameCommand_moveplayer(), GetCallerName(), MatchEnd_RestoreSpectatorAndTeamStatus(), NextLevel(), OriginalCallerName(), PlayerFrame(), PlayerStats_GameReport_FinalizePlayer(), Remove_Countdown(), Say(), Score_NicePrint_Player(), Score_NicePrint_Spectator(), TeamBalance_RemoveExcessPlayers(), and W_HitPlotOpen().

◆ queue_to_execute_next_frame()

void queue_to_execute_next_frame ( string s)

Definition at line 1853 of file util.qc.

1854{
1856 {
1857 s = strcat(s, "\n", to_execute_next_frame);
1858 }
1860}

References strcat(), strcpy, and to_execute_next_frame.

Referenced by GenericCommand_nextframe().

◆ real_origin()

vector real_origin ( entity ent)

Definition at line 147 of file util.qc.

148{
149 vector v = ((ent.absmin + ent.absmax) * 0.5);
150 entity e = ent.tag_entity;
151
152 while(e)
153 {
154 v += (e.absmin + e.absmax) * 0.5;
155 e = e.tag_entity;
156 }
157
158 return v;
159}

References entity(), and vector.

Referenced by bumblebee_gunner_exit(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), racer_frame(), raptor_frame(), turret_aim_generic(), turret_do_updates(), turret_targetscore_generic(), turret_validate_target(), and vehicles_damage().

◆ ScoreString()

string ScoreString ( float vflags,
float value,
int rounds_played )

References rounds_played.

◆ SetMovetypeFollow()

void SetMovetypeFollow ( entity ent,
entity e )

Definition at line 2129 of file util.qc.

2130{
2131 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
2132 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2133 ent.aiment = e; // make the hole follow bmodel
2134 ent.punchangle = e.angles; // the original angles of bmodel
2135 ent.view_ofs = ent.origin - e.origin; // relative origin
2136 ent.v_angle = ent.angles - e.angles; // relative angles
2137 ent.aiment_classname = e.classname;
2138 ent.aiment_deadflag = e.deadflag;
2139
2140 if(IS_PLAYER(ent.aiment))
2141 {
2142 entity pl = ent.aiment;
2143 ent.view_ofs.x = bound(pl.mins.x + 4, ent.view_ofs.x, pl.maxs.x - 4);
2144 ent.view_ofs.y = bound(pl.mins.y + 4, ent.view_ofs.y, pl.maxs.y - 4);
2145 ent.view_ofs.z = bound(pl.mins.z + 4, ent.view_ofs.z, pl.maxs.z - 4);
2146 }
2147}
#define IS_PLAYER(s)
Definition player.qh:242
const float SOLID_NOT

References bound(), entity(), IS_PLAYER, MOVETYPE_FOLLOW, set_movetype(), and SOLID_NOT.

Referenced by GrapplingHookTouch(), W_Electro_Orb_Stick(), and W_MineLayer_Stick().

◆ Shutdown()

void Shutdown ( )

Definition at line 162 of file main.qc.

163{
165
166 delete(teams);
167 delete(players);
171 db_dump(ClientProgsDB, "client.db");
172 else
173 db_save(ClientProgsDB, "client.db");
175
176 if(camera_active)
177 cvar_set("chase_active",ftos(chase_active_backup));
178
179 // unset the event chasecam's chase_active
181 cvar_set("chase_active", "0");
182
184 cvar_set("r_drawviewmodel", "0");
185
186 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
187
188 // if _cl_hook_gamestart wasn't called with an actual gametype
189 // before CSQC VM shutdown then call it with nop fallback here
190 if (!(calledhooks & HOOK_START) && !isdemo())
191 localcmd("\n_cl_hook_gamestart nop\n");
192
193 // fire game or demo end hooks when CSQC VM shuts down
194 if (!(calledhooks & HOOK_END))
195 {
196 // call gameend hook if it hasn't somehow yet fired by intermission starting
197 if (!isdemo())
198 {
199 localcmd("\ncl_hook_gameend\n");
200
201 // NOTE: using localcmd here to ensure it's executed AFTER cl_hook_gameend
202 // earlier versions of the game abuse the hook to set this cvar
203 int gamecount = cvar("cl_matchcount");
204 localcmd(strcat("cl_matchcount ", itos(gamecount + 1), "\n"));
205 //cvar_set("cl_matchcount", itos(gamecount + 1));
206 }
207 else
208 localcmd("\ncl_hook_demoend\n");
209
210 calledhooks |= HOOK_END; // mark the hook as having fired
211 }
212
213 localcmd("\ncl_hook_shutdown\n");
214
215 localcmd("\n-button12\n");
216
218
221
223}
void deactivate_minigame()
void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger)
int ClientProgsDB
Definition main.qh:204
bool autocvar_cl_db_saveasdump
Definition main.qh:6
int calledhooks
Definition main.qh:164
entity players
Definition main.qh:57
string gametype_custom_name
Definition main.qh:44
int binddb
Definition main.qh:191
float chase_active_backup
Definition main.qh:154
const int HOOK_START
Definition main.qh:165
int tempdb
Definition main.qh:203
const int HOOK_END
Definition main.qh:166
entity teams
Definition main.qh:58
float camera_active
Definition main.qh:153
#define itos(i)
Definition int.qh:6
const int REPLICATEVARS_DESTROY
Definition replicate.qh:6
void WarpZone_Shutdown()
Definition client.qc:289
ERASEABLE void db_close(int db)
Definition map.qh:84
ERASEABLE void db_save(int db, string filename)
Definition map.qh:8
ERASEABLE void db_dump(int db, string filename)
Definition map.qh:69
float isdemo()
float cvar(string name)
const string cvar_defstring(string name)
void ReplicateVars(bool would_destroy)
Definition all.qh:895
int autocvar_chase_active
Definition view.qh:17
bool autocvar_r_drawviewmodel
Definition view.qh:97

