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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/util.qh>Go to the source code of this file.
Functions | |
| classfield (Skeleton) .float bone_upperbody | |
| entityclass (Skeleton) | |
| void | free_skeleton_from_frames (entity e) |
| void | skeleton_from_frames (entity e, float is_dead) |
| void | skeleton_loadinfo (entity e) |
| classfield | ( | Skeleton | ) |
References MAX_AIM_BONES.
| entityclass | ( | Skeleton | ) |
Definition at line 105 of file player_skeleton.qc.
References entity().
Referenced by CSQCModel_Hook_PreDraw().
Definition at line 19 of file player_skeleton.qc.
References entity(), get_model_parameters(), get_model_parameters_bone_aim, get_model_parameters_bone_aimweight, get_model_parameters_bone_upperbody, get_model_parameters_bone_weapon, get_model_parameters_fixbone, gettagindex, LOG_TRACE, MAX_AIM_BONES, MUTATOR_CALLHOOK, and string_null.
Referenced by CSQCModel_AutoTagIndex_Apply(), and CSQCModel_Hook_PreDraw().