Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
util.qh File Reference
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Macros

#define APPEND_TO_STRING(list, sep, add)
#define bprintf(...)
#define COMPARE_INCREASING(to, from)
#define CTF_RECORD   "/ctf100record/"
#define CTS_RECORD   "/cts100record/"
#define FOR_EACH_TAG(v)
#define fprintf(file, ...)
#define GENTLE   (autocvar_cl_gentle || autocvar_cl_gentle_messages)
#define normal_or_gentle(normal, gentle)
#define RACE_RECORD   "/race100record/"
#define TIME_DECODE(n)
#define TIME_ENCODE(t)
#define TIME_ENCODED_TOSTRING(n, compact)
#define TIME_TO_NTHS(t, n)
#define XPD(...)

Typedefs

using findNextEntityNearFunction_t = entity(entity cur, entity near, entity pass)
using isConnectedFunction_t = float(entity a, entity b, entity pass)
using textLengthUpToLength_lenFunction_t = float(string s)
using textLengthUpToWidth_widthFunction_t = float(string s, vector size)

Functions

vector animfixfps (entity e, vector a, vector b)
entity Announcer_PickNumber (int type, int num)
void attach_sameorigin (entity e, entity to, string tag)
float blink (float base, float range, float freq)
float blink_synced (float base, float range, float freq, float start_time, int start_blink)
float CheckWireframeBox (entity forent, vector v0, vector dvx, vector dvy, vector dvz)
float compressShortVector (vector vec)
float compressShotOrigin (vector v)
float cvar_or (string cv, float v)
float cvar_settemp (string pKey, string pValue)
float cvar_settemp_restore ()
vector decompressShortVector (float data)
vector decompressShotOrigin (float f)
void depthfirst (entity start,.entity up,.entity downleft,.entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass)
void detach_sameorigin (entity e)
void execute_next_frame ()
string find_last_color_code (string s)
vector findbetterlocation (vector org, float mindist)
void FindConnectedComponent (entity e,.entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass)
string fixPriorityList (string pl, float from, float to, float subtract, float complete)
void follow_sameorigin (entity e, entity to)
void get_mi_min_max (float mode)
void get_mi_min_max_texcoords (float mode)
string get_model_datafilename (string mod, float skn, string fil)
float get_model_parameters (string mod, float skn)
vector get_shotvelocity (vector myvel, vector mydir, float spd, float newton_style, float mi, float ma)
string getcurrentmod ()
string getWrappedLine (float w, vector size, textLengthUpToWidth_widthFunction_t tw)
string getWrappedLineLen (float w, textLengthUpToLength_lenFunction_t tw)
vector healtharmor_applydamage (float a, float armorblock, int deathtype, float damage)
vector healtharmor_maxdamage (float h, float a, float armorblock, int deathtype)
float isGametypeInFilter (entity gt, float tp, float ts, string pattern)
int LostMovetypeFollow (entity ent)
string mapPriorityList (string order, string(string) mapfunc)
float matchacl (string acl, string str)
int Mod_Q1BSP_NativeContentsFromSuperContents (int supercontents)
int Mod_Q1BSP_SuperContentsFromNativeContents (int nativecontents)
string playername (string thename, int teamid, bool team_colorize)
void queue_to_execute_next_frame (string s)
vector real_origin (entity ent)
string ScoreString (float vflags, float value, int rounds_played)
void SetMovetypeFollow (entity ent, entity e)
void Shutdown ()
void Skeleton_SetBones (entity e)
vector solve_shotdirection (vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
 STATIC_INIT (g_saved_cvars)
string strtolower (string s)
string swapInPriorityList (string order, float i, float j)
float textLengthUpToLength (string theText, int maxLength, textLengthUpToLength_lenFunction_t tw)
float textLengthUpToWidth (string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw)
string textShortenToLength (string theText, int maxLength, textLengthUpToLength_lenFunction_t tw)
string textShortenToWidth (string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw)
float trace_hits_box (vector start, vector end, vector thmi, vector thma)
float trace_hits_box_1d (float end, float thmi, float thma)
float tracebox_hits_box (vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity)
void traceline_inverted (vector v1, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity)
ERASEABLE string translate_key (string key)
void UnsetMovetypeFollow (entity ent)
string wordwrap (string s, float l)
void wordwrap_cb (string s, float l, void(string) callback)
void wordwrap_sprint (entity to, string s, float l)
void write_String_To_File (int fh, string str, bool alsoprint)
float xdecode (string s)
string xencode (float f)

Variables

bool autocvar_cl_gentle
int autocvar_cl_gentle_messages
const int CNT_GAMESTART = 2
const int CNT_KILL = 4
const int CNT_NORMAL = 1
const int CNT_RESPAWN = 5
const int CNT_ROUNDSTART = 6
string config_queue [MAX_CONFIG_SETTINGS]
IntrusiveList g_saved_cvars
float get_model_parameters_age
string get_model_parameters_bone_aim [MAX_AIM_BONES]
float get_model_parameters_bone_aimweight [MAX_AIM_BONES]
string get_model_parameters_bone_upperbody
string get_model_parameters_bone_weapon
string get_model_parameters_desc
string get_model_parameters_description
float get_model_parameters_fixbone
bool get_model_parameters_hidden
string get_model_parameters_modelname
float get_model_parameters_modelskin
string get_model_parameters_name
string get_model_parameters_sex
float get_model_parameters_species
float get_model_parameters_weight
string getWrappedLine_remaining
string ladder_reply
string lsmaps_reply
string maplist_reply
const int MAX_AIM_BONES = 4
const int MAX_CONFIG_SETTINGS = 70
string message
vector mi_max
vector mi_min
vector mi_picmax
vector mi_picmin
vector mi_pictexcoord0
vector mi_pictexcoord1
vector mi_pictexcoord2
vector mi_pictexcoord3
string mi_shortname
string monsterlist_reply
string netname
string rankings_reply
string records_reply [10]
float skeleton_bones
const int TIME_DECIMALS = 2
const float TIME_FACTOR = 100
const float XENCODE_LEN = 5
const float XENCODE_MAX = 21295

Macro Definition Documentation

◆ APPEND_TO_STRING

#define APPEND_TO_STRING ( list,
sep,
add )
Value:
((list) = (((list) != "") ? strcat(list, sep, add) : (add)))
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))

Definition at line 265 of file util.qh.

Referenced by UpdateNotification_URI_Get_Callback().

◆ bprintf

#define bprintf ( ...)
Value:
bprint(sprintf(__VA_ARGS__))
void bprint(string text,...)

Definition at line 232 of file util.qh.

Referenced by CheatsAllowed().

◆ COMPARE_INCREASING

#define COMPARE_INCREASING ( to,
from )
Value:
(to < from ? from + to + 2 : to - from)

Definition at line 268 of file util.qh.

Referenced by HitSound(), and UpdateDamage().

◆ CTF_RECORD

#define CTF_RECORD   "/ctf100record/"

Definition at line 99 of file util.qh.

Referenced by ctf_Initialize().

◆ CTS_RECORD

#define CTS_RECORD   "/cts100record/"

Definition at line 98 of file util.qh.

Referenced by cts_Initialize(), getladder(), and HUD_Mod_Race().

◆ FOR_EACH_TAG

#define FOR_EACH_TAG ( v)
Value:
float tagnum; Skeleton_SetBones(v); for(tagnum = 0; tagnum < v.skeleton_bones; tagnum++, gettaginfo(v, tagnum))
void Skeleton_SetBones(entity e)
Definition util.qc:1839
#define gettaginfo
Definition post.qh:32

Definition at line 216 of file util.qh.

Referenced by DamageEffect(), and MUTATOR_HOOKFUNCTION().

◆ fprintf

#define fprintf ( file,
... )
Value:
fputs(file, sprintf(__VA_ARGS__))
void fputs(float fhandle, string s)

Definition at line 231 of file util.qh.

◆ GENTLE

◆ normal_or_gentle

#define normal_or_gentle ( normal,
gentle )
Value:
((GENTLE && (gentle != "")) ? gentle : normal)
#define GENTLE
Definition util.qh:238

Definition at line 243 of file util.qh.

Referenced by notif_arg_spree_cen(), and notif_arg_spree_inf().

◆ RACE_RECORD

#define RACE_RECORD   "/race100record/"

Definition at line 97 of file util.qh.

Referenced by getladder(), HUD_Mod_Race(), rc_SetLimits(), and spawnfunc().

◆ TIME_DECODE

#define TIME_DECODE ( n)
Value:
((n) / TIME_FACTOR)
const float TIME_FACTOR
Definition util.qh:95

Definition at line 101 of file util.qh.

Referenced by HUD_RaceTimer(), HUD_Timer_Color(), and race_setTime().

◆ TIME_ENCODE

◆ TIME_ENCODED_TOSTRING

#define TIME_ENCODED_TOSTRING ( n,
compact )

◆ TIME_TO_NTHS

#define TIME_TO_NTHS ( t,
n )
Value:
floor((t) * (n) + 0.5)
float floor(float f)

Definition at line 92 of file util.qh.

◆ XPD

#define XPD ( ...)
Value:
__VA_ARGS__

Definition at line 228 of file util.qh.

Typedef Documentation

◆ findNextEntityNearFunction_t

Definition at line 223 of file util.qh.

◆ isConnectedFunction_t

Definition at line 224 of file util.qh.

◆ textLengthUpToLength_lenFunction_t

Definition at line 141 of file util.qh.

◆ textLengthUpToWidth_widthFunction_t

Definition at line 140 of file util.qh.

Function Documentation

◆ animfixfps()

vector animfixfps ( entity e,
vector a,
vector b )

Definition at line 1914 of file util.qc.

1915{
1916 // multi-frame anim: keep as-is
1917 if(a.y == 1)
1918 {
1919 float dur = frameduration(e.modelindex, a.x);
1920 if (dur <= 0 && b.y)
1921 {
1922 a = b;
1923 dur = frameduration(e.modelindex, a.x);
1924 }
1925 if (dur > 0)
1926 a.z = 1.0 / dur;
1927 }
1928 return a;
1929}

◆ Announcer_PickNumber()

entity Announcer_PickNumber ( int type,
int num )

Definition at line 1933 of file util.qc.

1934{
1935 return = NULL;
1936 switch (type)
1937 {
1938 case CNT_GAMESTART:
1939 {
1940 switch(num)
1941 {
1942 case 10: return ANNCE_NUM_GAMESTART_10;
1943 case 9: return ANNCE_NUM_GAMESTART_9;
1944 case 8: return ANNCE_NUM_GAMESTART_8;
1945 case 7: return ANNCE_NUM_GAMESTART_7;
1946 case 6: return ANNCE_NUM_GAMESTART_6;
1947 case 5: return ANNCE_NUM_GAMESTART_5;
1948 case 4: return ANNCE_NUM_GAMESTART_4;
1949 case 3: return ANNCE_NUM_GAMESTART_3;
1950 case 2: return ANNCE_NUM_GAMESTART_2;
1951 case 1: return ANNCE_NUM_GAMESTART_1;
1952 }
1953 break;
1954 }
1955 case CNT_KILL:
1956 {
1957 switch(num)
1958 {
1959 case 10: return ANNCE_NUM_KILL_10;
1960 case 9: return ANNCE_NUM_KILL_9;
1961 case 8: return ANNCE_NUM_KILL_8;
1962 case 7: return ANNCE_NUM_KILL_7;
1963 case 6: return ANNCE_NUM_KILL_6;
1964 case 5: return ANNCE_NUM_KILL_5;
1965 case 4: return ANNCE_NUM_KILL_4;
1966 case 3: return ANNCE_NUM_KILL_3;
1967 case 2: return ANNCE_NUM_KILL_2;
1968 case 1: return ANNCE_NUM_KILL_1;
1969 }
1970 break;
1971 }
1972 case CNT_RESPAWN:
1973 {
1974 switch(num)
1975 {
1976 case 10: return ANNCE_NUM_RESPAWN_10;
1977 case 9: return ANNCE_NUM_RESPAWN_9;
1978 case 8: return ANNCE_NUM_RESPAWN_8;
1979 case 7: return ANNCE_NUM_RESPAWN_7;
1980 case 6: return ANNCE_NUM_RESPAWN_6;
1981 case 5: return ANNCE_NUM_RESPAWN_5;
1982 case 4: return ANNCE_NUM_RESPAWN_4;
1983 case 3: return ANNCE_NUM_RESPAWN_3;
1984 case 2: return ANNCE_NUM_RESPAWN_2;
1985 case 1: return ANNCE_NUM_RESPAWN_1;
1986 }
1987 break;
1988 }
1989 case CNT_ROUNDSTART:
1990 {
1991 switch(num)
1992 {
1993 case 10: return ANNCE_NUM_ROUNDSTART_10;
1994 case 9: return ANNCE_NUM_ROUNDSTART_9;
1995 case 8: return ANNCE_NUM_ROUNDSTART_8;
1996 case 7: return ANNCE_NUM_ROUNDSTART_7;
1997 case 6: return ANNCE_NUM_ROUNDSTART_6;
1998 case 5: return ANNCE_NUM_ROUNDSTART_5;
1999 case 4: return ANNCE_NUM_ROUNDSTART_4;
2000 case 3: return ANNCE_NUM_ROUNDSTART_3;
2001 case 2: return ANNCE_NUM_ROUNDSTART_2;
2002 case 1: return ANNCE_NUM_ROUNDSTART_1;
2003 }
2004 break;
2005 }
2006 case CNT_NORMAL:
2007 default:
2008 {
2009 switch(num)
2010 {
2011 case 10: return ANNCE_NUM_10;
2012 case 9: return ANNCE_NUM_9;
2013 case 8: return ANNCE_NUM_8;
2014 case 7: return ANNCE_NUM_7;
2015 case 6: return ANNCE_NUM_6;
2016 case 5: return ANNCE_NUM_5;
2017 case 4: return ANNCE_NUM_4;
2018 case 3: return ANNCE_NUM_3;
2019 case 2: return ANNCE_NUM_2;
2020 case 1: return ANNCE_NUM_1;
2021 }
2022 break;
2023 }
2024 }
2025}
const int CNT_NORMAL
Definition util.qh:251
const int CNT_RESPAWN
Definition util.qh:255
const int CNT_KILL
Definition util.qh:254
const int CNT_ROUNDSTART
Definition util.qh:256
const int CNT_GAMESTART
Definition util.qh:252
#define NULL
Definition post.qh:14

