Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
rotating.qh
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#pragma once
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const
int
FUNC_ROTATING_XAXIS
=
BIT
(2);
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const
int
FUNC_ROTATING_YAXIS
=
BIT
(3);
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const
int
FUNC_ROTATING_STARTOFF
=
BIT
(4);
BIT
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition
bits.qh:8
FUNC_ROTATING_STARTOFF
const int FUNC_ROTATING_STARTOFF
Definition
rotating.qh:6
FUNC_ROTATING_XAXIS
const int FUNC_ROTATING_XAXIS
Definition
rotating.qh:4
FUNC_ROTATING_YAXIS
const int FUNC_ROTATING_YAXIS
Definition
rotating.qh:5
common
mapobjects
func
rotating.qh
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