Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
pointparticles.qh
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1
#pragma once
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3
// spawnflags
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const
int
PARTICLES_IMPULSE
=
BIT
(1);
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const
int
PARTICLES_VISCULLING
=
BIT
(2);
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7
// sendflags
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const
int
SF_POINTPARTICLES_IMPULSE
=
BIT
(4);
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const
int
SF_POINTPARTICLES_MOVING
=
BIT
(5);
// Send velocity and movedir
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const
int
SF_POINTPARTICLES_JITTER_AND_COUNT
=
BIT
(6);
// Send waterlevel (=jitter) and count
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const
int
SF_POINTPARTICLES_BOUNDS
=
BIT
(7);
// Send min and max of the brush
BIT
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition
bits.qh:8
PARTICLES_VISCULLING
const int PARTICLES_VISCULLING
Definition
pointparticles.qh:5
SF_POINTPARTICLES_IMPULSE
const int SF_POINTPARTICLES_IMPULSE
Definition
pointparticles.qh:8
PARTICLES_IMPULSE
const int PARTICLES_IMPULSE
Definition
pointparticles.qh:4
SF_POINTPARTICLES_BOUNDS
const int SF_POINTPARTICLES_BOUNDS
Definition
pointparticles.qh:11
SF_POINTPARTICLES_MOVING
const int SF_POINTPARTICLES_MOVING
Definition
pointparticles.qh:9
SF_POINTPARTICLES_JITTER_AND_COUNT
const int SF_POINTPARTICLES_JITTER_AND_COUNT
Definition
pointparticles.qh:10
common
mapobjects
func
pointparticles.qh
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