References CNT_GAMESTART, CNT_KILL, CNT_NORMAL, CNT_RESPAWN, CNT_ROUNDSTART, and NULL.

Referenced by Announcer_Countdown(), instagib_countdown(), KillIndicator_Think(), and ShowRespawnCountdown().

◆ attach_sameorigin()

void attach_sameorigin ( entity e,
entity to,
string tag )

Definition at line 2066 of file util.qc.

2067{
2068 vector org, t_forward, t_left, t_up, e_forward, e_up;
2069 float tagscale;
2070
2071 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2072 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
2073 t_forward = v_forward * tagscale;
2074 t_left = v_right * -tagscale;
2075 t_up = v_up * tagscale;
2076
2077 e.origin_x = org * t_forward;
2078 e.origin_y = org * t_left;
2079 e.origin_z = org * t_up;
2080
2081 // current forward and up directions
2082 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2083 e.angles = AnglesTransform_FromVAngles(e.angles);
2084 else
2085 e.angles = AnglesTransform_FromAngles(e.angles);
2086 fixedmakevectors(e.angles);
2087
2088 // untransform forward, up!
2089 e_forward.x = v_forward * t_forward;
2090 e_forward.y = v_forward * t_left;
2091 e_forward.z = v_forward * t_up;
2092 e_up.x = v_up * t_forward;
2093 e_up.y = v_up * t_left;
2094 e_up.z = v_up * t_up;
2095
2096 e.angles = fixedvectoangles2(e_forward, e_up);
2097 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2098 e.angles = AnglesTransform_ToVAngles(e.angles);
2099 else
2100 e.angles = AnglesTransform_ToAngles(e.angles);
2101
2102 setattachment(e, to, tag);
2103 setorigin(e, e.origin);
2104}
vector AnglesTransform_ToAngles(vector v)
vector AnglesTransform_ToVAngles(vector v)
vector AnglesTransform_FromAngles(vector v)
vector AnglesTransform_FromVAngles(vector v)
#define fixedvectoangles2
void fixedmakevectors(vector a)
vector v_up
vector v_right
vector v_forward
#define gettagindex
string substring(string s, float start, float length)
float vlen(vector v)
vector
Definition self.qh:92
vector org
Definition self.qh:92

References AnglesTransform_FromAngles(), AnglesTransform_FromVAngles(), AnglesTransform_ToAngles(), AnglesTransform_ToVAngles(), entity(), fixedmakevectors(), fixedvectoangles2, gettagindex, gettaginfo, org, substring(), v_forward, v_right, v_up, vector, and vlen().

Referenced by follow_init().

◆ blink()

float blink ( float base,
float range,
float freq )

Definition at line 2284 of file util.qc.

2285{
2286 return blink_synced(base, range, freq, 0, 0);
2287}
ERASEABLE float blink_synced(float base, float range, float freq, float start_time, int start_pos)
Definition util.qc:2272
float freq
Definition pendulum.qc:3

References blink_synced(), and freq.

Referenced by DrawItemsTimeItem(), HUD_Get_Num_Color(), HUD_HealthArmor(), HUD_Mod_Keepaway(), HUD_Mod_KH(), HUD_Mod_TeamKeepaway(), and HUD_Radar_InputEvent().

◆ blink_synced()

float blink_synced ( float base,
float range,
float freq,
float start_time,
int start_blink )

Definition at line 2272 of file util.qc.

2273{
2274 // note:
2275 // RMS = sqrt(base^2 + 0.5 * range^2)
2276 // thus
2277 // base = sqrt(RMS^2 - 0.5 * range^2)
2278 // ensure RMS == 1
2279
2280 return base + range * sin((time - start_time - (M_PI / 2) * start_pos) * freq);
2281}
float time
#define M_PI
Definition mathlib.qh:108
float sin(float f)

References freq, M_PI, sin(), and time.

Referenced by blink(), and HUD_HealthArmor().

◆ CheckWireframeBox()

float CheckWireframeBox ( entity forent,
vector v0,
vector dvx,
vector dvy,
vector dvz )

Definition at line 582 of file util.qc.

583{
584 traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0;
585 traceline(v0, v0 + dvy, true, forent); if(trace_fraction < 1) return 0;
586 traceline(v0, v0 + dvz, true, forent); if(trace_fraction < 1) return 0;
587 traceline(v0 + dvx, v0 + dvx + dvy, true, forent); if(trace_fraction < 1) return 0;
588 traceline(v0 + dvx, v0 + dvx + dvz, true, forent); if(trace_fraction < 1) return 0;
589 traceline(v0 + dvy, v0 + dvy + dvx, true, forent); if(trace_fraction < 1) return 0;
590 traceline(v0 + dvy, v0 + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
591 traceline(v0 + dvz, v0 + dvz + dvx, true, forent); if(trace_fraction < 1) return 0;
592 traceline(v0 + dvz, v0 + dvz + dvy, true, forent); if(trace_fraction < 1) return 0;
593 traceline(v0 + dvx + dvy, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
594 traceline(v0 + dvx + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
595 traceline(v0 + dvy + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
596 return 1;
597}
float trace_fraction

References entity(), trace_fraction, and vector.

Referenced by Portal_Spawn(), and Porto_Draw().

◆ compressShortVector()

float compressShortVector ( vector vec)

Definition at line 521 of file util.qc.

522{
523 vector ang;
524 float p, y, len;
525 if(vec == '0 0 0')
526 return 0;
527 //print("compress: ", vtos(vec), "\n");
528 ang = vectoangles(vec);
529 ang.x = -ang.x;
530 if(ang.x < -90)
531 ang.x += 360;
532 if(ang.x < -90 && ang.x > +90)
533 error("BOGUS vectoangles");
534 //print("angles: ", vtos(ang), "\n");
535
536 p = floor(0.5 + (ang.x + 90) * (16 / 180)) & 15; // -90..90 to 0..14
537 if(p == 0)
538 {
539 if(vec.z < 0)
540 y = 31;
541 else
542 y = 30;
543 }
544 else
545 y = floor(0.5 + ang.y * (32 / 360)) & 31; // 0..360 to 0..32
546 len = invertLengthLog(vlen(vec));
547
548 //print("compressed: p:", ftos(p)); print(" y:", ftos(y)); print(" len:", ftos(len), "\n");
549
550 return (p * 0x1000) + (y * 0x80) + len;
551}
float invertLengthLog(float dist)
Definition util.qc:457
v y
Definition ent_cs.qc:121
vector vectoangles(vector v)
#define error
Definition pre.qh:6
vector vector ang
Definition self.qh:92

References ang, error, floor(), invertLengthLog(), vectoangles(), vector, vlen(), and y.

Referenced by pointparticles_SendEntity(), rainsnow_SendEntity(), SpawnCasing(), STATIC_INIT(), and Violence_GibSplash_At().

◆ compressShotOrigin()

float compressShotOrigin ( vector v)

Definition at line 1354 of file util.qc.

1355{
1356 int rx_neg = (v.x < 0) ? 1 : 0;
1357 int ry_neg = (v.y < 0) ? 1 : 0;
1358 int rz_neg = (v.z < 0) ? 1 : 0;
1359 int rx = rint(fabs(v.x) * 2);
1360 int ry = rint(fabs(v.y) * 2);
1361 int rz = rint(fabs(v.z) * 2);
1362 if(rx > 255) // 128 * 2 - 1
1363 {
1364 LOG_DEBUG("shot origin ", vtos(v), " x out of bounds\n");
1365 rx = bound(0, rx, 255);
1366 }
1367 if(ry > 63) // 32 * 2 - 1
1368 {
1369 LOG_DEBUG("shot origin ", vtos(v), " y out of bounds\n");
1370 ry = bound(0, ry, 63);
1371 }
1372 if(rz > 63) // 32 * 2 - 1
1373 {
1374 LOG_DEBUG("shot origin ", vtos(v), " z out of bounds\n");
1375 rz = bound(0, rz, 63);
1376 }
1377 ry |= ry_neg * BIT(6) + rx_neg * BIT(7);
1378 rz |= rz_neg * BIT(6); // BIT(7) unused
1379 return rx * 0x10000 + ry * 0x100 + rz;
1380}
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
#define LOG_DEBUG(...)
Definition log.qh:80
float bound(float min, float value, float max)
string vtos(vector v)
float rint(float f)
float fabs(float f)

References BIT, bound(), fabs(), LOG_DEBUG, rint(), vector, and vtos().

Referenced by CL_WeaponEntity_SetModel(), and ClientInit_misc().

◆ cvar_or()

float cvar_or ( string cv,
float v )

Definition at line 2256 of file util.qc.

2257{
2258 string s = cvar_string(cv);
2259 if(s == "")
2260 return v;
2261 else
2262 return stof(s);
2263}
float stof(string val,...)
const string cvar_string(string name)

References cvar_string(), and stof().

◆ cvar_settemp()

float cvar_settemp ( string pKey,
string pValue )

Definition at line 811 of file util.qc.

812{
813 float created_saved_value;
814
815 created_saved_value = 0;
816
817 if (!(tmp_cvar || tmp_value))
818 {
819 LOG_TRACE("Error: Invalid usage of cvar_settemp(string, string); !");
820 return 0;
821 }
822
823 if(!cvar_type(tmp_cvar))
824 {
825 LOG_INFOF("Error: cvar %s doesn't exist!", tmp_cvar);
826 return 0;
827 }
828
829 IL_EACH(g_saved_cvars, it.netname == tmp_cvar,
830 {
831 created_saved_value = -1; // skip creation
832 break; // no need to continue
833 });
834
835 if(created_saved_value != -1)
836 {
837 // creating a new entity to keep track of this cvar
838 entity e = new_pure(saved_cvar_value);
840 e.netname = strzone(tmp_cvar);
841 e.message = strzone(cvar_string(tmp_cvar));
842 created_saved_value = 1;
843 }
844
845 // update the cvar to the value given
846 cvar_set(tmp_cvar, tmp_value);
847
848 return created_saved_value;
849}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
IntrusiveList g_saved_cvars
Definition util.qh:33
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
#define IL_EACH(this, cond, body)
#define LOG_TRACE(...)
Definition log.qh:76
#define LOG_INFOF(...)
Definition log.qh:66
void cvar_set(string name, string value)
string strzone(string s)
#define new_pure(class)
purely logical entities (not linked to the area grid)
Definition oo.qh:67

References cvar_set(), cvar_string(), entity(), g_saved_cvars, IL_EACH, IL_PUSH(), LOG_INFOF, LOG_TRACE, new_pure, and strzone().

