Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
raptor_weapons.qh
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1#pragma once
2
4
7/* impulse */ ATTRIB(RaptorCannon, impulse, int, 3);
8/* refname */ ATTRIB(RaptorCannon, netname, string, "raptorcannon");
9/* wepname */ ATTRIB(RaptorCannon, m_name, string, _("Raptor cannon"));
12
15/* impulse */ ATTRIB(RaptorBomb, impulse, int, 3);
16/* refname */ ATTRIB(RaptorBomb, netname, string, "raptorbomb");
17/* wepname */ ATTRIB(RaptorBomb, m_name, string, _("Raptor bomb"));
20
23/* impulse */ ATTRIB(RaptorFlare, impulse, int, 3);
24/* refname */ ATTRIB(RaptorFlare, netname, string, "raptorflare");
25/* wepname */ ATTRIB(RaptorFlare, m_name, string, _("Raptor flare"));
28
29#ifdef SVQC
37
47
49
54#endif
55
56#ifdef CSQC
58void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
59#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(Weapon, m_canonical_spawnfunc, string)
the canonical spawnfunc name
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
float autocvar_g_vehicle_raptor_bomblet_explode_delay
float autocvar_g_vehicle_raptor_cannon_force
void RaptorCBShellfragDraw(entity this)
float autocvar_g_vehicle_raptor_bomblet_edgedamage
float autocvar_g_vehicle_raptor_bomblet_radius
float autocvar_g_vehicle_raptor_bomblet_force
float autocvar_g_vehicle_raptor_bomblets
float autocvar_g_vehicle_raptor_cannon_speed
float autocvar_g_vehicle_raptor_cannon_refire
float autocvar_g_vehicle_raptor_bombs_refire
float autocvar_g_vehicle_raptor_bomblet_damage
float autocvar_g_vehicle_raptor_flare_refire
float autocvar_g_vehicle_raptor_bomblet_alt
float autocvar_g_vehicle_raptor_cannon_radius
float autocvar_g_vehicle_raptor_bomblet_time
float autocvar_g_vehicle_raptor_cannon_damage
float autocvar_g_vehicle_raptor_flare_chase
float autocvar_g_vehicle_raptor_cannon_cost
float autocvar_g_vehicle_raptor_flare_range
float autocvar_g_vehicle_raptor_bomblet_spread
float autocvar_g_vehicle_raptor_cannon_spread
float autocvar_g_vehicle_raptor_flare_lifetime
void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
vector
Definition self.qh:92
#define REGISTER_WEAPON(id, inst)
Definition all.qh:136
const int WEP_FLAG_HIDDEN
Definition weapon.qh:216
const int WEP_TYPE_OTHER
Definition weapon.qh:211
const int WEP_FLAG_SPECIALATTACK
Definition weapon.qh:227