References __init_dedicated_server_shutdown(), autocvar_chase_active, autocvar_cl_db_saveasdump, autocvar_developer, autocvar_r_drawviewmodel, autocvar_sessionid, autocvar_sv_db_saveasdump, Ban_SaveBans(), binddb, bot_endgame(), calledhooks, camera_active, chase_active_backup, cheatcount_total, CheatShutdown(), ClientProgsDB, cvar(), cvar_defstring(), cvar_set(), db_close(), db_dump(), db_save(), deactivate_minigame(), FOREACH_ENTITY_ORDERED, ftos(), game_stopped, gametype_custom_name, HOOK_END, HOOK_START, HUD_MinigameMenu_Close(), isdemo(), itos, loaded_gametype_custom_string, localcmd(), LOG_INFO, LOG_TRACE, m_hide(), MapInfo_Shutdown(), NULL, orig_slowmo, players, PlayerStats_GameReport(), ReplicateVars(), REPLICATEVARS_DESTROY, ServerProgsDB, strcat(), strfree, sv_termsofservice_url_escaped, teams, tempdb, TemporaryDB, TIMEOUT_ACTIVE, timeout_status, WarpZone_Shutdown(), WeaponStats_Shutdown(), and world_initialized.

Referenced by SV_Shutdown().

◆ Skeleton_SetBones()

void Skeleton_SetBones ( entity e)

Definition at line 1831 of file util.qc.

1832{
1833 // set skeleton_bones to the total number of bones on the model
1834 if(e.skeleton_bones_index == e.modelindex)
1835 return; // same model, nothing to update
1836
1837 float skelindex = skel_create(e.modelindex);
1838 e.skeleton_bones = skel_get_numbones(skelindex);
1839 skel_delete(skelindex);
1840 e.skeleton_bones_index = e.modelindex;
1841}

References entity().

◆ solve_shotdirection()

vector solve_shotdirection ( vector myorg,
vector myvel,
vector eorg,
vector evel,
float spd,
float newton_style )

Definition at line 1233 of file util.qc.

1234{
1235 vector ret;
1236
1237 // make origin and speed relative
1238 eorg -= myorg;
1239 if(newton_style)
1240 evel -= myvel;
1241
1242 // now solve for ret, ret normalized:
1243 // eorg + t * evel == t * ret * spd
1244 // or, rather, solve for t:
1245 // |eorg + t * evel| == t * spd
1246 // eorg^2 + t^2 * evel^2 + 2 * t * (eorg * evel) == t^2 * spd^2
1247 // t^2 * (evel^2 - spd^2) + t * (2 * (eorg * evel)) + eorg^2 == 0
1248 vector solution = solve_quadratic(evel * evel - spd * spd, 2 * (eorg * evel), eorg * eorg);
1249 // p = 2 * (eorg * evel) / (evel * evel - spd * spd)
1250 // q = (eorg * eorg) / (evel * evel - spd * spd)
1251 if(!solution.z) // no real solution
1252 {
1253 // happens if D < 0
1254 // (eorg * evel)^2 < (evel^2 - spd^2) * eorg^2
1255 // (eorg * evel)^2 / eorg^2 < evel^2 - spd^2
1256 // spd^2 < ((evel^2 * eorg^2) - (eorg * evel)^2) / eorg^2
1257 // spd^2 < evel^2 * (1 - cos^2 angle(evel, eorg))
1258 // spd^2 < evel^2 * sin^2 angle(evel, eorg)
1259 // spd < |evel| * sin angle(evel, eorg)
1260 return '0 0 0';
1261 }
1262 else if(solution.x > 0)
1263 {
1264 // both solutions > 0: take the smaller one
1265 // happens if p < 0 and q > 0
1266 ret = normalize(eorg + solution.x * evel);
1267 }
1268 else if(solution.y > 0)
1269 {
1270 // one solution > 0: take the larger one
1271 // happens if q < 0 or q == 0 and p < 0
1272 ret = normalize(eorg + solution.y * evel);
1273 }
1274 else
1275 {
1276 // no solution > 0: reject
1277 // happens if p > 0 and q >= 0
1278 // 2 * (eorg * evel) / (evel * evel - spd * spd) > 0
1279 // (eorg * eorg) / (evel * evel - spd * spd) >= 0
1280 //
1281 // |evel| >= spd
1282 // eorg * evel > 0
1283 //
1284 // "Enemy is moving away from me at more than spd"
1285 return '0 0 0';
1286 }
1287
1288 // NOTE: we always got a solution if spd > |evel|
1289
1290 if(newton_style == 2)
1291 ret = normalize(ret * spd + myvel);
1292
1293 return ret;
1294}
vector normalize(vector v)

References normalize(), solve_quadratic(), and vector.