Referenced by _MapInfo_Parse_Settemp(), CampaignPreInit(), CSQC_Init(), CSQCPlayer_PostUpdate(), CSQCPlayer_Remove(), GameCommand_bot_cmd(), GameCommand_nospectators(), GameCommand_setbots(), GenericCommand_settemp(), NET_HANDLE(), NET_HANDLE(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), View_EventChase(), and View_Ortho().

◆ cvar_settemp_restore()

float cvar_settemp_restore ( )

Definition at line 851 of file util.qc.

852{
853 int j = 0;
854 // FIXME this new-style loop fails!
855#if 0
856 FOREACH_ENTITY_CLASS("saved_cvar_value", true,
857 {
858 if(cvar_type(it.netname))
859 {
860 cvar_set(it.netname, it.message);
861 strunzone(it.netname);
862 strunzone(it.message);
863 delete(it);
864 ++j;
865 }
866 else
867 LOG_INFOF("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.", it.netname);
868 });
869
870#else
871 entity e = NULL;
872 while((e = find(e, classname, "saved_cvar_value")))
873 {
874 if(cvar_type(e.netname))
875 {
876 cvar_set(e.netname, e.message);
877 delete(e);
878 ++j;
879 }
880 else
881 print(sprintf("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.", e.netname));
882 }
883#endif
884
885 return j;
886}
string classname
#define FOREACH_ENTITY_CLASS(class, cond, body)
Definition iter.qh:189
entity find(entity start,.string field, string match)
void strunzone(string s)
void print(string text,...)

References classname, cvar_set(), entity(), find(), FOREACH_ENTITY_CLASS, LOG_INFOF, NULL, print(), and strunzone().

Referenced by DoNextMapOverride(), GenericCommand_settemp_restore(), MapInfo_LoadMap(), and SV_Shutdown().

◆ decompressShortVector()

vector decompressShortVector ( float data)

References entity(), and vector.

◆ decompressShotOrigin()

vector decompressShotOrigin ( float f)

References vector.

◆ depthfirst()

void depthfirst ( entity start,
.entity up,
.entity downleft,
.entity right,
void(entity, entity) funcPre,
void(entity, entity) funcPost,
entity pass )

Definition at line 393 of file util.qc.

394{
395 entity e;
396 e = start;
397 funcPre(pass, e);
398 while (e.(downleft))
399 {
400 e = e.(downleft);
401 funcPre(pass, e);
402 }
403 funcPost(pass, e);
404 while(e != start)
405 {
406 if (e.(right))
407 {
408 e = e.(right);
409 funcPre(pass, e);
410 while (e.(downleft))
411 {
412 e = e.(downleft);
413 funcPre(pass, e);
414 }
415 }
416 else
417 e = e.(up);
418 funcPost(pass, e);
419 }
420}
#define pass(name, colormin, colormax)

References entity(), and pass.

Referenced by forAllDescendants().

◆ detach_sameorigin()

void detach_sameorigin ( entity e)

Definition at line 2106 of file util.qc.

2107{
2108 vector org;
2109 org = gettaginfo(e, 0);
2110 e.angles = fixedvectoangles2(v_forward, v_up);
2111 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2112 e.angles = AnglesTransform_ToVAngles(e.angles);
2113 else
2114 e.angles = AnglesTransform_ToAngles(e.angles);
2115 setorigin(e, org);
2116 setattachment(e, NULL, "");
2117 setorigin(e, e.origin);
2118}

References AnglesTransform_ToAngles(), AnglesTransform_ToVAngles(), entity(), fixedvectoangles2, gettaginfo, NULL, org, substring(), v_forward, v_up, and vector.

Referenced by Drag().

◆ execute_next_frame()

void execute_next_frame ( )

Definition at line 1854 of file util.qc.

1855{
1857 {
1858 localcmd("\n", to_execute_next_frame, "\n");
1860 }
1861}
string to_execute_next_frame
Definition util.qc:1853
void localcmd(string command,...)
#define strfree(this)
Definition string.qh:59

References localcmd(), strfree, and to_execute_next_frame.

Referenced by CSQC_UpdateView(), m_draw(), and StartFrame().

◆ find_last_color_code()

string find_last_color_code ( string s)

Definition at line 960 of file util.qc.

961{
962 int start = strstrofs(s, "^", 0);
963 if (start == -1) // no caret found
964 return "";
965 int len = strlen(s)-1;
966 for(int i = len; i >= start; --i)
967 {
968 if(substring(s, i, 1) != "^")
969 continue;
970
971 int carets = 1;
972 while (i-carets >= start && substring(s, i-carets, 1) == "^")
973 ++carets;
974
975 // check if carets aren't all escaped
976 if (carets & 1)
977 {
978 if(i+1 <= len)
979 if(IS_DIGIT(substring(s, i+1, 1)))
980 {
981 if(start == 0 && len == 1)
982 return "";
983 return substring(s, i, 2);
984 }
985
986 if(i+4 <= len)
987 if(substring(s, i+1, 1) == "x")
988 if(IS_HEXDIGIT(substring(s, i + 2, 1)))
989 if(IS_HEXDIGIT(substring(s, i + 3, 1)))
990 if(IS_HEXDIGIT(substring(s, i + 4, 1)))
991 {
992 if(start == 0 && len == 4)
993 return "";
994 return substring(s, i, 5);
995 }
996 }
997 i -= carets; // this also skips one char before the carets
998 }
999
1000 return "";
1001}
#define strstrofs
#define strlen
#define IS_DIGIT(d)
Definition string.qh:576
#define IS_HEXDIGIT(d)
Definition string.qh:573

References IS_DIGIT, IS_HEXDIGIT, strlen, strstrofs, and substring().

Referenced by hash_replace(), minigame_getWrappedLine(), and take_wrapped_line_until().

◆ findbetterlocation()

vector findbetterlocation ( vector org,
float mindist )

Definition at line 117 of file util.qc.

118{
119 vector vec = mindist * '1 0 0';
120 int c = 0;
121 while (c < 6)
122 {
123 traceline (org, org + vec, true, NULL);
124 vec = vec * -1;
125 if (trace_fraction < 1)
126 {
127 vector loc = trace_endpos;
128 traceline (loc, loc + vec, true, NULL);
129 if (trace_fraction >= 1)
130 org = loc + vec;
131 }
132 if (c & 1)
133 {
134 float h = vec.y;
135 vec.y = vec.x;
136 vec.x = vec.z;
137 vec.z = h;
138 }
139 c = c + 1;
140 }
141
142 return org;
143}
vector trace_endpos

References NULL, org, trace_endpos, trace_fraction, and vector.

Referenced by nade_boom(), and W_Seeker_Tag_Touch().

◆ FindConnectedComponent()

void FindConnectedComponent ( entity e,
.entity fld,
findNextEntityNearFunction_t nxt,
isConnectedFunction_t iscon,
entity pass )

Definition at line 1872 of file util.qc.

1873{
1874 entity queue_start, queue_end;
1875
1876 // we build a queue of to-be-processed entities.
1877 // queue_start is the next entity to be checked for neighbors
1878 // queue_end is the last entity added
1879
1880 if(e.FindConnectedComponent_processing)
1881 error("recursion or broken cleanup");
1882
1883 // start with a 1-element queue
1884 queue_start = queue_end = e;
1885 queue_end.(fld) = NULL;
1886 queue_end.FindConnectedComponent_processing = 1;
1887
1888 // for each queued item:
1889 for (; queue_start; queue_start = queue_start.(fld))
1890 {
1891 // find all neighbors of queue_start
1892 entity t;
1893 for(t = NULL; (t = nxt(t, queue_start, pass)); )
1894 {
1895 if(t.FindConnectedComponent_processing)
1896 continue;
1897 if(iscon(t, queue_start, pass))
1898 {
1899 // it is connected? ADD IT. It will look for neighbors soon too.
1900 queue_end.(fld) = t;
1901 queue_end = t;
1902 queue_end.(fld) = NULL;
1903 queue_end.FindConnectedComponent_processing = 1;
1904 }
1905 }
1906 }
1907
1908 // unmark
1909 for (queue_start = e; queue_start; queue_start = queue_start.(fld))
1910 queue_start.FindConnectedComponent_processing = 0;
1911}

References entity(), error, NULL, and pass.

Referenced by LinkDoors().

◆ fixPriorityList()

string fixPriorityList ( string pl,
float from,
float to,
float subtract,
float complete )

Definition at line 600 of file util.qc.

601{
602 string neworder;
603 float i, n, w;
604
605 n = tokenize_console(order);
606 neworder = "";
607 for(i = 0; i < n; ++i)
608 {
609 w = stof(argv(i));
610 if(w == floor(w))
611 {
612 if(w >= from && w <= to)
613 neworder = strcat(neworder, ftos(w), " ");
614 else
615 {
616 w -= subtract;
617 if(w >= from && w <= to)
618 neworder = strcat(neworder, ftos(w), " ");
619 }
620 }
621 }
622
623 if(complete)
624 {
625 n = tokenize_console(neworder);
626 for(w = to; w >= from; --w)
627 {
628 int wflags = REGISTRY_GET(Weapons, w).spawnflags;
629 if(wflags & WEP_FLAG_SPECIALATTACK)
630 continue;
631 for(i = 0; i < n; ++i)
632 if(stof(argv(i)) == w)
633 break;
634 if(i == n) // not found
635 neworder = strcat(neworder, ftos(w), " ");
636 }
637 }
638
639 return substring(neworder, 0, strlen(neworder) - 1);
640}
#define tokenize_console
Weapons
Definition guide.qh:113
string ftos(float f)
string argv(float n)
#define REGISTRY_GET(id, i)
Definition registry.qh:43
const int WEP_FLAG_SPECIALATTACK
Definition weapon.qh:227

References argv(), floor(), ftos(), REGISTRY_GET, stof(), strcat(), strlen, substring(), tokenize_console, Weapons, and WEP_FLAG_SPECIALATTACK.

Referenced by W_FixWeaponOrder().

◆ follow_sameorigin()

void follow_sameorigin ( entity e,
entity to )

Definition at line 2120 of file util.qc.

2121{
2122 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
2123 e.aiment = to; // make the hole follow bmodel
2124 e.punchangle = to.angles; // the original angles of bmodel
2125 e.view_ofs = e.origin - to.origin; // relative origin
2126 e.v_angle = e.angles - to.angles; // relative angles
2127}
void set_movetype(entity this, int mt)
Definition movetypes.qc:4
const int MOVETYPE_FOLLOW
Definition movetypes.qh:141

References entity(), MOVETYPE_FOLLOW, and set_movetype().

Referenced by follow_init().

◆ get_mi_min_max()

void get_mi_min_max ( float mode)

Definition at line 678 of file util.qc.

