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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/weapons/_all.qh>Go to the source code of this file.
Classes | |
| class | RacerAttack |
Functions | |
| void | racer_fire_rocket (entity this, entity player, vector org, vector dir, entity trg) |
| REGISTER_WEAPON (RACER, NEW(RacerAttack)) | |
Definition at line 61 of file racer_weapon.qc.
References autocvar_g_vehicle_racer_rocket_accel, autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_force, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_speed, autocvar_g_vehicle_racer_rocket_turnrate, dir, entity(), org, PROJECTILE_WAKIROCKET, racer_rocket_groundhugger(), racer_rocket_tracker(), setthink, sys_frametime, time, vector, and vehicles_projectile().
Referenced by racer_fire_rocket_aim().
| REGISTER_WEAPON | ( | RACER | , |
| NEW(RacerAttack) | ) |
| float autocvar_g_vehicle_racer_cannon_cost = 1.5 |
Definition at line 19 of file racer_weapon.qh.
Referenced by SOUND().
| float autocvar_g_vehicle_racer_cannon_damage = 15 |
Definition at line 20 of file racer_weapon.qh.
| float autocvar_g_vehicle_racer_cannon_force = 50 |
Definition at line 25 of file racer_weapon.qh.
| float autocvar_g_vehicle_racer_cannon_radius = 100 |
Definition at line 21 of file racer_weapon.qh.
| float autocvar_g_vehicle_racer_cannon_refire = 0.05 |
Definition at line 22 of file racer_weapon.qh.
Referenced by SOUND().
| float autocvar_g_vehicle_racer_cannon_speed = 15000 |
Definition at line 23 of file racer_weapon.qh.
| float autocvar_g_vehicle_racer_cannon_spread = 0.0125 |
Definition at line 24 of file racer_weapon.qh.
| float autocvar_g_vehicle_racer_rocket_accel = 1600 |
Definition at line 27 of file racer_weapon.qh.
Referenced by racer_fire_rocket().
| float autocvar_g_vehicle_racer_rocket_climbspeed = 1600 |
Definition at line 35 of file racer_weapon.qh.
Referenced by racer_rocket_tracker().
| float autocvar_g_vehicle_racer_rocket_damage = 100 |
Definition at line 28 of file racer_weapon.qh.
Referenced by racer_fire_rocket().
| float autocvar_g_vehicle_racer_rocket_force = 350 |
Definition at line 30 of file racer_weapon.qh.
Referenced by racer_fire_rocket().
| float autocvar_g_vehicle_racer_rocket_locked_maxangle = 1.8 |
Definition at line 36 of file racer_weapon.qh.
Referenced by racer_rocket_tracker().
| float autocvar_g_vehicle_racer_rocket_radius = 125 |
Definition at line 29 of file racer_weapon.qh.
Referenced by racer_fire_rocket().
| float autocvar_g_vehicle_racer_rocket_refire = 3 |
Definition at line 33 of file racer_weapon.qh.
Referenced by racer_frame().
| float autocvar_g_vehicle_racer_rocket_speed = 900 |
Definition at line 31 of file racer_weapon.qh.
Referenced by racer_fire_rocket().
| float autocvar_g_vehicle_racer_rocket_turnrate = 0.2 |
Definition at line 32 of file racer_weapon.qh.
Referenced by racer_fire_rocket(), racer_rocket_groundhugger(), and racer_rocket_tracker().