Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
net.qh
Go to the documentation of this file.
1#pragma once
2
3#ifdef GAMEQC
4// By default bytes are networked, only larger if the values don't permit bytes
7
8#ifdef CSQC
9// Reused fields
10.float ltime;
13.float height;
14#endif
15
16#ifdef SVQC
18void nade_Effect(entity player, entity eff, int eff_cnt);
19#endif
20#endif // GAMEQC
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
float height
Definition bobbing.qc:3
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
const int SF_NADEORB_LIFETIME_FLOAT
Definition net.qh:5
float update_time
Definition net.qh:11
void nade_Effect(entity player, entity eff, int eff_cnt)
Network nade effect data to player.
Definition net.qc:147
float animstate_entime
Definition net.qh:12
float ltime
Definition net.qh:10
const int SF_NADEORB_RADIUS_FLOAT
Definition net.qh:6