679{
680 vector mi, ma;
681
682 string s = mapname;
683 if(!strcasecmp(substring(s, 0, 5), "maps/"))
684 s = substring(s, 5, strlen(s) - 5);
685 if(!strcasecmp(substring(s, strlen(s) - 4, 4), ".bsp"))
686 s = substring(s, 0, strlen(s) - 4);
688
689#ifdef CSQC
690 mi = world.mins;
691 ma = world.maxs;
692#else
693 mi = world.absmin;
694 ma = world.absmax;
695#endif
696
697 mi_min = mi;
698 mi_max = ma;
701 {
704 }
705 else
706 {
707 // not specified
708 if(mode)
709 {
710 // be clever
711 tracebox('1 0 0' * mi.x,
712 '0 1 0' * mi.y + '0 0 1' * mi.z,
713 '0 1 0' * ma.y + '0 0 1' * ma.z,
714 '1 0 0' * ma.x,
716 NULL);
718 mi_min.x = trace_endpos.x;
719
720 tracebox('0 1 0' * mi.y,
721 '1 0 0' * mi.x + '0 0 1' * mi.z,
722 '1 0 0' * ma.x + '0 0 1' * ma.z,
723 '0 1 0' * ma.y,
725 NULL);
727 mi_min.y = trace_endpos.y;
728
729 tracebox('0 0 1' * mi.z,
730 '1 0 0' * mi.x + '0 1 0' * mi.y,
731 '1 0 0' * ma.x + '0 1 0' * ma.y,
732 '0 0 1' * ma.z,
734 NULL);
736 mi_min.z = trace_endpos.z;
737
738 tracebox('1 0 0' * ma.x,
739 '0 1 0' * mi.y + '0 0 1' * mi.z,
740 '0 1 0' * ma.y + '0 0 1' * ma.z,
741 '1 0 0' * mi.x,
743 NULL);
745 mi_max.x = trace_endpos.x;
746
747 tracebox('0 1 0' * ma.y,
748 '1 0 0' * mi.x + '0 0 1' * mi.z,
749 '1 0 0' * ma.x + '0 0 1' * ma.z,
750 '0 1 0' * mi.y,
752 NULL);
754 mi_max.y = trace_endpos.y;
755
756 tracebox('0 0 1' * ma.z,
757 '1 0 0' * mi.x + '0 1 0' * mi.y,
758 '1 0 0' * ma.x + '0 1 0' * ma.y,
759 '0 0 1' * mi.z,
761 NULL);
763 mi_max.z = trace_endpos.z;
764 }
765 }
766}
string mi_shortname
Definition util.qh:126
vector mi_min
Definition util.qh:127
vector mi_max
Definition util.qh:128
string mapname
float trace_startsolid
float MOVE_WORLDONLY
#define strcasecmp
int MapInfo_Get_ByName(string pFilename, float pAllowGenerate, Gametype pGametypeToSet)
Definition mapinfo.qc:1385
vector MapInfo_Map_maxs
Definition mapinfo.qh:17
vector MapInfo_Map_mins
Definition mapinfo.qh:16
#define world
Definition post.qh:15
#define strcpy(this, s)
Definition string.qh:52

References MapInfo_Get_ByName(), MapInfo_Map_maxs, MapInfo_Map_mins, mapname, mi_max, mi_min, mi_shortname, MOVE_WORLDONLY, NULL, strcasecmp, strcpy, strlen, substring(), trace_endpos, trace_startsolid, vector, and world.

Referenced by get_mi_min_max_texcoords(), and InitGameplayMode().

◆ get_mi_min_max_texcoords()

void get_mi_min_max_texcoords ( float mode)

Definition at line 768 of file util.qc.

769{
770 vector extend;
771
772 get_mi_min_max(mode);
773
776
777 // extend mi_picmax to get a square aspect ratio
778 // center the map in that area
779 extend = mi_picmax - mi_picmin;
780 if(extend.y > extend.x)
781 {
782 mi_picmin.x -= (extend.y - extend.x) * 0.5;
783 mi_picmax.x += (extend.y - extend.x) * 0.5;
784 }
785 else
786 {
787 mi_picmin.y -= (extend.x - extend.y) * 0.5;
788 mi_picmax.y += (extend.x - extend.y) * 0.5;
789 }
790
791 // add another some percent
792 extend = (mi_picmax - mi_picmin) * (1 / 64.0);
793 mi_picmin -= extend;
794 mi_picmax += extend;
795
796 // calculate the texcoords
798 // first the two corners of the origin
799 mi_pictexcoord0_x = (mi_min.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
800 mi_pictexcoord0_y = (mi_min.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
801 mi_pictexcoord2_x = (mi_max.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
802 mi_pictexcoord2_y = (mi_max.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
803 // then the other corners
804 mi_pictexcoord1_x = mi_pictexcoord0_x;
805 mi_pictexcoord1_y = mi_pictexcoord2_y;
806 mi_pictexcoord3_x = mi_pictexcoord2_x;
807 mi_pictexcoord3_y = mi_pictexcoord0_y;
808}
void get_mi_min_max(float mode)
Definition util.qc:678
vector mi_picmin
Definition util.qh:131
vector mi_pictexcoord2
Definition util.qh:135
vector mi_pictexcoord3
Definition util.qh:136
vector mi_pictexcoord0
Definition util.qh:133
vector mi_picmax
Definition util.qh:132
vector mi_pictexcoord1
Definition util.qh:134

References get_mi_min_max(), mi_max, mi_min, mi_picmax, mi_picmin, mi_pictexcoord0, mi_pictexcoord1, mi_pictexcoord2, mi_pictexcoord3, and vector.

Referenced by CSQC_Init().

◆ get_model_datafilename()

string get_model_datafilename ( string mod,
float skn,
string fil )

Definition at line 1487 of file util.qc.

1488{
1489 if(m)
1490 m = strcat(m, "_");
1491 else
1492 m = "models/player/*_";
1493 if(sk >= 0)
1494 m = strcat(m, ftos(sk));
1495 else
1496 m = strcat(m, "*");
1497 return strcat(m, ".", fil);
1498}

References ftos(), and strcat().

Referenced by get_model_parameters(), UpdatePlayerSounds(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters()

float get_model_parameters ( string mod,
float skn )

Definition at line 1500 of file util.qc.

1501{
1512 for(int i = 0; i < MAX_AIM_BONES; ++i)
1513 {
1516 }
1519
1520#ifdef GAMEQC
1521 MUTATOR_CALLHOOK(ClearModelParams);
1522#endif
1523
1524 if (!m)
1525 return 1;
1526
1527 if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2")
1528 m = strcat(substring(m, 0, -10), substring(m, -4, -1));
1529
1530 if(sk < 0)
1531 {
1532 if(substring(m, -4, -1) != ".txt")
1533 return 0;
1534 if(substring(m, -6, 1) != "_")
1535 return 0;
1536 sk = stof(substring(m, -5, 1));
1537 m = substring(m, 0, -7);
1538 }
1539
1540 string fn = get_model_datafilename(m, sk, "txt");
1541 int fh = fopen(fn, FILE_READ);
1542 if(fh < 0)
1543 {
1544 sk = 0;
1545 fn = get_model_datafilename(m, sk, "txt");
1546 fh = fopen(fn, FILE_READ);
1547 if(fh < 0)
1548 return 0;
1549 }
1550
1553 string s, c;
1554 while((s = fgets(fh)))
1555 {
1556 if(s == "")
1557 break; // next lines will be description
1558 c = car(s);
1559 s = cdr(s);
1560 if(c == "name")
1562 if(c == "species")
1563 switch(s)
1564 {
1565 case "human": get_model_parameters_species = SPECIES_HUMAN; break;
1566 case "alien": get_model_parameters_species = SPECIES_ALIEN; break;
1567 case "robot_shiny": get_model_parameters_species = SPECIES_ROBOT_SHINY; break;
1568 case "robot_rusty": get_model_parameters_species = SPECIES_ROBOT_RUSTY; break;
1569 case "robot_solid": get_model_parameters_species = SPECIES_ROBOT_SOLID; break;
1570 case "animal": get_model_parameters_species = SPECIES_ANIMAL; break;
1571 case "reserved": get_model_parameters_species = SPECIES_RESERVED; break;
1572 }
1573 if(c == "sex")
1574 {
1575 if (s == "Male") s = _("Male");
1576 else if (s == "Female") s = _("Female");
1577 else if (s == "Undisclosed") s = _("Undisclosed");
1579 }
1580 if(c == "weight")
1582 if(c == "age")
1584 if(c == "description")
1586 if(c == "bone_upperbody")
1588 if(c == "bone_weapon")
1590 #ifdef GAMEQC
1591 MUTATOR_CALLHOOK(GetModelParams, c, s);
1592 #endif
1593 for(int i = 0; i < MAX_AIM_BONES; ++i)
1594 if(c == strcat("bone_aim", ftos(i)))
1595 {
1598 }
1599 if(c == "fixbone")
1601 if(c == "hidden")
1603 }
1604
1605 while((s = fgets(fh)))
1606 {
1609 if(s != "")
1611 }
1612
1613 fclose(fh);
1614
1615 return 1;
1616}
#define MUTATOR_CALLHOOK(id,...)
Definition base.qh:143
string get_model_datafilename(string m, float sk, string fil)
Definition util.qc:1487
const int MAX_AIM_BONES
Definition util.qh:188
float get_model_parameters_weight
Definition util.qh:182
float get_model_parameters_fixbone
Definition util.qh:191
string get_model_parameters_sex
Definition util.qh:181
float get_model_parameters_species
Definition util.qh:180
float get_model_parameters_bone_aimweight[MAX_AIM_BONES]
Definition util.qh:190
float get_model_parameters_modelskin
Definition util.qh:178
string get_model_parameters_name
Definition util.qh:179
string get_model_parameters_bone_weapon
Definition util.qh:187
string get_model_parameters_description
Definition util.qh:185
bool get_model_parameters_hidden
Definition util.qh:184
string get_model_parameters_modelname
Definition util.qh:177
string get_model_parameters_bone_upperbody
Definition util.qh:186
string get_model_parameters_bone_aim[MAX_AIM_BONES]
Definition util.qh:189
float get_model_parameters_age
Definition util.qh:183
string get_model_parameters_desc
Definition util.qh:192
const int SPECIES_ANIMAL
Definition constants.qh:25
const int SPECIES_ROBOT_SOLID
Definition constants.qh:23
const int SPECIES_ROBOT_RUSTY
Definition constants.qh:26
const int SPECIES_RESERVED
Definition constants.qh:28
const int SPECIES_ROBOT_SHINY
Definition constants.qh:27
const int SPECIES_ALIEN
Definition constants.qh:24
const int SPECIES_HUMAN
Definition constants.qh:22
const float FILE_READ
#define stob(s)
Definition int.qh:5
string fgets(float fhandle)
void fclose(float fhandle)
float fopen(string filename, float mode)
string string_null
Definition nil.qh:9
ERASEABLE string car(string s)
returns first word
Definition string.qh:259
ERASEABLE string cdr(string s)
returns all but first word
Definition string.qh:268

References car(), cdr(), fclose(), fgets(), FILE_READ, fopen(), ftos(), get_model_datafilename(), get_model_parameters_age, get_model_parameters_bone_aim, get_model_parameters_bone_aimweight, get_model_parameters_bone_upperbody, get_model_parameters_bone_weapon, get_model_parameters_desc, get_model_parameters_description, get_model_parameters_fixbone, get_model_parameters_hidden, get_model_parameters_modelname, get_model_parameters_modelskin, get_model_parameters_name, get_model_parameters_sex, get_model_parameters_species, get_model_parameters_weight, MAX_AIM_BONES, MUTATOR_CALLHOOK, SPECIES_ALIEN, SPECIES_ANIMAL, SPECIES_HUMAN, SPECIES_RESERVED, SPECIES_ROBOT_RUSTY, SPECIES_ROBOT_SHINY, SPECIES_ROBOT_SOLID, stob, stof(), strcat(), string_null, and substring().

Referenced by player_getspecies(), skeleton_loadinfo(), and XonoticPlayerModelSelector_loadModels().

◆ get_shotvelocity()

vector get_shotvelocity ( vector myvel,
vector mydir,
float spd,
float newton_style,
float mi,
float ma )

Definition at line 1302 of file util.qc.

1303{
1304 if(!newton_style)
1305 return spd * mydir;
1306
1307 if(newton_style == 2)
1308 {
1309 // true Newtonian projectiles with automatic aim adjustment
1310 //
1311 // solve: |outspeed * mydir - myvel| = spd
1312 // outspeed^2 - 2 * outspeed * (mydir * myvel) + myvel^2 - spd^2 = 0
1313 // outspeed = (mydir * myvel) +- sqrt((mydir * myvel)^2 - myvel^2 + spd^2)
1314 // PLUS SIGN!
1315 // not defined?
1316 // then...
1317 // myvel^2 - (mydir * myvel)^2 > spd^2
1318 // velocity without mydir component > spd
1319 // fire at smallest possible spd that works?
1320 // |(mydir * myvel) * myvel - myvel| = spd
1321
1322 vector solution = solve_quadratic(1, -2 * (mydir * myvel), myvel * myvel - spd * spd);
1323
1324 float outspeed;
1325 if(solution.z)
1326 outspeed = solution.y; // the larger one
1327 else
1328 {
1329 //outspeed = 0; // slowest possible shot
1330 outspeed = solution.x; // the real part (that is, the average!)
1331 //dprint("impossible shot, adjusting\n");
1332 }
1333
1334 outspeed = bound(spd * mi, outspeed, spd * ma);
1335 return mydir * outspeed;
1336 }
1337
1338 // real Newtonian
1339 return myvel + spd * mydir;
1340}
ERASEABLE vector solve_quadratic(float a, float b, float c)
ax^2 + bx + c = 0
Definition math.qh:304

References bound(), solve_quadratic(), and vector.

Referenced by W_CalculateProjectileVelocity().

