Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
resistance.qh
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1#pragma once
2
4
5#ifdef SVQC
7
9#endif // SVQC
10
12 ATTRIB(ResistanceBuff, m_name, string, _("Resistance"));
13 ATTRIB(ResistanceBuff, netname, string, "resistance");
14#ifndef SVQC
15 ATTRIB(ResistanceBuff, m_icon, string, "buff_resistance");
16#endif
17#ifdef GAMEQC
19#endif
22
24BUFF_SPAWNFUNCS(resistance, BUFF_RESISTANCE)
25BUFF_SPAWNFUNC_Q3COMPAT(item_guard, BUFF_RESISTANCE)
#define BUFF_SPAWNFUNC_Q3COMPAT(o, r)
Definition buffs.qh:78
#define REGISTER_BUFF(id, inst)
Definition buffs.qh:14
#define BUFF_SPAWNFUNCS(e, b)
Definition buffs.qh:72
Definition buffs.qh:17
ATTRIB(StatusEffect, m_name, string)
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
float buff_Resistance_CalculateDamage(float frag_damage)
Definition resistance.qc:4
float autocvar_g_buffs_resistance_blockpercent
Definition resistance.qh:6
vector
Definition self.qh:92
float frag_damage
Definition sv_ctf.qc:2322