Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
net.qh
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1#pragma once
2
3#ifdef GAMEQC
4// By default bytes are networked, only larger if the values don't permit bytes
7
8#ifdef CSQC
9// Reused fields
10.float ltime;
13.float height;
14#endif
15#endif // GAMEQC
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
float height
Definition bobbing.qc:3
const int SF_NADEORB_LIFETIME_FLOAT
Definition net.qh:5
float update_time
Definition net.qh:11
float animstate_entime
Definition net.qh:12
float ltime
Definition net.qh:10
const int SF_NADEORB_RADIUS_FLOAT
Definition net.qh:6