◆ getcurrentmod()

string getcurrentmod ( )

Definition at line 1433 of file util.qc.

1434{
1435 float n;
1436 string m;
1437 m = cvar_string("fs_gamedir");
1438 n = tokenize_console(m);
1439 if(n == 0)
1440 return "data";
1441 else
1442 return argv(n - 1);
1443}

References argv(), cvar_string(), and tokenize_console.

Referenced by resolvemod().

◆ getWrappedLine()

string getWrappedLine ( float w,
vector size,
textLengthUpToWidth_widthFunction_t tw )

Definition at line 1137 of file util.qc.

1138{
1139 string s = getWrappedLine_remaining;
1140 if (maxWidth <= 0)
1141 {
1143 return s; // the line has no size ANYWAY, nothing would be displayed.
1144 }
1145
1146 int take_until = textLengthUpToWidth(s, maxWidth, theFontSize, tw);
1147
1148 if (take_until <= 0 || take_until >= strlen(s)) {
1150 return s; // remaining text fits the line
1151 }
1152
1153 float colorlen = tw("^7", theFontSize);
1154 return take_wrapped_line_until(take_until, colorlen);
1155}
string take_wrapped_line_until(int take_until, float colorlen)
Definition util.qc:1068
float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w)
Definition util.qc:888
string getWrappedLine_remaining
Definition util.qh:147

References getWrappedLine_remaining, string_null, strlen, take_wrapped_line_until(), textLengthUpToWidth(), and vector.

Referenced by Checkpoints_drawstring(), GameTypeVote_DrawGameTypeItem(), HUD_CenterPrint(), InfoMessages_drawstring(), Label_draw(), Label_recalcPositionWithText(), m_tooltip(), rewrapCampaign(), wrapGuideText(), XonoticEntryList_drawListBoxItem(), and XonoticTextBox_setText().

◆ getWrappedLineLen()

string getWrappedLineLen ( float w,
textLengthUpToLength_lenFunction_t tw )

◆ healtharmor_applydamage()

vector healtharmor_applydamage ( float a,
float armorblock,
int deathtype,
float damage )

Definition at line 1419 of file util.qc.

1420{
1421 vector v;
1422 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1423 armorblock = 0;
1424 if (deathtype & HITTYPE_ARMORPIERCE)
1425 armorblock = 0;
1426 v.y = bound(0, damage * armorblock, a); // save
1427 v.x = bound(0, damage - v.y, damage); // take
1428 v.z = 0;
1429 return v;
1430}
const int HITTYPE_ARMORPIERCE
Definition all.qh:32
#define DEATH_IS(t, dt)
Definition all.qh:40

References bound(), DEATH_IS, HITTYPE_ARMORPIERCE, and vector.

Referenced by Damage(), Monster_Damage(), PlayerCorpseDamage(), and PlayerDamage().

◆ healtharmor_maxdamage()

vector healtharmor_maxdamage ( float h,
float a,
float armorblock,
int deathtype )

Definition at line 1395 of file util.qc.

1396{
1397 // NOTE: we'll always choose the SMALLER value...
1398 float healthdamage, armordamage, armorideal;
1399 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1400 armorblock = 0;
1401 vector v;
1402 healthdamage = (h - 1) / (1 - armorblock); // damage we can take if we could use more health
1403 armordamage = a + (h - 1); // damage we can take if we could use more armor
1404 armorideal = healthdamage * armorblock;
1405 v.y = armorideal;
1406 if(armordamage < healthdamage)
1407 {
1408 v.x = armordamage;
1409 v.z = 1;
1410 }
1411 else
1412 {
1413 v.x = healthdamage;
1414 v.z = 0;
1415 }
1416 return v;
1417}

References DEATH_IS, and vector.

Referenced by crosshair_getcolor(), ctf_FlagcarrierWaypoints(), HUD_HealthArmor(), if(), and WaypointSprite_AttachCarrier().

◆ isGametypeInFilter()

float isGametypeInFilter ( entity gt,
float tp,
float ts,
string pattern )

References entity(), and vector.

◆ LostMovetypeFollow()

int LostMovetypeFollow ( entity ent)

Definition at line 2169 of file util.qc.

2170{
2171/*
2172 if(ent.move_movetype != MOVETYPE_FOLLOW)
2173 if(ent.aiment)
2174 error("???");
2175*/
2176 // FIXME: engine bug?
2177 // when aiment disconnects the engine will set orb's origin close to world's origin
2178 if(!ent.aiment)
2179 return 2;
2180 if(ent.aiment.classname != ent.aiment_classname || ent.aiment.deadflag != ent.aiment_deadflag)
2181 return 1;
2182 return 0;
2183}

References entity().

Referenced by GrapplingHookThink(), W_Electro_Orb_Follow_Think(), and W_MineLayer_Think().

◆ mapPriorityList()

string mapPriorityList ( string order,
string(string) mapfunc )

Definition at line 642 of file util.qc.

643{
644 string neworder;
645 float n;
646
647 n = tokenize_console(order);
648 neworder = "";
649 for(float i = 0; i < n; ++i)
650 neworder = strcat(neworder, mapfunc(argv(i)), " ");
651
652 return substring(neworder, 0, strlen(neworder) - 1);
653}

References argv(), strcat(), strlen, substring(), and tokenize_console.

Referenced by W_NameWeaponOrder(), and W_NumberWeaponOrder().

◆ matchacl()

float matchacl ( string acl,
string str )

Definition at line 1445 of file util.qc.

1446{
1447 string t, s;
1448 float r, d;
1449 r = 0;
1450 while(acl)
1451 {
1452 t = car(acl); acl = cdr(acl);
1453
1454 d = 1;
1455 if(substring(t, 0, 1) == "-")
1456 {
1457 d = -1;
1458 t = substring(t, 1, strlen(t) - 1);
1459 }
1460 else if(substring(t, 0, 1) == "+")
1461 t = substring(t, 1, strlen(t) - 1);
1462
1463 if(substring(t, -1, 1) == "*")
1464 {
1465 t = substring(t, 0, strlen(t) - 1);
1466 s = substring(str, 0, strlen(t));
1467 }
1468 else
1469 s = str;
1470
1471 if(s == t)
1472 {
1473 r = d;
1474 break; // if we found a killing case, apply it! other settings may be allowed in the future, but this one is caught
1475 }
1476 }
1477 return r;
1478}

References car(), cdr(), strlen, and substring().

Referenced by _MapInfo_Parse_Settemp().

◆ Mod_Q1BSP_NativeContentsFromSuperContents()

int Mod_Q1BSP_NativeContentsFromSuperContents ( int supercontents)

Definition at line 2049 of file util.qc.

2050{
2051 if(supercontents & (DPCONTENTS_SOLID | DPCONTENTS_BODY))
2052 return CONTENT_SOLID;
2053 if(supercontents & DPCONTENTS_SKY)
2054 return CONTENT_SKY;
2055 if(supercontents & DPCONTENTS_LAVA)
2056 return CONTENT_LAVA;
2057 if(supercontents & DPCONTENTS_SLIME)
2058 return CONTENT_SLIME;
2059 if(supercontents & DPCONTENTS_WATER)
2060 return CONTENT_WATER;
2061 return CONTENT_EMPTY;
2062}
float DPCONTENTS_SKY
const float CONTENT_SKY
float DPCONTENTS_SOLID
const float CONTENT_SOLID
float DPCONTENTS_BODY
const float CONTENT_WATER
float DPCONTENTS_SLIME
float DPCONTENTS_LAVA
const float CONTENT_LAVA
float DPCONTENTS_WATER
const float CONTENT_EMPTY
const float CONTENT_SLIME

References CONTENT_EMPTY, CONTENT_LAVA, CONTENT_SKY, CONTENT_SLIME, CONTENT_SOLID, CONTENT_WATER, DPCONTENTS_BODY, DPCONTENTS_LAVA, DPCONTENTS_SKY, DPCONTENTS_SLIME, DPCONTENTS_SOLID, and DPCONTENTS_WATER.

◆ Mod_Q1BSP_SuperContentsFromNativeContents()

int Mod_Q1BSP_SuperContentsFromNativeContents ( int nativecontents)

Definition at line 2029 of file util.qc.

2030{
2031 switch(nativecontents)
2032 {
2033 case CONTENT_EMPTY:
2034 return 0;
2035 case CONTENT_SOLID:
2037 case CONTENT_WATER:
2038 return DPCONTENTS_WATER;
2039 case CONTENT_SLIME:
2040 return DPCONTENTS_SLIME;
2041 case CONTENT_LAVA:
2043 case CONTENT_SKY:
2044 return DPCONTENTS_SKY | DPCONTENTS_NODROP | DPCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
2045 }
2046 return 0;
2047}
float DPCONTENTS_NODROP
float DPCONTENTS_OPAQUE

References CONTENT_EMPTY, CONTENT_LAVA, CONTENT_SKY, CONTENT_SLIME, CONTENT_SOLID, CONTENT_WATER, DPCONTENTS_LAVA, DPCONTENTS_NODROP, DPCONTENTS_OPAQUE, DPCONTENTS_SKY, DPCONTENTS_SLIME, DPCONTENTS_SOLID, and DPCONTENTS_WATER.

Referenced by _Movetype_CheckWater(), and racer_frame().

◆ playername()

string playername ( string thename,
int teamid,
bool team_colorize )

Definition at line 2188 of file util.qc.

2189{
2190 TC(int, teamid);
2191 bool do_colorize = (teamplay && team_colorize);
2192#ifdef SVQC
2193 if(do_colorize && !intermission_running)
2194#else
2195 if(do_colorize)
2196#endif
2197 {
2198 string t = Team_ColorCode(teamid);
2199 return strcat(t, strdecolorize(thename));
2200 }
2201 else
2202 return thename;
2203}
bool intermission_running
#define TC(T, sym)
Definition _all.inc:82
bool teamplay
Definition teams.qh:59
string Team_ColorCode(int teamid)
Definition teams.qh:63

References intermission_running, strcat(), TC, Team_ColorCode(), and teamplay.

Referenced by CheatsAllowed(), ClientCommand_ready(), ClientConnect(), Draw_ShowNames(), DumpStats(), GameCommand_adminmsg(), GameCommand_defer_clear(), GameCommand_moveplayer(), GetCallerName(), MatchEnd_RestoreSpectatorAndTeamStatus(), NextLevel(), OriginalCallerName(), PlayerFrame(), PlayerStats_GameReport_FinalizePlayer(), Remove_Countdown(), Say(), Score_NicePrint_Player(), Score_NicePrint_Spectator(), TeamBalance_RemoveExcessPlayers(), and W_HitPlotOpen().

◆ queue_to_execute_next_frame()

void queue_to_execute_next_frame ( string s)

Definition at line 1862 of file util.qc.

1863{
1865 {
1866 s = strcat(s, "\n", to_execute_next_frame);
1867 }
1869}

References strcat(), strcpy, and to_execute_next_frame.

Referenced by GenericCommand_nextframe().

◆ real_origin()

vector real_origin ( entity ent)

Definition at line 148 of file util.qc.

149{
150 vector v = ((ent.absmin + ent.absmax) * 0.5);
151 entity e = ent.tag_entity;
152
153 while(e)
154 {
155 v = v + ((e.absmin + e.absmax) * 0.5);
156 e = e.tag_entity;
157 }
158
159 return v;
160}

References entity(), and vector.

Referenced by bumblebee_gunner_exit(), bumblebee_gunner_frame(), bumblebee_pilot_frame(), racer_frame(), raptor_frame(), turret_aim_generic(), turret_do_updates(), turret_targetscore_generic(), turret_validate_target(), and vehicles_damage().

◆ ScoreString()

string ScoreString ( float vflags,
float value,
int rounds_played )

References rounds_played.

◆ SetMovetypeFollow()

void SetMovetypeFollow ( entity ent,
entity e )

Definition at line 2139 of file util.qc.

2140{
2141 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
2142 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2143 ent.aiment = e; // make the hole follow bmodel
2144 ent.punchangle = e.angles; // the original angles of bmodel
2145 ent.view_ofs = ent.origin - e.origin; // relative origin
2146 ent.v_angle = ent.angles - e.angles; // relative angles
2147 ent.aiment_classname = e.classname;
2148 ent.aiment_deadflag = e.deadflag;
2149
2150 if(IS_PLAYER(ent.aiment))
2151 {
2152 entity pl = ent.aiment;
2153 ent.view_ofs.x = bound(pl.mins.x + 4, ent.view_ofs.x, pl.maxs.x - 4);
2154 ent.view_ofs.y = bound(pl.mins.y + 4, ent.view_ofs.y, pl.maxs.y - 4);
2155 ent.view_ofs.z = bound(pl.mins.z + 4, ent.view_ofs.z, pl.maxs.z - 4);
2156 }
2157}
#define IS_PLAYER(s)
Definition player.qh:242
const float SOLID_NOT

References bound(), entity(), IS_PLAYER, MOVETYPE_FOLLOW, set_movetype(), and SOLID_NOT.

