Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
portals.qh
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1#pragma once
2
5
6.float portal_id;
8
9void Portal_ClearAll(entity own);
11float Portal_SpawnOutPortalAtTrace(entity own, vector dir, float id);
12float Portal_SpawnInPortalAtTrace(entity own, vector dir, float id);
13void Portal_ClearWithID(entity own, float id);
14
17
18void Portal_Think(entity this);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity portal_in
Definition portals.qh:7
float autocvar_g_balance_portal_health
Definition portals.qh:3
vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
Definition portals.qc:47
void Portal_Think(entity this)
Definition portals.qc:467
void Portal_ClearAllLater(entity own)
Definition portals.qc:611
void Portal_ClearAll(entity own)
Definition portals.qc:588
float Portal_SpawnOutPortalAtTrace(entity own, vector dir, float id)
Definition portals.qc:691
entity portal_out
Definition portals.qh:7
void Portal_ClearWithID(entity own, float id)
Definition portals.qc:616
float portal_id
Definition portals.qh:6
void Portal_ClearAll_PortalsOnly(entity own)
Definition portals.qc:581
float Portal_SpawnInPortalAtTrace(entity own, vector dir, float id)
Definition portals.qc:671
float autocvar_g_balance_portal_lifetime
Definition portals.qh:4
vector
Definition self.qh:92
int dir
Definition impulse.qc:89