◆ STATIC_INIT()

STATIC_INIT ( g_saved_cvars )

Definition at line 34 of file util.qh.

34{ g_saved_cvars = IL_NEW(); }
#define IL_NEW()

References g_saved_cvars, and IL_NEW.

◆ strtolower()

◆ swapInPriorityList()

string swapInPriorityList ( string order,
float i,
float j )

Definition at line 651 of file util.qc.

652{
653 float n = tokenize_console(order);
654
655 if(i >= 0 && i < n && j >= 0 && j < n && i != j)
656 {
657 string s = "";
658 for(float w = 0; w < n; ++w)
659 {
660 if(w == i)
661 s = strcat(s, argv(j), " ");
662 else if(w == j)
663 s = strcat(s, argv(i), " ");
664 else
665 s = strcat(s, argv(w), " ");
666 }
667 return substring(s, 0, strlen(s) - 1);
668 }
669
670 return order;
671}

References argv(), strcat(), strlen, substring(), and tokenize_console.

Referenced by WeaponsList_MoveDown_Click(), WeaponsList_MoveUp_Click(), XonoticPlayList_mouseDrag(), and XonoticWeaponsList_mouseDrag().

◆ textLengthUpToLength()

float textLengthUpToLength ( string theText,
int maxLength,
textLengthUpToLength_lenFunction_t tw )

Definition at line 918 of file util.qc.

919{
920 // STOP.
921 // The following function is SLOW.
922 // For your safety and for the protection of those around you...
923 // DO NOT CALL THIS AT HOME.
924 // No really, don't.
925 if(w(theText) <= maxLength)
926 return strlen(theText); // yeah!
927
928 bool colors = (w("^7") == 0);
929
930 // binary search for right place to cut string
931 int len, left, right, middle;
932 left = 0;
933 right = len = strlen(theText);
934 int ofs = 0;
935 do
936 {
937 middle = floor((left + right) / 2);
938 if(colors)
939 {
940 vector res = checkColorCode(theText, len, middle, true);
941 ofs = (!res.x) ? 0 : res.x - res.y;
942 }
943
944 if(w(substring(theText, 0, middle + ofs)) <= maxLength)
945 left = middle + ofs;
946 else
947 right = middle;
948 }
949 while(left < right - 1);
950
951 return left;
952}
ERASEABLE vector checkColorCode(string theText, int text_len, int pos, bool check_at_the_end)
Definition string.qh:608

References checkColorCode(), floor(), strlen, substring(), and vector.

Referenced by getWrappedLineLen(), PlayerFrame(), and textShortenToLength().

◆ textLengthUpToWidth()

float textLengthUpToWidth ( string theText,
float maxWidth,
vector size,
textLengthUpToWidth_widthFunction_t tw )

Definition at line 882 of file util.qc.

883{
884 // STOP.
885 // The following function is SLOW.
886 // For your safety and for the protection of those around you...
887 // DO NOT CALL THIS AT HOME.
888 // No really, don't.
889 if(w(theText, theSize) <= maxWidth)
890 return strlen(theText); // yeah!
891
892 bool colors = (w("^7", theSize) == 0);
893
894 // binary search for right place to cut string
895 int len, left, right, middle;
896 left = 0;
897 right = len = strlen(theText);
898 int ofs = 0;
899 do
900 {
901 middle = floor((left + right) / 2);
902 if(colors)
903 {
904 vector res = checkColorCode(theText, len, middle, false);
905 ofs = (res.x) ? res.x - res.y : 0;
906 }
907
908 if(w(substring(theText, 0, middle + ofs), theSize) <= maxWidth)
909 left = middle + ofs;
910 else
911 right = middle;
912 }
913 while(left < right - 1);
914
915 return left;
916}

References checkColorCode(), floor(), strlen, substring(), and vector.

Referenced by draw_TextLengthUpToWidth(), getWrappedLine(), minigame_getWrappedLine(), and textShortenToWidth().

◆ textShortenToLength()

string textShortenToLength ( string theText,
int maxLength,
textLengthUpToLength_lenFunction_t tw )

◆ textShortenToWidth()

◆ trace_hits_box()

float trace_hits_box ( vector start,
vector end,
vector thmi,
vector thma )

Definition at line 2219 of file util.qc.

