Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
push.qh
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#pragma once
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void
_Movetype_Physics_Push
(
entity
this
,
float
dt);
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.vector
moved_from
,
moved_fromangles
;
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IntrusiveList
g_pushmove_moved
;
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STATIC_INIT
(
g_pushmove_moved
) {
g_pushmove_moved
=
IL_NEW
(); }
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#ifdef CSQC
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.float
ltime
;
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#endif
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
IntrusiveList
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
Definition
intrusivelist.qh:27
IL_NEW
#define IL_NEW()
Definition
intrusivelist.qh:42
ltime
float ltime
Definition
net.qc:10
_Movetype_Physics_Push
void _Movetype_Physics_Push(entity this, float dt)
Definition
push.qc:201
moved_fromangles
vector moved_fromangles
Definition
push.qh:5
g_pushmove_moved
IntrusiveList g_pushmove_moved
Definition
push.qh:7
moved_from
vector moved_from
Definition
push.qh:5
STATIC_INIT
#define STATIC_INIT(func)
during worldspawn
Definition
static.qh:32
common
physics
movetypes
push.qh
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