Referenced by GrapplingHookTouch(), W_Electro_Orb_Stick(), and W_MineLayer_Stick().

◆ Shutdown()

void Shutdown ( )

Definition at line 162 of file main.qc.

163{
165
166 delete(teams);
167 delete(players);
171 db_dump(ClientProgsDB, "client.db");
172 else
173 db_save(ClientProgsDB, "client.db");
175
176 if(camera_active)
177 cvar_set("chase_active",ftos(chase_active_backup));
178
179 // unset the event chasecam's chase_active
181 cvar_set("chase_active", "0");
182
184 cvar_set("r_drawviewmodel", "0");
185
186 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
187
188 // if _cl_hook_gamestart wasn't called with an actual gametype
189 // before CSQC VM shutdown then call it with nop fallback here
190 if (!(calledhooks & HOOK_START) && !isdemo())
191 localcmd("\n_cl_hook_gamestart nop\n");
192
193 // fire game or demo end hooks when CSQC VM shuts down
194 if (!(calledhooks & HOOK_END))
195 {
196 // call gameend hook if it hasn't somehow yet fired by intermission starting
197 if (!isdemo())
198 {
199 localcmd("\ncl_hook_gameend\n");
200
201 // NOTE: using localcmd here to ensure it's executed AFTER cl_hook_gameend
202 // earlier versions of the game abuse the hook to set this cvar
203 int gamecount = cvar("cl_matchcount");
204 localcmd(strcat("cl_matchcount ", itos(gamecount + 1), "\n"));
205 //cvar_set("cl_matchcount", itos(gamecount + 1));
206 }
207 else
208 localcmd("\ncl_hook_demoend\n");
209
210 calledhooks |= HOOK_END; // mark the hook as having fired
211 }
212
213 localcmd("\ncl_hook_shutdown\n");
214
215 localcmd("\n-button12\n");
216
218
221
223}
void deactivate_minigame()
void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger)
int ClientProgsDB
Definition main.qh:204
bool autocvar_cl_db_saveasdump
Definition main.qh:6
int calledhooks
Definition main.qh:164
entity players
Definition main.qh:57
string gametype_custom_name
Definition main.qh:44
int binddb
Definition main.qh:191
float chase_active_backup
Definition main.qh:154
const int HOOK_START
Definition main.qh:165
int tempdb
Definition main.qh:203
const int HOOK_END
Definition main.qh:166
entity teams
Definition main.qh:58
float camera_active
Definition main.qh:153
#define itos(i)
Definition int.qh:6
const int REPLICATEVARS_DESTROY
Definition replicate.qh:6
void WarpZone_Shutdown()
Definition client.qc:290
ERASEABLE void db_close(int db)
Definition map.qh:84
ERASEABLE void db_save(int db, string filename)
Definition map.qh:8
ERASEABLE void db_dump(int db, string filename)
Definition map.qh:69
float isdemo()
float cvar(string name)
const string cvar_defstring(string name)
void ReplicateVars(bool would_destroy)
Definition all.qh:895
int autocvar_chase_active
Definition view.qh:17
bool autocvar_r_drawviewmodel
Definition view.qh:97

References __init_dedicated_server_shutdown(), autocvar_chase_active, autocvar_cl_db_saveasdump, autocvar_developer, autocvar_r_drawviewmodel, autocvar_sessionid, autocvar_sv_db_saveasdump, Ban_SaveBans(), binddb, bot_endgame(), calledhooks, camera_active, chase_active_backup, cheatcount_total, CheatShutdown(), ClientProgsDB, cvar(), cvar_defstring(), cvar_set(), db_close(), db_dump(), db_save(), deactivate_minigame(), FOREACH_ENTITY_ORDERED, ftos(), game_stopped, gametype_custom_name, HOOK_END, HOOK_START, HUD_MinigameMenu_Close(), isdemo(), itos, loaded_gametype_custom_string, localcmd(), LOG_INFO, LOG_TRACE, m_hide(), MapInfo_Shutdown(), NULL, orig_slowmo, players, PlayerStats_GameReport(), ReplicateVars(), REPLICATEVARS_DESTROY, ServerProgsDB, strcat(), strfree, sv_termsofservice_url_escaped, teams, tempdb, TemporaryDB, TIMEOUT_ACTIVE, timeout_status, WarpZone_Shutdown(), WeaponStats_Shutdown(), and world_initialized.

Referenced by SV_Shutdown().

◆ Skeleton_SetBones()

void Skeleton_SetBones ( entity e)

Definition at line 1839 of file util.qc.

1840{
1841 // set skeleton_bones to the total number of bones on the model
1842 if(e.skeleton_bones_index == e.modelindex)
1843 return; // same model, nothing to update
1844
1845 float skelindex;
1846 skelindex = skel_create(e.modelindex);
1847 e.skeleton_bones = skel_get_numbones(skelindex);
1848 skel_delete(skelindex);
1849 e.skeleton_bones_index = e.modelindex;
1850}

References entity().

◆ solve_shotdirection()

vector solve_shotdirection ( vector myorg,
vector myvel,
vector eorg,
vector evel,
float spd,
float newton_style )

Definition at line 1239 of file util.qc.

1240{
1241 vector ret;
1242
1243 // make origin and speed relative
1244 eorg -= myorg;
1245 if(newton_style)
1246 evel -= myvel;
1247
1248 // now solve for ret, ret normalized:
1249 // eorg + t * evel == t * ret * spd
1250 // or, rather, solve for t:
1251 // |eorg + t * evel| == t * spd
1252 // eorg^2 + t^2 * evel^2 + 2 * t * (eorg * evel) == t^2 * spd^2
1253 // t^2 * (evel^2 - spd^2) + t * (2 * (eorg * evel)) + eorg^2 == 0
1254 vector solution = solve_quadratic(evel * evel - spd * spd, 2 * (eorg * evel), eorg * eorg);
1255 // p = 2 * (eorg * evel) / (evel * evel - spd * spd)
1256 // q = (eorg * eorg) / (evel * evel - spd * spd)
1257 if(!solution.z) // no real solution
1258 {
1259 // happens if D < 0
1260 // (eorg * evel)^2 < (evel^2 - spd^2) * eorg^2
1261 // (eorg * evel)^2 / eorg^2 < evel^2 - spd^2
1262 // spd^2 < ((evel^2 * eorg^2) - (eorg * evel)^2) / eorg^2
1263 // spd^2 < evel^2 * (1 - cos^2 angle(evel, eorg))
1264 // spd^2 < evel^2 * sin^2 angle(evel, eorg)
1265 // spd < |evel| * sin angle(evel, eorg)
1266 return '0 0 0';
1267 }
1268 else if(solution.x > 0)
1269 {
1270 // both solutions > 0: take the smaller one
1271 // happens if p < 0 and q > 0
1272 ret = normalize(eorg + solution.x * evel);
1273 }
1274 else if(solution.y > 0)
1275 {
1276 // one solution > 0: take the larger one
1277 // happens if q < 0 or q == 0 and p < 0
1278 ret = normalize(eorg + solution.y * evel);
1279 }
1280 else
1281 {
1282 // no solution > 0: reject
1283 // happens if p > 0 and q >= 0
1284 // 2 * (eorg * evel) / (evel * evel - spd * spd) > 0
1285 // (eorg * eorg) / (evel * evel - spd * spd) >= 0
1286 //
1287 // |evel| >= spd
1288 // eorg * evel > 0
1289 //
1290 // "Enemy is moving away from me at more than spd"
1291 return '0 0 0';
1292 }
1293
1294 // NOTE: we always got a solution if spd > |evel|
1295
1296 if(newton_style == 2)
1297 ret = normalize(ret * spd + myvel);
1298
1299 return ret;
1300}
vector normalize(vector v)

References normalize(), solve_quadratic(), and vector.

◆ STATIC_INIT()

STATIC_INIT ( g_saved_cvars )

Definition at line 34 of file util.qh.

34{ g_saved_cvars = IL_NEW(); }
#define IL_NEW()

References g_saved_cvars, and IL_NEW.

◆ strtolower()

◆ swapInPriorityList()

string swapInPriorityList ( string order,
float i,
float j )

Definition at line 655 of file util.qc.

656{
657 float n = tokenize_console(order);
658
659 if(i >= 0 && i < n && j >= 0 && j < n && i != j)
660 {
661 string s = "";
662 for(float w = 0; w < n; ++w)
663 {
664 if(w == i)
665 s = strcat(s, argv(j), " ");
666 else if(w == j)
667 s = strcat(s, argv(i), " ");
668 else
669 s = strcat(s, argv(w), " ");
670 }
671 return substring(s, 0, strlen(s) - 1);
672 }
673
674 return order;
675}

References argv(), strcat(), strlen, substring(), and tokenize_console.

Referenced by WeaponsList_MoveDown_Click(), WeaponsList_MoveUp_Click(), XonoticPlayList_mouseDrag(), and XonoticWeaponsList_mouseDrag().

◆ textLengthUpToLength()

float textLengthUpToLength ( string theText,
int maxLength,
textLengthUpToLength_lenFunction_t tw )

Definition at line 924 of file util.qc.

925{
926 // STOP.
927 // The following function is SLOW.
928 // For your safety and for the protection of those around you...
929 // DO NOT CALL THIS AT HOME.
930 // No really, don't.
931 if(w(theText) <= maxLength)
932 return strlen(theText); // yeah!
933
934 bool colors = (w("^7") == 0);
935
936 // binary search for right place to cut string
937 int len, left, right, middle;
938 left = 0;
939 right = len = strlen(theText);
940 int ofs = 0;
941 do
942 {
943 middle = floor((left + right) / 2);
944 if(colors)
945 {
946 vector res = checkColorCode(theText, len, middle, true);
947 ofs = (!res.x) ? 0 : res.x - res.y;
948 }
949
950 if(w(substring(theText, 0, middle + ofs)) <= maxLength)
951 left = middle + ofs;
952 else
953 right = middle;
954 }
955 while(left < right - 1);
956
957 return left;
958}
ERASEABLE vector checkColorCode(string theText, int text_len, int pos, bool check_at_the_end)
Definition string.qh:609

References checkColorCode(), floor(), strlen, substring(), and vector.

Referenced by getWrappedLineLen(), PlayerFrame(), and textShortenToLength().

◆ textLengthUpToWidth()

float textLengthUpToWidth ( string theText,
float maxWidth,
vector size,
textLengthUpToWidth_widthFunction_t tw )

Definition at line 888 of file util.qc.

889{
890 // STOP.
891 // The following function is SLOW.
892 // For your safety and for the protection of those around you...
893 // DO NOT CALL THIS AT HOME.
894 // No really, don't.
895 if(w(theText, theSize) <= maxWidth)
896 return strlen(theText); // yeah!
897
898 bool colors = (w("^7", theSize) == 0);
899
900 // binary search for right place to cut string
901 int len, left, right, middle;
902 left = 0;
903 right = len = strlen(theText);
904 int ofs = 0;
905 do
906 {
907 middle = floor((left + right) / 2);
908 if(colors)
909 {
910 vector res = checkColorCode(theText, len, middle, false);
911 ofs = (res.x) ? res.x - res.y : 0;
912 }
913
914 if(w(substring(theText, 0, middle + ofs), theSize) <= maxWidth)
915 left = middle + ofs;
916 else
917 right = middle;
918 }
919 while(left < right - 1);
920
921 return left;
922}

References checkColorCode(), floor(), strlen, substring(), and vector.

Referenced by draw_TextLengthUpToWidth(), getWrappedLine(), minigame_getWrappedLine(), and textShortenToWidth().

◆ textShortenToLength()

string textShortenToLength ( string theText,
int maxLength,
textLengthUpToLength_lenFunction_t tw )

◆ textShortenToWidth()

◆ trace_hits_box()

float trace_hits_box ( vector start,
vector end,
vector thmi,
vector thma )

Definition at line 2229 of file util.qc.