2220{
2221 end -= start;
2222 thmi -= start;
2223 thma -= start;
2224 // now it is a trace from 0 to end
2225
2228
2229 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
2230 return false;
2231 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
2232 return false;
2233 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
2234 return false;
2235
2236 return true;
2237}
float trace_hits_box_a1
Definition util.qc:2195
float trace_hits_box_a0
Definition util.qc:2195
float trace_hits_box_1d(float end, float thmi, float thma)
Definition util.qc:2197

References trace_hits_box_1d(), trace_hits_box_a0, trace_hits_box_a1, and vector.

Referenced by Headshot(), and tracebox_hits_box().

◆ trace_hits_box_1d()

float trace_hits_box_1d ( float end,
float thmi,
float thma )

Definition at line 2197 of file util.qc.

2198{
2199 if (end == 0)
2200 {
2201 // just check if x is in range
2202 if (0 < thmi)
2203 return false;
2204 if (0 > thma)
2205 return false;
2206 }
2207 else
2208 {
2209 // do the trace with respect to x
2210 // 0 -> end has to stay in thmi -> thma
2211 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
2212 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
2214 return false;
2215 }
2216 return true;
2217}
float min(float f,...)
float max(float f,...)

References max(), min(), trace_hits_box_a0, and trace_hits_box_a1.

Referenced by trace_hits_box().

◆ tracebox_hits_box()

float tracebox_hits_box ( vector start,
vector mi,
vector ma,
vector end,
vector thmi,
vector thma )

Definition at line 2239 of file util.qc.

2240{
2241 return trace_hits_box(start, end, thmi - ma, thma - mi);
2242}
float trace_hits_box(vector start, vector end, vector thmi, vector thma)
Definition util.qc:2219

References trace_hits_box(), and vector.

Referenced by tracebox_hits_trigger_hurt().

◆ tracebox_inverted()

float tracebox_inverted ( vector v1,
vector mi,
vector ma,
vector v2,
float nomonsters,
entity forent,
float stopatentity,
entity ignorestopatentity )

Definition at line 23 of file util.qc.

24{
25 vector pos, dir, t;
26 float nudge;
27 entity stopentity;
28
29 //nudge = 2 * cvar("collision_impactnudge"); // why not?
30 nudge = 0.5;
31
32 dir = normalize(v2 - v1);
33
34 pos = v1 + dir * nudge;
35
36 float c = 0;
37
38 for (;;)
39 {
40 if(pos * dir >= v2 * dir)
41 {
42 // went too far
44 trace_endpos = v2;
45 return c;
46 }
47
48 tracebox(pos, mi, ma, v2, nomonsters, forent);
49 ++c;
50
51 if(c == 50)
52 {
53 LOG_TRACE("When tracing from ", vtos(v1), " to ", vtos(v2));
54 LOG_TRACE(" Nudging gets us nowhere at ", vtos(pos));
55 LOG_TRACE(" trace_endpos is ", vtos(trace_endpos));
56 LOG_TRACE(" trace distance is ", ftos(vlen(pos - trace_endpos)));
57 }
58
59 stopentity = trace_ent;
60
62 {
63 // we started inside solid.
64 // then trace from endpos to pos
65 t = trace_endpos;
66 tracebox(t, mi, ma, pos, nomonsters, forent);
67 ++c;
69 {
70 // t is still inside solid? bad
71 // force advance, then, and retry
72 pos = t + dir * nudge;
73
74 // but if we hit an entity, stop RIGHT before it
75 if(stopatentity && stopentity && stopentity != ignorestopatentity)
76 {
77 trace_ent = stopentity;
78 trace_endpos = t;
79 trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
80 return c;
81 }
82 }
83 else
84 {
85 // we actually LEFT solid!
86 trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
87 return c;
88 }
89 }
90 else
91 {
92 // pos is outside solid?!? but why?!? never mind, just return it.
93 trace_endpos = pos;
94 trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
95 return c;
96 }
97 }
98}
entity trace_ent
int dir
Definition impulse.qc:89

References dir, entity(), ftos(), LOG_TRACE, normalize(), trace_endpos, trace_ent, trace_fraction, trace_startsolid, vector, vlen(), and vtos().

Referenced by traceline_inverted().

◆ traceline_inverted()

void traceline_inverted ( vector v1,
vector v2,
float nomonsters,
entity forent,
float stopatentity,
entity ignorestopatentity )

Definition at line 100 of file util.qc.

101{
102 tracebox_inverted(v1, '0 0 0', '0 0 0', v2, nomonsters, forent, stopatentity, ignorestopatentity);
103}
float tracebox_inverted(vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity)
Definition util.qc:23

References entity(), tracebox_inverted(), and vector.

Referenced by fireBullet_falloff().

◆ translate_key()

ERASEABLE string translate_key ( string key)

Definition at line 1610 of file util.qc.

