var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(Weapon, m_canonical_spawnfunc, string)
the canonical spawnfunc name
float autocvar_g_vehicle_raptor_bomblet_explode_delay
float autocvar_g_vehicle_raptor_cannon_force
void RaptorCBShellfragDraw(entity this)
float autocvar_g_vehicle_raptor_bomblet_edgedamage
float autocvar_g_vehicle_raptor_bomblet_radius
float autocvar_g_vehicle_raptor_bomblet_force
float autocvar_g_vehicle_raptor_bomblets
float autocvar_g_vehicle_raptor_cannon_speed
float autocvar_g_vehicle_raptor_cannon_refire
float autocvar_g_vehicle_raptor_bombs_refire
float autocvar_g_vehicle_raptor_bomblet_damage
float autocvar_g_vehicle_raptor_flare_refire
float autocvar_g_vehicle_raptor_bomblet_alt
float autocvar_g_vehicle_raptor_cannon_radius
float autocvar_g_vehicle_raptor_bomblet_time
float autocvar_g_vehicle_raptor_cannon_damage
float autocvar_g_vehicle_raptor_flare_chase
float autocvar_g_vehicle_raptor_cannon_cost
float autocvar_g_vehicle_raptor_flare_range
float autocvar_g_vehicle_raptor_bomblet_spread
float autocvar_g_vehicle_raptor_cannon_spread
float autocvar_g_vehicle_raptor_flare_lifetime
void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
#define REGISTER_WEAPON(id, inst)
const int WEP_FLAG_HIDDEN
const int WEP_FLAG_SPECIALATTACK