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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Variables | |
| float | animstate_entime |
| float | height |
| float | ltime |
| const int | SF_NADEORB_LIFETIME_FLOAT = BIT(0) |
| const int | SF_NADEORB_RADIUS_FLOAT = BIT(1) |
| float | update_time |
| float ltime |
Definition at line 10 of file net.qh.
Referenced by _Movetype_Physics_Push(), _Movetype_PushMove(), button_setactive(), button_wait(), door_go_up(), door_hit_top(), door_rotating_go_up(), door_rotating_hit_top(), door_send(), electro_orb_draw(), electro_orb_send(), fd_secret_move1(), fd_secret_move3(), fd_secret_move5(), fd_secret_use(), func_train_find(), M_Mage_Attack_Spike_Think(), nade_darkness_think(), nade_ice_think(), nades_orb_think(), napalm_fountain_think(), NET_HANDLE(), NET_HANDLE(), orb_draw(), orb_send(), plat_hit_top(), plat_target_use(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), SUB_CalcAngleMove(), SUB_CalcMove(), SUB_CalcMove_Bezier(), train_use(), train_wait(), W_Electro_Bolt_Think(), and W_Electro_ExplodeComboThink().
Definition at line 5 of file net.qh.
Referenced by NET_HANDLE(), and orb_send().
Definition at line 6 of file net.qh.
Referenced by NET_HANDLE(), and orb_send().
| float update_time |
Definition at line 11 of file net.qh.
Referenced by classfield(), orb_draw(), and Scoreboard_UpdatePlayerTeams().