1611{
1612 if (prvm_language == "en") return key;
1613
1614 if (substring(key, 0, 1) == "<")
1615 {
1616 if (key == "<KEY NOT FOUND>") return _("<KEY NOT FOUND>");
1617 if (key == "<UNKNOWN KEYNUM>") return _("<UNKNOWN KEYNUM>");
1618 }
1619
1620 switch(key)
1621 {
1622 case "TAB": return _("TAB");
1623 case "ENTER": return _("ENTER");
1624 case "ESCAPE": return _("ESCAPE");
1625 case "SPACE": return _("SPACE");
1626
1627 case "BACKSPACE": return _("BACKSPACE");
1628 case "UPARROW": return _("UPARROW");
1629 case "DOWNARROW": return _("DOWNARROW");
1630 case "LEFTARROW": return _("LEFTARROW");
1631 case "RIGHTARROW": return _("RIGHTARROW");
1632
1633 case "ALT": return _("ALT");
1634 case "CTRL": return _("CTRL");
1635 case "SHIFT": return _("SHIFT");
1636
1637 case "INS": return _("INS");
1638 case "DEL": return _("DEL");
1639 case "PGDN": return _("PGDN");
1640 case "PGUP": return _("PGUP");
1641 case "HOME": return _("HOME");
1642 case "END": return _("END");
1643
1644 case "PAUSE": return _("PAUSE");
1645
1646 case "NUMLOCK": return _("NUMLOCK");
1647 case "CAPSLOCK": return _("CAPSLOCK");
1648 case "SCROLLOCK": return _("SCROLLOCK");
1649
1650 case "SEMICOLON": return _("SEMICOLON");
1651 case "TILDE": return _("TILDE");
1652 case "BACKQUOTE": return _("BACKQUOTE");
1653 case "QUOTE": return _("QUOTE");
1654 case "APOSTROPHE": return _("APOSTROPHE");
1655 case "BACKSLASH": return _("BACKSLASH");
1656 }
1657
1658 if (substring(key, 0, 1) == "F")
1659 {
1660 string subkey = substring(key, 1, -1);
1661 if (IS_DIGIT(substring(key, 3, 1))) // check only first digit
1662 {
1663 return sprintf(_("F%d"), stof(subkey));
1664 }
1665 // continue in case there is another key name starting with F
1666 }
1667
1668 if (substring(key, 0, 3) == "KP_")
1669 {
1670 string subkey = substring(key, 3, -1);
1671 if (IS_DIGIT(substring(key, 3, 1))) // check only first digit
1672 {
1673 return sprintf(_("KP_%d"), stof(subkey));
1674 }
1675
1676 switch(subkey)
1677 {
1678 case "INS": return sprintf(_("KP_%s"), _("INS"));
1679 case "END": return sprintf(_("KP_%s"), _("END"));
1680 case "DOWNARROW": return sprintf(_("KP_%s"), _("DOWNARROW"));
1681 case "PGDN": return sprintf(_("KP_%s"), _("PGDN"));
1682 case "LEFTARROW": return sprintf(_("KP_%s"), _("LEFTARROW"));
1683 case "RIGHTARROW": return sprintf(_("KP_%s"), _("RIGHTARROW"));
1684 case "HOME": return sprintf(_("KP_%s"), _("HOME"));
1685 case "UPARROW": return sprintf(_("KP_%s"), _("UPARROW"));
1686 case "PGUP": return sprintf(_("KP_%s"), _("PGUP"));
1687 case "PERIOD": return sprintf(_("KP_%s"), _("PERIOD"));
1688 case "DEL": return sprintf(_("KP_%s"), _("DEL"));
1689 case "DIVIDE": return sprintf(_("KP_%s"), _("DIVIDE"));
1690 case "SLASH": return sprintf(_("KP_%s"), _("SLASH"));
1691 case "MULTIPLY": return sprintf(_("KP_%s"), _("MULTIPLY"));
1692 case "MINUS": return sprintf(_("KP_%s"), _("MINUS"));
1693 case "PLUS": return sprintf(_("KP_%s"), _("PLUS"));
1694 case "ENTER": return sprintf(_("KP_%s"), _("ENTER"));
1695 case "EQUALS": return sprintf(_("KP_%s"), _("EQUALS"));
1696 default: return key;
1697 }
1698 }
1699
1700 if (key == "PRINTSCREEN") return _("PRINTSCREEN");
1701
1702 if (substring(key, 0, 5) == "MOUSE")
1703 return sprintf(_("MOUSE%d"), stof(substring(key, 5, -1)));
1704
1705 if (key == "MWHEELUP") return _("MWHEELUP");
1706 if (key == "MWHEELDOWN") return _("MWHEELDOWN");
1707
1708 if (substring(key, 0,3) == "JOY")
1709 return sprintf(_("JOY%d"), stof(substring(key, 3, -1)));
1710
1711 if (substring(key, 0,3) == "AUX")
1712 return sprintf(_("AUX%d"), stof(substring(key, 3, -1)));
1713
1714 if (substring(key, 0, 4) == "X360_")
1715 {
1716 string subkey = substring(key, 4, -1);
1717 switch(subkey)
1718 {
1719 case "DPAD_UP": return sprintf(_("X360_%s"), _("DPAD_UP"));
1720 case "DPAD_DOWN": return sprintf(_("X360_%s"), _("DPAD_DOWN"));
1721 case "DPAD_LEFT": return sprintf(_("X360_%s"), _("DPAD_LEFT"));
1722 case "DPAD_RIGHT": return sprintf(_("X360_%s"), _("DPAD_RIGHT"));
1723 case "START": return sprintf(_("X360_%s"), _("START"));
1724 case "BACK": return sprintf(_("X360_%s"), _("BACK"));
1725 case "LEFT_THUMB": return sprintf(_("X360_%s"), _("LEFT_THUMB"));
1726 case "RIGHT_THUMB": return sprintf(_("X360_%s"), _("RIGHT_THUMB"));
1727 case "LEFT_SHOULDER": return sprintf(_("X360_%s"), _("LEFT_SHOULDER"));
1728 case "RIGHT_SHOULDER": return sprintf(_("X360_%s"), _("RIGHT_SHOULDER"));
1729 case "LEFT_TRIGGER": return sprintf(_("X360_%s"), _("LEFT_TRIGGER"));
1730 case "RIGHT_TRIGGER": return sprintf(_("X360_%s"), _("RIGHT_TRIGGER"));
1731 case "LEFT_THUMB_UP": return sprintf(_("X360_%s"), _("LEFT_THUMB_UP"));
1732 case "LEFT_THUMB_DOWN": return sprintf(_("X360_%s"), _("LEFT_THUMB_DOWN"));
1733 case "LEFT_THUMB_LEFT": return sprintf(_("X360_%s"), _("LEFT_THUMB_LEFT"));
1734 case "LEFT_THUMB_RIGHT": return sprintf(_("X360_%s"), _("LEFT_THUMB_RIGHT"));
1735 case "RIGHT_THUMB_UP": return sprintf(_("X360_%s"), _("RIGHT_THUMB_UP"));
1736 case "RIGHT_THUMB_DOWN": return sprintf(_("X360_%s"), _("RIGHT_THUMB_DOWN"));
1737 case "RIGHT_THUMB_LEFT": return sprintf(_("X360_%s"), _("RIGHT_THUMB_LEFT"));
1738 case "RIGHT_THUMB_RIGHT": return sprintf(_("X360_%s"), _("RIGHT_THUMB_RIGHT"));
1739 default: return key;
1740 }
1741 }
1742
1743 if (substring(key, 0, 4) == "JOY_")
1744 {
1745 string subkey = substring(key, 4, -1);
1746 switch(subkey)
1747 {
1748 case "UP": return sprintf(_("JOY_%s"), _("UP"));
1749 case "DOWN": return sprintf(_("JOY_%s"), _("DOWN"));
1750 case "LEFT": return sprintf(_("JOY_%s"), _("LEFT"));
1751 case "RIGHT": return sprintf(_("JOY_%s"), _("RIGHT"));
1752 default: return key;
1753 }
1754 }
1755
1756 if (substring(key, 0, 8) == "MIDINOTE")
1757 return sprintf(_("MIDINOTE%d"), stof(substring(key, 8, -1)));
1758
1759 return key;
1760}
string prvm_language
Definition i18n.qh:8

