Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
rotating.qh
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1#pragma once
2
3
4const int FUNC_ROTATING_XAXIS = BIT(2);
5const int FUNC_ROTATING_YAXIS = BIT(3);
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
Definition bits.qh:8
const int FUNC_ROTATING_STARTOFF
Definition rotating.qh:6
const int FUNC_ROTATING_XAXIS
Definition rotating.qh:4
const int FUNC_ROTATING_YAXIS
Definition rotating.qh:5