Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
pointparticles.qh
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1#pragma once
2
3// spawnflags
4const int PARTICLES_IMPULSE = BIT(1);
5const int PARTICLES_VISCULLING = BIT(2);
6
7// sendflags
9const int SF_POINTPARTICLES_MOVING = BIT(5); // Send velocity and movedir
10const int SF_POINTPARTICLES_JITTER_AND_COUNT = BIT(6); // Send waterlevel (=jitter) and count
11const int SF_POINTPARTICLES_BOUNDS = BIT(7); // Send min and max of the brush
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
const int PARTICLES_VISCULLING
const int SF_POINTPARTICLES_IMPULSE
const int PARTICLES_IMPULSE
const int SF_POINTPARTICLES_BOUNDS
const int SF_POINTPARTICLES_MOVING
const int SF_POINTPARTICLES_JITTER_AND_COUNT