References IS_DIGIT, prvm_language, stof(), and substring().

Referenced by _getcommandkey(), KeyBinds_BuildList(), Scoreboard_Draw(), W_Guide_Keybinds(), and XonoticKeyBinder_drawListBoxItem().

◆ UnsetMovetypeFollow()

void UnsetMovetypeFollow ( entity ent)

Definition at line 2149 of file util.qc.

2150{
2153 ent.aiment_classname = string_null;
2154 // FIXME: engine bug?
2155 // resetting aiment the engine will set orb's origin close to world's origin
2156 //ent.aiment = NULL;
2157}
const int MOVETYPE_FLY
Definition movetypes.qh:134
#define PROJECTILE_MAKETRIGGER(e)
Definition common.qh:34

References entity(), MOVETYPE_FLY, PROJECTILE_MAKETRIGGER, set_movetype(), and string_null.

Referenced by W_MineLayer_Think().

◆ wordwrap()

string wordwrap ( string s,
float l )

Definition at line 169 of file util.qc.

170{
171 string r;
172 wordwrap_buffer = "";
174 r = wordwrap_buffer;
175 wordwrap_buffer = "";
176 return r;
177}
void wordwrap_cb(string s, float l, void(string) callback)
Definition util.qc:326
void wordwrap_buffer_put(string s)
Definition util.qc:164
string wordwrap_buffer
Definition util.qc:162

References wordwrap_buffer, wordwrap_buffer_put(), and wordwrap_cb().

◆ wordwrap_cb()

void wordwrap_cb ( string s,
float l,
void(string) callback )

Definition at line 326 of file util.qc.

