Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
net.qh
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#pragma once
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#ifdef GAMEQC
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// By default bytes are networked, only larger if the values don't permit bytes
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const
int
SF_NADEORB_LIFETIME_FLOAT
=
BIT
(0);
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const
int
SF_NADEORB_RADIUS_FLOAT
=
BIT
(1);
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#ifdef CSQC
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// Reused fields
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.float
ltime
;
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.float
update_time
;
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.float
animstate_entime
;
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.float
height
;
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#endif
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#endif
// GAMEQC
BIT
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition
bits.qh:8
height
float height
Definition
bobbing.qc:3
SF_NADEORB_LIFETIME_FLOAT
const int SF_NADEORB_LIFETIME_FLOAT
Definition
net.qh:5
update_time
float update_time
Definition
net.qh:11
animstate_entime
float animstate_entime
Definition
net.qh:12
ltime
float ltime
Definition
net.qh:10
SF_NADEORB_RADIUS_FLOAT
const int SF_NADEORB_RADIUS_FLOAT
Definition
net.qh:6
common
mutators
mutator
nades
net.qh
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