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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/weapons/_all.qh>Go to the source code of this file.
Classes | |
| class | RaptorBomb |
| class | RaptorCannon |
| class | RaptorFlare |
Functions | |
| void | RaptorCBShellfragDraw (entity this) |
| void | RaptorCBShellfragToss (vector _org, vector _vel, vector _ang) |
| REGISTER_WEAPON (RAPTOR, NEW(RaptorCannon)) | |
| REGISTER_WEAPON (RAPTOR_BOMB, NEW(RaptorBomb)) | |
| REGISTER_WEAPON (RAPTOR_FLARE, NEW(RaptorFlare)) | |
Definition at line 218 of file raptor_weapons.qc.
References alpha, ALPHA_MIN_VISIBLE, autocvar_cl_gibs_sloppy, autocvar_cl_gibs_ticrate, avelocity, bound(), cnt, entity(), Movetype_Physics_MatchTicrate(), nextthink, randomvec(), renderflags, and time.
Referenced by RaptorCBShellfragToss().
Definition at line 234 of file raptor_weapons.qc.
References entity(), g_drawables, IL_PUSH(), MASK_NORMAL, MOVETYPE_BOUNCE, prandomvec(), RaptorCBShellfragDraw(), set_movetype(), setmodel, SOLID_CORPSE, time, vector, and vlen().
Referenced by NET_HANDLE().
| REGISTER_WEAPON | ( | RAPTOR | , |
| NEW(RaptorCannon) | ) |
References NEW, and REGISTER_WEAPON.
| REGISTER_WEAPON | ( | RAPTOR_BOMB | , |
| NEW(RaptorBomb) | ) |
References NEW, and REGISTER_WEAPON.
| REGISTER_WEAPON | ( | RAPTOR_FLARE | , |
| NEW(RaptorFlare) | ) |
References NEW, and REGISTER_WEAPON.
| float autocvar_g_vehicle_raptor_bomblet_alt = 750 |
Definition at line 39 of file raptor_weapons.qh.
Referenced by raptor_bomb_burst(), and raptor_bombdrop().
| float autocvar_g_vehicle_raptor_bomblet_damage = 55 |
Definition at line 41 of file raptor_weapons.qh.
Referenced by raptor_bomblet_boom().
| float autocvar_g_vehicle_raptor_bomblet_edgedamage = 25 |
Definition at line 43 of file raptor_weapons.qh.
Referenced by raptor_bomblet_boom().
| float autocvar_g_vehicle_raptor_bomblet_explode_delay = 0.4 |
Definition at line 46 of file raptor_weapons.qh.
Referenced by raptor_bomblet_touch().
| float autocvar_g_vehicle_raptor_bomblet_force = 150 |
Definition at line 45 of file raptor_weapons.qh.
Referenced by raptor_bomblet_boom().
| float autocvar_g_vehicle_raptor_bomblet_radius = 350 |
Definition at line 44 of file raptor_weapons.qh.
Referenced by raptor_bomb_burst(), and raptor_bomblet_boom().
| float autocvar_g_vehicle_raptor_bomblet_spread = 0.4 |
Definition at line 42 of file raptor_weapons.qh.
Referenced by raptor_bomb_burst().
| float autocvar_g_vehicle_raptor_bomblet_time = 0.5 |
Definition at line 40 of file raptor_weapons.qh.
Referenced by raptor_bombdrop().
| float autocvar_g_vehicle_raptor_bomblets = 8 |
Definition at line 38 of file raptor_weapons.qh.
Referenced by raptor_bomb_burst().
| float autocvar_g_vehicle_raptor_bombs_refire = 5 |
Definition at line 48 of file raptor_weapons.qh.
Referenced by raptor_frame().
| float autocvar_g_vehicle_raptor_cannon_cost = 1 |
Definition at line 30 of file raptor_weapons.qh.
Referenced by SOUND().
| float autocvar_g_vehicle_raptor_cannon_damage = 10 |
Definition at line 31 of file raptor_weapons.qh.
| float autocvar_g_vehicle_raptor_cannon_force = 25 |
Definition at line 36 of file raptor_weapons.qh.
| float autocvar_g_vehicle_raptor_cannon_radius = 60 |
Definition at line 32 of file raptor_weapons.qh.
| float autocvar_g_vehicle_raptor_cannon_refire = 0.033333 |
Definition at line 33 of file raptor_weapons.qh.
Referenced by SOUND().
| float autocvar_g_vehicle_raptor_cannon_speed = 24000 |
Definition at line 34 of file raptor_weapons.qh.
Referenced by raptor_frame().
| float autocvar_g_vehicle_raptor_cannon_spread = 0.01 |
Definition at line 35 of file raptor_weapons.qh.
| float autocvar_g_vehicle_raptor_flare_chase = 0.9 |
Definition at line 52 of file raptor_weapons.qh.
| float autocvar_g_vehicle_raptor_flare_lifetime = 10 |
Definition at line 51 of file raptor_weapons.qh.
| float autocvar_g_vehicle_raptor_flare_range = 2000 |
Definition at line 53 of file raptor_weapons.qh.
| float autocvar_g_vehicle_raptor_flare_refire = 5 |
Definition at line 50 of file raptor_weapons.qh.
Referenced by raptor_frame().