327{
328 string c;
329 float lleft, i, j, wlen;
330
331 s = strzone(s);
332 lleft = l;
333 int len = strlen(s);
334 for (i = 0; i < len; ++i)
335 {
336 if (substring(s, i, 2) == "\\n")
337 {
338 callback("\n");
339 lleft = l;
340 ++i;
341 }
342 else if (substring(s, i, 1) == "\n")
343 {
344 callback("\n");
345 lleft = l;
346 }
347 else if (substring(s, i, 1) == " ")
348 {
349 if (lleft > 0)
350 {
351 callback(" ");
352 --lleft;
353 }
354 }
355 else
356 {
357 for (j = i+1; j < len; ++j)
358 // ^^ this skips over the first character of a word, which
359 // is ALWAYS part of the word
360 // this is safe since if i+1 == strlen(s), i will become
361 // strlen(s)-1 at the end of this block and the function
362 // will terminate. A space can't be the first character we
363 // read here, and neither can a \n be the start, since these
364 // two cases have been handled above.
365 {
366 c = substring(s, j, 1);
367 if (c == " ")
368 break;
369 if (c == "\\")
370 break;
371 if (c == "\n")
372 break;
373 // we need to keep this tempstring alive even if substring is
374 // called repeatedly, so call strcat even though we're not
375 // doing anything
376 callback("");
377 }
378 wlen = j - i;
379 if (lleft < wlen)
380 {
381 callback("\n");
382 lleft = l;
383 }
384 callback(substring(s, i, wlen));
385 lleft -= wlen;
386 i = j - 1;
387 }
388 }
389 strunzone(s);
390}

References strlen, strunzone(), strzone(), and substring().

Referenced by wordwrap(), and wordwrap_sprint().

◆ wordwrap_sprint()

void wordwrap_sprint ( entity to,
string s,
float l )

Definition at line 191 of file util.qc.

192{
193 wordwrap_buffer = "";
197 if(wordwrap_buffer != "")
198 sprint(to, strcat(wordwrap_buffer, "\n"));
199 wordwrap_buffer = "";
200 return;
201}
void wordwrap_buffer_sprint(string s)
Definition util.qc:181
entity _wordwrap_buffer_sprint_ent
Definition util.qc:180
void sprint(float clientnum, string text,...)

References _wordwrap_buffer_sprint_ent, entity(), NULL, sprint(), strcat(), wordwrap_buffer, wordwrap_buffer_sprint(), and wordwrap_cb().

Referenced by CommonCommand_info(), and VoteCommand_macro_help().

◆ write_String_To_File()

void write_String_To_File ( int fh,
string str,
bool alsoprint )

Definition at line 1473 of file util.qc.

1474{
1475 fputs(fh, str);
1476 if (alsoprint) LOG_HELP(str);
1477}
#define LOG_HELP(...)
Definition log.qh:85

References fputs(), and LOG_HELP.

◆ xdecode()

float xdecode ( string s)

Definition at line 1780 of file util.qc.

1781{
1782 float a, b, c, d;
1783 if(substring(s, 0, 1) != "^")
1784 return -1;
1785 if(strlen(s) < 5)
1786 return -1;
1787 a = strstrofs(XENCODE_2, substring(s, 1, 1), 0);
1788 b = strstrofs(XENCODE_22, substring(s, 2, 1), 0);
1789 c = strstrofs(XENCODE_22, substring(s, 3, 1), 0);
1790 d = strstrofs(XENCODE_22, substring(s, 4, 1), 0);
1791 if(a < 0 || b < 0 || c < 0 || d < 0)
1792 return -1;
1793 return ((a * 22 + b) * 22 + c) * 22 + d;
1794}
const string XENCODE_22
Definition util.qc:1764
const string XENCODE_2
Definition util.qc:1763

References strlen, strstrofs, substring(), XENCODE_2, and XENCODE_22.

◆ xencode()

string xencode ( float f)

Variable Documentation

◆ autocvar_cl_gentle

bool autocvar_cl_gentle

Definition at line 236 of file util.qh.

Referenced by DamageEffect(), HUD_Damage(), and NET_HANDLE().

◆ autocvar_cl_gentle_messages

int autocvar_cl_gentle_messages

Definition at line 237 of file util.qh.

◆ CNT_GAMESTART

const int CNT_GAMESTART = 2

Definition at line 252 of file util.qh.

Referenced by Announcer_Countdown(), and Announcer_PickNumber().

◆ CNT_KILL

const int CNT_KILL = 4

Definition at line 254 of file util.qh.

Referenced by Announcer_PickNumber(), and KillIndicator_Think().

◆ CNT_NORMAL

const int CNT_NORMAL = 1

Definition at line 251 of file util.qh.

Referenced by Announcer_PickNumber(), and instagib_countdown().

◆ CNT_RESPAWN

const int CNT_RESPAWN = 5

Definition at line 255 of file util.qh.

Referenced by Announcer_PickNumber(), and ShowRespawnCountdown().

◆ CNT_ROUNDSTART

const int CNT_ROUNDSTART = 6

Definition at line 256 of file util.qh.

Referenced by Announcer_Countdown(), and Announcer_PickNumber().

◆ config_queue

◆ g_saved_cvars

IntrusiveList g_saved_cvars

Definition at line 33 of file util.qh.