2230{
2231 end -= start;
2232 thmi -= start;
2233 thma -= start;
2234 // now it is a trace from 0 to end
2235
2238
2239 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
2240 return false;
2241 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
2242 return false;
2243 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
2244 return false;
2245
2246 return true;
2247}
float trace_hits_box_a1
Definition util.qc:2205
float trace_hits_box_a0
Definition util.qc:2205
float trace_hits_box_1d(float end, float thmi, float thma)
Definition util.qc:2207

References trace_hits_box_1d(), trace_hits_box_a0, trace_hits_box_a1, and vector.

Referenced by Headshot(), and tracebox_hits_box().

◆ trace_hits_box_1d()

float trace_hits_box_1d ( float end,
float thmi,
float thma )

Definition at line 2207 of file util.qc.

2208{
2209 if (end == 0)
2210 {
2211 // just check if x is in range
2212 if (0 < thmi)
2213 return false;
2214 if (0 > thma)
2215 return false;
2216 }
2217 else
2218 {
2219 // do the trace with respect to x
2220 // 0 -> end has to stay in thmi -> thma
2221 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
2222 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
2224 return false;
2225 }
2226 return true;
2227}
float min(float f,...)
float max(float f,...)

References max(), min(), trace_hits_box_a0, and trace_hits_box_a1.

Referenced by trace_hits_box().

◆ tracebox_hits_box()

float tracebox_hits_box ( vector start,
vector mi,
vector ma,
vector end,
vector thmi,
vector thma )

Definition at line 2249 of file util.qc.

2250{
2251 return trace_hits_box(start, end, thmi - ma, thma - mi);
2252}
float trace_hits_box(vector start, vector end, vector thmi, vector thma)
Definition util.qc:2229

References trace_hits_box(), and vector.

Referenced by tracebox_hits_trigger_hurt().

◆ tracebox_inverted()

float tracebox_inverted ( vector v1,
vector mi,
vector ma,
vector v2,
float nomonsters,
entity forent,
float stopatentity,
entity ignorestopatentity )

Definition at line 23 of file util.qc.

24{
25 vector pos, dir, t;
26 float nudge;
27 entity stopentity;
28
29 //nudge = 2 * cvar("collision_impactnudge"); // why not?
30 nudge = 0.5;
31
32 dir = normalize(v2 - v1);
33
34 pos = v1 + dir * nudge;
35
36 float c;
37 c = 0;
38
39 for (;;)
40 {
41 if(pos * dir >= v2 * dir)
42 {
43 // went too far
45 trace_endpos = v2;
46 return c;
47 }
48
49 tracebox(pos, mi, ma, v2, nomonsters, forent);
50 ++c;
51
52 if(c == 50)
53 {
54 LOG_TRACE("When tracing from ", vtos(v1), " to ", vtos(v2));
55 LOG_TRACE(" Nudging gets us nowhere at ", vtos(pos));
56 LOG_TRACE(" trace_endpos is ", vtos(trace_endpos));
57 LOG_TRACE(" trace distance is ", ftos(vlen(pos - trace_endpos)));
58 }
59
60 stopentity = trace_ent;
61
63 {
64 // we started inside solid.
65 // then trace from endpos to pos
66 t = trace_endpos;
67 tracebox(t, mi, ma, pos, nomonsters, forent);
68 ++c;
70 {
71 // t is still inside solid? bad
72 // force advance, then, and retry
73 pos = t + dir * nudge;
74
75 // but if we hit an entity, stop RIGHT before it
76 if(stopatentity && stopentity && stopentity != ignorestopatentity)
77 {
78 trace_ent = stopentity;
79 trace_endpos = t;
80 trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
81 return c;
82 }
83 }
84 else
85 {
86 // we actually LEFT solid!
87 trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
88 return c;
89 }
90 }
91 else
92 {
93 // pos is outside solid?!? but why?!? never mind, just return it.
94 trace_endpos = pos;
95 trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
96 return c;
97 }
98 }
99}
entity trace_ent
int dir
Definition impulse.qc:89

References dir, entity(), ftos(), LOG_TRACE, normalize(), trace_endpos, trace_ent, trace_fraction, trace_startsolid, vector, vlen(), and vtos().

Referenced by traceline_inverted().

◆ traceline_inverted()

void traceline_inverted ( vector v1,
vector v2,
float nomonsters,
entity forent,
float stopatentity,
entity ignorestopatentity )

Definition at line 101 of file util.qc.

102{
103 tracebox_inverted(v1, '0 0 0', '0 0 0', v2, nomonsters, forent, stopatentity, ignorestopatentity);
104}
float tracebox_inverted(vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity)
Definition util.qc:23

References entity(), tracebox_inverted(), and vector.

Referenced by fireBullet_falloff().

◆ translate_key()

ERASEABLE string translate_key ( string key)

Definition at line 1618 of file util.qc.

1619{
1620 if (prvm_language == "en") return key;
1621
1622 if (substring(key, 0, 1) == "<")
1623 {
1624 if (key == "<KEY NOT FOUND>") return _("<KEY NOT FOUND>");
1625 if (key == "<UNKNOWN KEYNUM>") return _("<UNKNOWN KEYNUM>");
1626 }
1627
1628 switch(key)
1629 {
1630 case "TAB": return _("TAB");
1631 case "ENTER": return _("ENTER");
1632 case "ESCAPE": return _("ESCAPE");
1633 case "SPACE": return _("SPACE");
1634
1635 case "BACKSPACE": return _("BACKSPACE");
1636 case "UPARROW": return _("UPARROW");
1637 case "DOWNARROW": return _("DOWNARROW");
1638 case "LEFTARROW": return _("LEFTARROW");
1639 case "RIGHTARROW": return _("RIGHTARROW");
1640
1641 case "ALT": return _("ALT");
1642 case "CTRL": return _("CTRL");
1643 case "SHIFT": return _("SHIFT");
1644
1645 case "INS": return _("INS");
1646 case "DEL": return _("DEL");
1647 case "PGDN": return _("PGDN");
1648 case "PGUP": return _("PGUP");
1649 case "HOME": return _("HOME");
1650 case "END": return _("END");
1651
1652 case "PAUSE": return _("PAUSE");
1653
1654 case "NUMLOCK": return _("NUMLOCK");
1655 case "CAPSLOCK": return _("CAPSLOCK");
1656 case "SCROLLOCK": return _("SCROLLOCK");
1657
1658 case "SEMICOLON": return _("SEMICOLON");
1659 case "TILDE": return _("TILDE");
1660 case "BACKQUOTE": return _("BACKQUOTE");
1661 case "QUOTE": return _("QUOTE");
1662 case "APOSTROPHE": return _("APOSTROPHE");
1663 case "BACKSLASH": return _("BACKSLASH");
1664 }
1665
1666 if (substring(key, 0, 1) == "F")
1667 {
1668 string subkey = substring(key, 1, -1);
1669 if (IS_DIGIT(substring(key, 3, 1))) // check only first digit
1670 {
1671 return sprintf(_("F%d"), stof(subkey));
1672 }
1673 // continue in case there is another key name starting with F
1674 }
1675
1676 if (substring(key, 0, 3) == "KP_")
1677 {
1678 string subkey = substring(key, 3, -1);
1679 if (IS_DIGIT(substring(key, 3, 1))) // check only first digit
1680 {
1681 return sprintf(_("KP_%d"), stof(subkey));
1682 }
1683
1684 switch(subkey)
1685 {
1686 case "INS": return sprintf(_("KP_%s"), _("INS"));
1687 case "END": return sprintf(_("KP_%s"), _("END"));
1688 case "DOWNARROW": return sprintf(_("KP_%s"), _("DOWNARROW"));
1689 case "PGDN": return sprintf(_("KP_%s"), _("PGDN"));
1690 case "LEFTARROW": return sprintf(_("KP_%s"), _("LEFTARROW"));
1691 case "RIGHTARROW": return sprintf(_("KP_%s"), _("RIGHTARROW"));
1692 case "HOME": return sprintf(_("KP_%s"), _("HOME"));
1693 case "UPARROW": return sprintf(_("KP_%s"), _("UPARROW"));
1694 case "PGUP": return sprintf(_("KP_%s"), _("PGUP"));
1695 case "PERIOD": return sprintf(_("KP_%s"), _("PERIOD"));
1696 case "DEL": return sprintf(_("KP_%s"), _("DEL"));
1697 case "DIVIDE": return sprintf(_("KP_%s"), _("DIVIDE"));
1698 case "SLASH": return sprintf(_("KP_%s"), _("SLASH"));
1699 case "MULTIPLY": return sprintf(_("KP_%s"), _("MULTIPLY"));
1700 case "MINUS": return sprintf(_("KP_%s"), _("MINUS"));
1701 case "PLUS": return sprintf(_("KP_%s"), _("PLUS"));
1702 case "ENTER": return sprintf(_("KP_%s"), _("ENTER"));
1703 case "EQUALS": return sprintf(_("KP_%s"), _("EQUALS"));
1704 default: return key;
1705 }
1706 }
1707
1708 if (key == "PRINTSCREEN") return _("PRINTSCREEN");
1709
1710 if (substring(key, 0, 5) == "MOUSE")
1711 return sprintf(_("MOUSE%d"), stof(substring(key, 5, -1)));
1712
1713 if (key == "MWHEELUP") return _("MWHEELUP");
1714 if (key == "MWHEELDOWN") return _("MWHEELDOWN");
1715
1716 if (substring(key, 0,3) == "JOY")
1717 return sprintf(_("JOY%d"), stof(substring(key, 3, -1)));
1718
1719 if (substring(key, 0,3) == "AUX")
1720 return sprintf(_("AUX%d"), stof(substring(key, 3, -1)));
1721
1722 if (substring(key, 0, 4) == "X360_")
1723 {
1724 string subkey = substring(key, 4, -1);
1725 switch(subkey)
1726 {
1727 case "DPAD_UP": return sprintf(_("X360_%s"), _("DPAD_UP"));
1728 case "DPAD_DOWN": return sprintf(_("X360_%s"), _("DPAD_DOWN"));
1729 case "DPAD_LEFT": return sprintf(_("X360_%s"), _("DPAD_LEFT"));
1730 case "DPAD_RIGHT": return sprintf(_("X360_%s"), _("DPAD_RIGHT"));
1731 case "START": return sprintf(_("X360_%s"), _("START"));
1732 case "BACK": return sprintf(_("X360_%s"), _("BACK"));
1733 case "LEFT_THUMB": return sprintf(_("X360_%s"), _("LEFT_THUMB"));
1734 case "RIGHT_THUMB": return sprintf(_("X360_%s"), _("RIGHT_THUMB"));
1735 case "LEFT_SHOULDER": return sprintf(_("X360_%s"), _("LEFT_SHOULDER"));
1736 case "RIGHT_SHOULDER": return sprintf(_("X360_%s"), _("RIGHT_SHOULDER"));
1737 case "LEFT_TRIGGER": return sprintf(_("X360_%s"), _("LEFT_TRIGGER"));
1738 case "RIGHT_TRIGGER": return sprintf(_("X360_%s"), _("RIGHT_TRIGGER"));
1739 case "LEFT_THUMB_UP": return sprintf(_("X360_%s"), _("LEFT_THUMB_UP"));
1740 case "LEFT_THUMB_DOWN": return sprintf(_("X360_%s"), _("LEFT_THUMB_DOWN"));
1741 case "LEFT_THUMB_LEFT": return sprintf(_("X360_%s"), _("LEFT_THUMB_LEFT"));
1742 case "LEFT_THUMB_RIGHT": return sprintf(_("X360_%s"), _("LEFT_THUMB_RIGHT"));
1743 case "RIGHT_THUMB_UP": return sprintf(_("X360_%s"), _("RIGHT_THUMB_UP"));
1744 case "RIGHT_THUMB_DOWN": return sprintf(_("X360_%s"), _("RIGHT_THUMB_DOWN"));
1745 case "RIGHT_THUMB_LEFT": return sprintf(_("X360_%s"), _("RIGHT_THUMB_LEFT"));
1746 case "RIGHT_THUMB_RIGHT": return sprintf(_("X360_%s"), _("RIGHT_THUMB_RIGHT"));
1747 default: return key;
1748 }
1749 }
1750
1751 if (substring(key, 0, 4) == "JOY_")
1752 {
1753 string subkey = substring(key, 4, -1);
1754 switch(subkey)
1755 {
1756 case "UP": return sprintf(_("JOY_%s"), _("UP"));
1757 case "DOWN": return sprintf(_("JOY_%s"), _("DOWN"));
1758 case "LEFT": return sprintf(_("JOY_%s"), _("LEFT"));
1759 case "RIGHT": return sprintf(_("JOY_%s"), _("RIGHT"));
1760 default: return key;
1761 }
1762 }
1763
1764 if (substring(key, 0, 8) == "MIDINOTE")
1765 return sprintf(_("MIDINOTE%d"), stof(substring(key, 8, -1)));
1766
1767 return key;
1768}
string prvm_language
Definition i18n.qh:8

References IS_DIGIT, prvm_language, stof(), and substring().

