var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(Weapon, m_canonical_spawnfunc, string)
the canonical spawnfunc name
float autocvar_g_vehicle_racer_rocket_speed
float autocvar_g_vehicle_racer_cannon_refire
float autocvar_g_vehicle_racer_rocket_locked_maxangle
float autocvar_g_vehicle_racer_cannon_radius
float autocvar_g_vehicle_racer_cannon_spread
float autocvar_g_vehicle_racer_rocket_force
float autocvar_g_vehicle_racer_rocket_climbspeed
float autocvar_g_vehicle_racer_rocket_refire
float autocvar_g_vehicle_racer_cannon_speed
float autocvar_g_vehicle_racer_cannon_force
float autocvar_g_vehicle_racer_rocket_turnrate
void racer_fire_rocket(entity this, entity player, vector org, vector dir, entity trg)
float autocvar_g_vehicle_racer_cannon_cost
float autocvar_g_vehicle_racer_cannon_damage
float autocvar_g_vehicle_racer_rocket_accel
float autocvar_g_vehicle_racer_rocket_radius
float autocvar_g_vehicle_racer_rocket_damage
#define REGISTER_WEAPON(id, inst)
const int WEP_FLAG_HIDDEN
const int WEP_FLAG_SPECIALATTACK