Referenced by cvar_settemp(), and STATIC_INIT().

◆ get_model_parameters_age

float get_model_parameters_age

Definition at line 183 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_bone_aim

string get_model_parameters_bone_aim[MAX_AIM_BONES]

Definition at line 189 of file util.qh.

Referenced by get_model_parameters(), and skeleton_loadinfo().

◆ get_model_parameters_bone_aimweight

float get_model_parameters_bone_aimweight[MAX_AIM_BONES]

Definition at line 190 of file util.qh.

Referenced by get_model_parameters(), and skeleton_loadinfo().

◆ get_model_parameters_bone_upperbody

string get_model_parameters_bone_upperbody

Definition at line 186 of file util.qh.

Referenced by get_model_parameters(), and skeleton_loadinfo().

◆ get_model_parameters_bone_weapon

string get_model_parameters_bone_weapon

Definition at line 187 of file util.qh.

Referenced by get_model_parameters(), and skeleton_loadinfo().

◆ get_model_parameters_desc

string get_model_parameters_desc

Definition at line 192 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_description

string get_model_parameters_description

Definition at line 185 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_fixbone

float get_model_parameters_fixbone

Definition at line 191 of file util.qh.

Referenced by get_model_parameters(), and skeleton_loadinfo().

◆ get_model_parameters_hidden

bool get_model_parameters_hidden

Definition at line 184 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_modelname

string get_model_parameters_modelname

Definition at line 177 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_modelskin

float get_model_parameters_modelskin

Definition at line 178 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_name

string get_model_parameters_name

Definition at line 179 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_sex

string get_model_parameters_sex

Definition at line 181 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_species

float get_model_parameters_species

Definition at line 180 of file util.qh.

Referenced by get_model_parameters(), and player_getspecies().

◆ get_model_parameters_weight

float get_model_parameters_weight

Definition at line 182 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ getWrappedLine_remaining

◆ ladder_reply

string ladder_reply

Definition at line 161 of file util.qh.

Referenced by CommonCommand_ladder(), and spawnfunc().

◆ lsmaps_reply

string lsmaps_reply

Definition at line 161 of file util.qh.

Referenced by CommonCommand_lsmaps(), GameTypeVote_SetGametype(), and spawnfunc().

◆ maplist_reply

string maplist_reply

Definition at line 161 of file util.qh.

Referenced by CommonCommand_printmaplist(), and spawnfunc().

◆ MAX_AIM_BONES

const int MAX_AIM_BONES = 4

Definition at line 188 of file util.qh.

Referenced by classfield(), get_model_parameters(), skeleton_from_frames(), and skeleton_loadinfo().

◆ MAX_CONFIG_SETTINGS

const int MAX_CONFIG_SETTINGS = 70

Definition at line 26 of file util.qh.

Referenced by Dump_Turret_Settings(), Dump_Weapon_Settings(), T_Config_Queue(), and W_Config_Queue().

◆ message

string message

Definition at line 31 of file util.qh.

◆ mi_max

vector mi_max

◆ mi_min

vector mi_min

◆ mi_picmax

◆ mi_picmin

◆ mi_pictexcoord0

vector mi_pictexcoord0

Definition at line 133 of file util.qh.

Referenced by draw_teamradar_background(), and get_mi_min_max_texcoords().

◆ mi_pictexcoord1

vector mi_pictexcoord1

Definition at line 134 of file util.qh.

Referenced by draw_teamradar_background(), and get_mi_min_max_texcoords().

◆ mi_pictexcoord2

vector mi_pictexcoord2

Definition at line 135 of file util.qh.

Referenced by draw_teamradar_background(), and get_mi_min_max_texcoords().

◆ mi_pictexcoord3

vector mi_pictexcoord3

Definition at line 136 of file util.qh.

Referenced by draw_teamradar_background(), and get_mi_min_max_texcoords().

◆ mi_shortname

◆ monsterlist_reply

string monsterlist_reply

Definition at line 161 of file util.qh.

Referenced by CommonCommand_editmob(), and spawnfunc().

◆ netname

string netname

Definition at line 30 of file util.qh.

◆ rankings_reply

string rankings_reply

Definition at line 161 of file util.qh.

Referenced by CommonCommand_rankings(), race_deleteTime(), race_setTime(), and spawnfunc().

◆ records_reply

string records_reply[10]

Definition at line 162 of file util.qh.

Referenced by CommonCommand_records(), and spawnfunc().

◆ skeleton_bones

float skeleton_bones

Definition at line 213 of file util.qh.

◆ TIME_DECIMALS

const int TIME_DECIMALS = 2

Definition at line 94 of file util.qh.

Referenced by HUD_Score(), and MakeRaceString().

◆ TIME_FACTOR

const float TIME_FACTOR = 100

Definition at line 95 of file util.qh.

◆ XENCODE_LEN

const float XENCODE_LEN = 5

Definition at line 201 of file util.qh.

◆ XENCODE_MAX

const float XENCODE_MAX = 21295

Definition at line 200 of file util.qh.