Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
pointparticles.qh File Reference
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Variables

const int PARTICLES_IMPULSE = BIT(1)
const int PARTICLES_VISCULLING = BIT(2)
const int SF_POINTPARTICLES_BOUNDS = BIT(7)
const int SF_POINTPARTICLES_IMPULSE = BIT(4)
const int SF_POINTPARTICLES_JITTER_AND_COUNT = BIT(6)
const int SF_POINTPARTICLES_MOVING = BIT(5)

Variable Documentation

◆ PARTICLES_IMPULSE

const int PARTICLES_IMPULSE = BIT(1)

Definition at line 4 of file pointparticles.qh.

Referenced by pointparticles_SendEntity().

◆ PARTICLES_VISCULLING

const int PARTICLES_VISCULLING = BIT(2)

Definition at line 5 of file pointparticles.qh.

Referenced by spawnfunc().

◆ SF_POINTPARTICLES_BOUNDS

const int SF_POINTPARTICLES_BOUNDS = BIT(7)

Definition at line 11 of file pointparticles.qh.

Referenced by pointparticles_SendEntity().

◆ SF_POINTPARTICLES_IMPULSE

const int SF_POINTPARTICLES_IMPULSE = BIT(4)

Definition at line 8 of file pointparticles.qh.

Referenced by pointparticles_SendEntity().

◆ SF_POINTPARTICLES_JITTER_AND_COUNT

const int SF_POINTPARTICLES_JITTER_AND_COUNT = BIT(6)

Definition at line 10 of file pointparticles.qh.

Referenced by pointparticles_SendEntity().

◆ SF_POINTPARTICLES_MOVING

const int SF_POINTPARTICLES_MOVING = BIT(5)

Definition at line 9 of file pointparticles.qh.

Referenced by pointparticles_SendEntity().