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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| vector | Portal_ApplyTransformToPlayerAngle (vector transform, vector vangle) |
| void | Portal_ClearAll (entity own) |
| void | Portal_ClearAll_PortalsOnly (entity own) |
| void | Portal_ClearAllLater (entity own) |
| void | Portal_ClearWithID (entity own, float id) |
| float | Portal_SpawnInPortalAtTrace (entity own, vector dir, float id) |
| float | Portal_SpawnOutPortalAtTrace (entity own, vector dir, float id) |
| void | Portal_Think (entity this) |
Variables | |
| float | autocvar_g_balance_portal_health |
| float | autocvar_g_balance_portal_lifetime |
| float | portal_id |
| entity | portal_in |
| entity | portal_out |
Definition at line 47 of file portals.qc.
References ang, AnglesTransform_Apply(), fixedmakevectors(), fixedvectoangles, v_forward, v_up, vector, and vectoyaw().
Referenced by Portal_TeleportPlayer().
Definition at line 588 of file portals.qc.
References entity(), Portal_ClearAll_PortalsOnly(), and W_Porto_Remove().
Referenced by checkpoint_passed(), ClientDisconnect(), and PutObserverInServer().
Definition at line 581 of file portals.qc.
References entity(), and Portal_Remove().
Referenced by Portal_ClearAll(), and W_Porto_Touch().
Definition at line 611 of file portals.qc.
References entity(), Portal_ClearAllLater_PortalsOnly(), and W_Porto_Remove().
Referenced by PlayerDamage().
Definition at line 616 of file portals.qc.
References entity(), Portal_Disconnect(), and Portal_Remove().
Referenced by W_Porto_Fail().
Definition at line 671 of file portals.qc.
References ang, dir, entity(), fixedmakevectors(), fixedvectoangles2, org, Portal_SetInPortal(), Portal_Spawn(), trace_endpos, trace_plane_normal, and vector.
Referenced by W_Porto_Touch().
Definition at line 691 of file portals.qc.
References ang, dir, entity(), fixedmakevectors(), fixedvectoangles2, org, Portal_SetOutPortal(), Portal_Spawn(), trace_endpos, trace_plane_normal, and vector.
Referenced by W_Porto_Touch().
Definition at line 467 of file portals.qc.
References aiment, autocvar_sv_gravity, enemy, entity(), error, fade_time, fixedmakevectors(), FOREACH_CLIENT, frametime, IS_INDEPENDENT_PLAYER, IS_PLAYER, mangle, MAX_WEAPONSLOTS, nextthink, NULL, portal_activatetime, Portal_Remove(), Portal_Think_TryTeleportPlayer(), solid, SOLID_BBOX, SOLID_TRIGGER, time, vector, and weaponentities.
Referenced by Portal_MakeInPortal(), and Portal_Spawn().
| float autocvar_g_balance_portal_health |
Definition at line 3 of file portals.qh.
Referenced by Portal_Spawn(), and Portal_TeleportPlayer().
| float autocvar_g_balance_portal_lifetime |
Definition at line 4 of file portals.qh.
Referenced by Portal_Connect(), Portal_Spawn(), and Portal_TeleportPlayer().
| float portal_id |
Definition at line 6 of file portals.qh.
Referenced by W_Porto_Fail(), and W_Porto_Touch().
| entity portal_in |
Definition at line 7 of file portals.qh.
| entity portal_out |
Definition at line 7 of file portals.qh.