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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Variables | |
| const int | PARTICLES_IMPULSE = BIT(1) |
| const int | PARTICLES_VISCULLING = BIT(2) |
| const int | SF_POINTPARTICLES_BOUNDS = BIT(7) |
| const int | SF_POINTPARTICLES_IMPULSE = BIT(4) |
| const int | SF_POINTPARTICLES_JITTER_AND_COUNT = BIT(6) |
| const int | SF_POINTPARTICLES_MOVING = BIT(5) |
Definition at line 4 of file pointparticles.qh.
Referenced by pointparticles_SendEntity().
Definition at line 5 of file pointparticles.qh.
Referenced by spawnfunc().
Definition at line 11 of file pointparticles.qh.
Referenced by pointparticles_SendEntity().
Definition at line 8 of file pointparticles.qh.
Referenced by pointparticles_SendEntity().
Definition at line 10 of file pointparticles.qh.
Referenced by pointparticles_SendEntity().
Definition at line 9 of file pointparticles.qh.
Referenced by pointparticles_SendEntity().