Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
push.qh
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1#pragma once
2
3void _Movetype_Physics_Push(entity this, float dt);
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10#ifdef CSQC
11.float ltime;
12#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
#define IL_NEW()
float ltime
Definition net.qc:10
void _Movetype_Physics_Push(entity this, float dt)
Definition push.qc:201
vector moved_fromangles
Definition push.qh:5
IntrusiveList g_pushmove_moved
Definition push.qh:7
vector moved_from
Definition push.qh:5
#define STATIC_INIT(func)
during worldspawn
Definition static.qh:32