Referenced by _getcommandkey(), KeyBinds_BuildList(), Scoreboard_Draw(), W_Guide_Keybinds(), and XonoticKeyBinder_drawListBoxItem().

◆ UnsetMovetypeFollow()

void UnsetMovetypeFollow ( entity ent)

Definition at line 2159 of file util.qc.

2160{
2163 ent.aiment_classname = string_null;
2164 // FIXME: engine bug?
2165 // resetting aiment the engine will set orb's origin close to world's origin
2166 //ent.aiment = NULL;
2167}
const int MOVETYPE_FLY
Definition movetypes.qh:134
#define PROJECTILE_MAKETRIGGER(e)
Definition common.qh:34

References entity(), MOVETYPE_FLY, PROJECTILE_MAKETRIGGER, set_movetype(), and string_null.

Referenced by W_MineLayer_Think().

◆ wordwrap()

string wordwrap ( string s,
float l )

Definition at line 170 of file util.qc.

171{
172 string r;
173 wordwrap_buffer = "";
175 r = wordwrap_buffer;
176 wordwrap_buffer = "";
177 return r;
178}
void wordwrap_cb(string s, float l, void(string) callback)
Definition util.qc:327
void wordwrap_buffer_put(string s)
Definition util.qc:165
string wordwrap_buffer
Definition util.qc:163

References wordwrap_buffer, wordwrap_buffer_put(), and wordwrap_cb().

◆ wordwrap_cb()

void wordwrap_cb ( string s,
float l,
void(string) callback )

Definition at line 327 of file util.qc.

328{
329 string c;
330 float lleft, i, j, wlen;
331
332 s = strzone(s);
333 lleft = l;
334 int len = strlen(s);
335 for (i = 0; i < len; ++i)
336 {
337 if (substring(s, i, 2) == "\\n")
338 {
339 callback("\n");
340 lleft = l;
341 ++i;
342 }
343 else if (substring(s, i, 1) == "\n")
344 {
345 callback("\n");
346 lleft = l;
347 }
348 else if (substring(s, i, 1) == " ")
349 {
350 if (lleft > 0)
351 {
352 callback(" ");
353 --lleft;
354 }
355 }
356 else
357 {
358 for (j = i+1; j < len; ++j)
359 // ^^ this skips over the first character of a word, which
360 // is ALWAYS part of the word
361 // this is safe since if i+1 == strlen(s), i will become
362 // strlen(s)-1 at the end of this block and the function
363 // will terminate. A space can't be the first character we
364 // read here, and neither can a \n be the start, since these
365 // two cases have been handled above.
366 {
367 c = substring(s, j, 1);
368 if (c == " ")
369 break;
370 if (c == "\\")
371 break;
372 if (c == "\n")
373 break;
374 // we need to keep this tempstring alive even if substring is
375 // called repeatedly, so call strcat even though we're not
376 // doing anything
377 callback("");
378 }
379 wlen = j - i;
380 if (lleft < wlen)
381 {
382 callback("\n");
383 lleft = l;
384 }
385 callback(substring(s, i, wlen));
386 lleft -= wlen;
387 i = j - 1;
388 }
389 }
390 strunzone(s);
391}

References strlen, strunzone(), strzone(), and substring().

Referenced by wordwrap(), and wordwrap_sprint().

◆ wordwrap_sprint()

void wordwrap_sprint ( entity to,
string s,
float l )

Definition at line 192 of file util.qc.

193{
194 wordwrap_buffer = "";
198 if(wordwrap_buffer != "")
199 sprint(to, strcat(wordwrap_buffer, "\n"));
200 wordwrap_buffer = "";
201 return;
202}
void wordwrap_buffer_sprint(string s)
Definition util.qc:182
entity _wordwrap_buffer_sprint_ent
Definition util.qc:181
void sprint(float clientnum, string text,...)

References _wordwrap_buffer_sprint_ent, entity(), NULL, sprint(), strcat(), wordwrap_buffer, wordwrap_buffer_sprint(), and wordwrap_cb().

Referenced by CommonCommand_info(), and VoteCommand_macro_help().

◆ write_String_To_File()

void write_String_To_File ( int fh,
string str,
bool alsoprint )

Definition at line 1481 of file util.qc.

1482{
1483 fputs(fh, str);
1484 if (alsoprint) LOG_HELP(str);
1485}
#define LOG_HELP(...)
Definition log.qh:85

References fputs(), and LOG_HELP.

◆ xdecode()

float xdecode ( string s)

Definition at line 1788 of file util.qc.

1789{
1790 float a, b, c, d;
1791 if(substring(s, 0, 1) != "^")
1792 return -1;
1793 if(strlen(s) < 5)
1794 return -1;
1795 a = strstrofs(XENCODE_2, substring(s, 1, 1), 0);
1796 b = strstrofs(XENCODE_22, substring(s, 2, 1), 0);
1797 c = strstrofs(XENCODE_22, substring(s, 3, 1), 0);
1798 d = strstrofs(XENCODE_22, substring(s, 4, 1), 0);
1799 if(a < 0 || b < 0 || c < 0 || d < 0)
1800 return -1;
1801 return ((a * 22 + b) * 22 + c) * 22 + d;
1802}
const string XENCODE_22
Definition util.qc:1772
const string XENCODE_2
Definition util.qc:1771

References strlen, strstrofs, substring(), XENCODE_2, and XENCODE_22.

◆ xencode()

string xencode ( float f)

Variable Documentation

◆ autocvar_cl_gentle

bool autocvar_cl_gentle

Definition at line 236 of file util.qh.

Referenced by DamageEffect(), HUD_Damage(), and NET_HANDLE().

◆ autocvar_cl_gentle_messages

int autocvar_cl_gentle_messages

Definition at line 237 of file util.qh.

◆ CNT_GAMESTART

const int CNT_GAMESTART = 2

Definition at line 252 of file util.qh.

Referenced by Announcer_Countdown(), and Announcer_PickNumber().

◆ CNT_KILL

const int CNT_KILL = 4

Definition at line 254 of file util.qh.

Referenced by Announcer_PickNumber(), and KillIndicator_Think().

◆ CNT_NORMAL

const int CNT_NORMAL = 1

Definition at line 251 of file util.qh.

Referenced by Announcer_PickNumber(), and instagib_countdown().

◆ CNT_RESPAWN

const int CNT_RESPAWN = 5

Definition at line 255 of file util.qh.

Referenced by Announcer_PickNumber(), and ShowRespawnCountdown().

◆ CNT_ROUNDSTART

const int CNT_ROUNDSTART = 6

Definition at line 256 of file util.qh.

Referenced by Announcer_Countdown(), and Announcer_PickNumber().

◆ config_queue

◆ g_saved_cvars

IntrusiveList g_saved_cvars

Definition at line 33 of file util.qh.

Referenced by cvar_settemp(), and STATIC_INIT().

◆ get_model_parameters_age

float get_model_parameters_age

Definition at line 183 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_bone_aim

string get_model_parameters_bone_aim[MAX_AIM_BONES]

Definition at line 189 of file util.qh.

Referenced by get_model_parameters(), and skeleton_loadinfo().

◆ get_model_parameters_bone_aimweight

float get_model_parameters_bone_aimweight[MAX_AIM_BONES]

Definition at line 190 of file util.qh.

Referenced by get_model_parameters(), and skeleton_loadinfo().

◆ get_model_parameters_bone_upperbody

string get_model_parameters_bone_upperbody

Definition at line 186 of file util.qh.

Referenced by get_model_parameters(), and skeleton_loadinfo().

◆ get_model_parameters_bone_weapon

string get_model_parameters_bone_weapon

Definition at line 187 of file util.qh.

Referenced by get_model_parameters(), and skeleton_loadinfo().

◆ get_model_parameters_desc

string get_model_parameters_desc

Definition at line 192 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_description

string get_model_parameters_description

Definition at line 185 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_fixbone

float get_model_parameters_fixbone

Definition at line 191 of file util.qh.

Referenced by get_model_parameters(), and skeleton_loadinfo().

◆ get_model_parameters_hidden

bool get_model_parameters_hidden

Definition at line 184 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_modelname

string get_model_parameters_modelname

Definition at line 177 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_modelskin

float get_model_parameters_modelskin

Definition at line 178 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_name

string get_model_parameters_name

Definition at line 179 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_sex

string get_model_parameters_sex

Definition at line 181 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ get_model_parameters_species

float get_model_parameters_species

Definition at line 180 of file util.qh.

Referenced by get_model_parameters(), and player_getspecies().

◆ get_model_parameters_weight

float get_model_parameters_weight

Definition at line 182 of file util.qh.

Referenced by get_model_parameters(), and XonoticPlayerModelSelector_loadModels().

◆ getWrappedLine_remaining

◆ ladder_reply

string ladder_reply

Definition at line 161 of file util.qh.

Referenced by CommonCommand_ladder(), and spawnfunc().

◆ lsmaps_reply

string lsmaps_reply

Definition at line 161 of file util.qh.

Referenced by CommonCommand_lsmaps(), GameTypeVote_SetGametype(), and spawnfunc().

◆ maplist_reply

string maplist_reply

Definition at line 161 of file util.qh.

Referenced by CommonCommand_printmaplist(), and spawnfunc().

◆ MAX_AIM_BONES

const int MAX_AIM_BONES = 4

Definition at line 188 of file util.qh.

Referenced by classfield(), get_model_parameters(), skeleton_from_frames(), and skeleton_loadinfo().

◆ MAX_CONFIG_SETTINGS

const int MAX_CONFIG_SETTINGS = 70

Definition at line 26 of file util.qh.

Referenced by Dump_Turret_Settings(), Dump_Weapon_Settings(), T_Config_Queue(), and W_Config_Queue().

◆ message

string message

Definition at line 31 of file util.qh.

◆ mi_max

vector mi_max

◆ mi_min

vector mi_min

◆ mi_picmax

◆ mi_picmin

◆ mi_pictexcoord0

vector mi_pictexcoord0

Definition at line 133 of file util.qh.

Referenced by draw_teamradar_background(), and get_mi_min_max_texcoords().

◆ mi_pictexcoord1

vector mi_pictexcoord1

Definition at line 134 of file util.qh.

Referenced by draw_teamradar_background(), and get_mi_min_max_texcoords().

◆ mi_pictexcoord2

vector mi_pictexcoord2

Definition at line 135 of file util.qh.

Referenced by draw_teamradar_background(), and get_mi_min_max_texcoords().

◆ mi_pictexcoord3

vector mi_pictexcoord3

Definition at line 136 of file util.qh.

Referenced by draw_teamradar_background(), and get_mi_min_max_texcoords().

◆ mi_shortname

◆ monsterlist_reply

string monsterlist_reply

Definition at line 161 of file util.qh.

Referenced by CommonCommand_editmob(), and spawnfunc().

◆ netname

string netname

Definition at line 30 of file util.qh.

◆ rankings_reply

string rankings_reply

Definition at line 161 of file util.qh.

Referenced by CommonCommand_rankings(), race_deleteTime(), race_setTime(), and spawnfunc().

◆ records_reply

string records_reply[10]

Definition at line 162 of file util.qh.

Referenced by CommonCommand_records(), and spawnfunc().

◆ skeleton_bones

float skeleton_bones

Definition at line 213 of file util.qh.

◆ TIME_DECIMALS

const int TIME_DECIMALS = 2

Definition at line 94 of file util.qh.

Referenced by HUD_Score(), and MakeRaceString().

◆ TIME_FACTOR

const float TIME_FACTOR = 100

Definition at line 95 of file util.qh.

◆ XENCODE_LEN

const float XENCODE_LEN = 5

Definition at line 201 of file util.qh.

◆ XENCODE_MAX

const float XENCODE_MAX = 21295

Definition at line 200 of file util.qh.