20 PAR(_(
"The %s buff greatly reduces your damage taken while the buff is active."),
COLORED_NAME(
this));
21 PAR(_(
"This also impacts the damage you deal to yourself."));
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
#define CENTER_OF_ENT(ent)
#define METHOD(cname, name, prototype)
float buff_Resistance_CalculateDamage(float frag_damage)
float autocvar_g_buffs_resistance_blockpercent
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
void buff_Effect(entity player, entity eff, vector eff_loc, vector eff_vel, int eff_cnt, bool hide)
Spawn effects on a player with a buff.